
The algorithm used in the video is taken from my current game prototype, but I don't really want to show the prototype unless I think my game is ready.
Btw, raylib + Odin is a really great combo.
currently building my project with raylib + odin
i'm using compute shaders, and just learned about direct state access in opengl 4.5
Hice este juego con Java y libGDX (me enfoco bastante en Android), pero decidí pasarlo a Raylib para probar el proceso de desarrollo y ver cómo queda.
Some moment of my game from jarn jam g1ngercat.itch.io/unlikelyhero...
#game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #linux #programming #indiegame #customengine #gamejam #jernjam
Alright! Here is my Jern Jam game. That's small game, but wanted to make something and join my first jam. Play it at: g1ngercat.itch.io/unlikelyhero...
#game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #linux #programming #indiegame #customengine #gamejam #jernjam
It's funny how if you tell someone to draw 33024 (258x128) tiles in a game engine, they would probably think to use some kind of chunking system for optimization, yet with #raylib I can just simply draw each tile with `DrawTileV` and it runs fine without any occlusion or anything, it just works