Aquí tenéis una colección de tips que podéis usar en vuestros juegos para impregnarlos de un mood otoñal 🍂

Aquí tenéis una colección de tips que podéis usar en vuestros juegos para impregnarlos de un mood otoñal 🍂
⚙️ Game Dev Hack: Cheap wind without physics! Sway grass vertices in a shader using a scrolling Sine wave, masked by Vertex Colors (paint roots black, tips white). Fast, beautiful, & mobile-friendly! 🌿💨 #unitytips #techart #indiedev
Addressables are a great way to dynamically load assets in Unity without writing a lot of custom code. Here's a quick primer on how to get setup and load your first asset with it.
Stop manually swapping scenes for different platform builds 🚫
Build Profiles let you automate scene lists and feature flags per target, so you can ship a light web demo and a full PC build effortlessly from one project.
#UnityTips Trick to reveal holes in 3D geometry in Unity: enable/disable **double-sided** in the material properties while viewing the mesh against a uniformly colored background.
#Unity #IndieDev #GameDev #Blender #ScreenshotSaturday #Trucks
⚙️ Game Dev Hack: Avoid Z-sorting bugs with Alpha Blend! Use the Dither node in Unity Shader Graph and plug it into Alpha Clip. You get cheap "soft" transparency, a cool retro vibe, and way better performance. 👻✨ #unitytips #techart #indiedev
⚙️ Game Dev Hack: Save texture memory & make color variants fast! Paint 3D models in grayscale, then use Unity Shader Graph to sample a 1D gradient based on those values. 1 grayscale texture = infinite palettes! 🎨✨ #gamedev #unitytips #techart
⚙️ Game Dev Hack: Stop making new textures for every prop! Multiply Albedo by Vertex Color in your Unity shader. Tint meshes in Blender/Maya to get endless cheap variations with zero extra texture memory! 🎨✨ #unitytips #techart #indiedev