Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 08:00:47 EDT

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@starsigndev.bsky.socialSep 15, 2026, 1:35 PM

our itch page url is now : starsigndev.itch.io #gamedev #indiedev #virtual3D #itchio

@starsigndev.bsky.socialSep 14, 2026, 2:36 PM

Added cool new media player to the 'Fun' menu. It supports full synced video/audio, using ffmpeg internally for support of most formats. #gamedev #indiedev #virtual3D #mediaplayer

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@starsigndev.bsky.socialSep 13, 2026, 11:02 AM

Here's a few shots of the reader using other built-in themes. #virtual3D #gamedev #indiedev #themes

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@starsigndev.bsky.socialSep 13, 2026, 10:39 AM

Here is the docs now being displayed in VirtualReader.(Via a docs.mx file) #gamedev #indiedev #virtual3D #virtualreader

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@starsigndev.bsky.socialSep 13, 2026, 10:12 AM

Implemented a new file format (MX)(MediaX) for docs and things like the audit. See this image, it is the outputed project audit as MX being read in the new VirtualReader app to view MX files. #gamedev #indiedev #virtual3D #mx

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@starsigndev.bsky.socialSep 12, 2026, 1:05 PM

Added audit menu with memory trace and whole project audit. Project audit outputs a docx with embedded imagery of all meshes in the current project. #gamedev #indiedev #virtual3D #audit memory trace lists any current scene's texture/mesh vram usage.

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@starsigndev.bsky.socialSep 9, 2026, 9:53 AM

The editor's AI now has image generation support vis "StableDiffusion Net" - The LLM knows when to generate an image via the system prompt. #gamedev #indiedev #virtual3D #genai

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@starsigndev.bsky.socialSep 8, 2026, 12:41 PM

Implemented Local LLM support into the engine. It can answer questions about Virtual3D, and eventually perform tasks for you to aid development. It uses a local LLM, not an active online account etc. #gamedev #indiedev #virtual3D #llm

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@starsigndev.bsky.socialSep 8, 2026, 9:59 AM

Added two new themes: "Dark Flat" and "Light Flat" - Dark and light themes without any gradients. #gamedev #indiedev #virtual3D #guithemes

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@starsigndev.bsky.socialSep 8, 2026, 6:07 AM

I have now signed up for a tumblr account, for anyone interested > www.tumblr.com/blog/starsig...
#gamedev #indiedev #virtual3D #tumblr

@starsigndev.bsky.socialSep 7, 2026, 3:54 PM

Loading screen ui now has SceneScenario ISmartText support, so each level can now have it's own description when loading. #gamedev #indiedev #virtual3D #loadingscreen

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@starsigndev.bsky.socialSep 7, 2026, 1:05 PM

Implemented load screen, with support for custom UI, that uses preset names for it to integerate with the engine. #gamedev #indiedev #virtual3D #loadingscreen

@starsigndev.bsky.socialSep 7, 2026, 11:39 AM

Here's a few more lens-flare shots. #gamedev #indiedev #virtual3D #lensflare

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@starsigndev.bsky.socialSep 7, 2026, 9:19 AM

Implemented modern image based lens-flare. #gamedev #indiedev #virtual3D #lensflare - has loads of presets

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@starsigndev.bsky.socialSep 6, 2026, 12:49 PM

Here is a video of a final game build. Made in the V3D editor, then created by the project manager. It is the game + all of it's resources packed into an encrypted&compressed data file. #gamedev #indiedev #virtual3D #gamebuild

@starsigndev.bsky.socialSep 5, 2026, 11:29 AM

Added decals to the engine, and Decal painter to the editor. #virtual3D #gamedev #indiedev #decals

@starsigndev.bsky.socialSep 3, 2026, 11:50 AM

Added cinematic tracks to the cinematic editor. I.e you can now have whole cinematics embedded into other cinematics, such as this image, two full cinematics playing one after the other. #gamedev #indiedev #virtual3D

@starsigndev.bsky.socialSep 3, 2026, 11:03 AM

Rain system is complete for now. 1) Added new screen ripple type.2) Now the ripples happen more if the camera is facing up, and if facing down has none at all. #gamedev #indiedev #virtual3D