Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 00:38:50 EDT

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@elenaimagineer.bsky.socialSep 9, 2026, 9:04 AM

#Unitytips 👇

Aquí tenéis una colección de tips que podéis usar en vuestros juegos para impregnarlos de un mood otoñal 🍂

#gamedev #indiedev

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@zerinlabs.bsky.socialSep 9, 2026, 12:46 AM

⚙️ Game Dev Hack: Cheap wind without physics! Sway grass vertices in a shader using a scrolling Sine wave, masked by Vertex Colors (paint roots black, tips white). Fast, beautiful, & mobile-friendly! 🌿💨 #unitytips #techart #indiedev

@yecats131.bsky.socialSep 8, 2026, 3:14 PM

Addressables are a great way to dynamically load assets in Unity without writing a lot of custom code. Here's a quick primer on how to get setup and load your first asset with it.

#gamedev #indiegamedev #unity3d #madewithunity #unitytips

@unity.comSep 8, 2026, 1:44 PM

Stop manually swapping scenes for different platform builds 🚫

Build Profiles let you automate scene lists and feature flags per target, so you can ship a light web demo and a full PC build effortlessly from one project.

#Unity3D #GameDev #UnityTips #UnityLearn

@vehiclephysics.bsky.socialSep 8, 2026, 1:24 PM

#UnityTips Trick to reveal holes in 3D geometry in Unity: enable/disable **double-sided** in the material properties while viewing the mesh against a uniformly colored background.

#Unity #IndieDev #GameDev #Blender #ScreenshotSaturday #Trucks

@zerinlabs.bsky.socialSep 7, 2026, 11:36 PM

⚙️ Game Dev Hack: Avoid Z-sorting bugs with Alpha Blend! Use the Dither node in Unity Shader Graph and plug it into Alpha Clip. You get cheap "soft" transparency, a cool retro vibe, and way better performance. 👻✨ #unitytips #techart #indiedev

@zerinlabs.bsky.socialSep 6, 2026, 10:40 PM

⚙️ Game Dev Hack: Save texture memory & make color variants fast! Paint 3D models in grayscale, then use Unity Shader Graph to sample a 1D gradient based on those values. 1 grayscale texture = infinite palettes! 🎨✨ #gamedev #unitytips #techart

@zerinlabs.bsky.socialSep 5, 2026, 11:21 PM

⚙️ Game Dev Hack: Stop making new textures for every prop! Multiply Albedo by Vertex Color in your Unity shader. Tint meshes in Blender/Maya to get endless cheap variations with zero extra texture memory! 🎨✨ #unitytips #techart #indiedev