Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-17 00:44:39 EDT

PhotosVideosAllPeople
LatestRanked
@teamtomii.bsky.socialOct 3, 2026, 2:36 AM

Have a nice weekend! #pixelart #gamedev #indiedev #raylib

Photo, no description
@zet23t.mastodon.gamedev.place.ap.brid.gyOct 2, 2026, 7:02 PM

First step in introducing different difficulty lanes: Having 3 distinct difficulty markers. I need to create some branching now so higher difficulty routes are shorter (=have fewer nodes).

#gamedev #indiedev #solodev #raylib

A colorful top-down game map shows a forested island with many green, orange, and red trees, dotted paths, and star markers along the route. A small bridge crosses water at the lower right, and a house sits near the upper left.
@zet23t.bsky.socialOct 2, 2026, 7:02 PM

First step in introducing different difficulty lanes: Having 3 distinct difficulty markers. I need to create some branching now so higher difficulty routes are shorter (=have fewer nodes).

#gamedev #indiedev #solodev #raylib

A colorful top-down game map shows a forested island with many green, orange, and red trees, dotted paths, and star markers along the route. A small bridge crosses water at the lower right, and a house sits near the upper left.
@jemobuildgames.bsky.socialOct 2, 2026, 3:52 PM

The algorithm used in the video is taken from my current game prototype, but I don't really want to show the prototype unless I think my game is ready.
Btw, raylib + Odin is a really great combo.

#indiegamedev #raylib #odin

@x0g3ndrysogx.bsky.socialOct 2, 2026, 12:18 PM

v9.6.3 Pyray & Pygbag update v23: Aseprites on sale, added Sprite sheets, and made them random 5 frames with secrets :) <3
🏪 x0g3ndrysogx.itch.io/ogens-clx-bu...
#IndieDev #Python #itchio #Pygbag #Nuitka #PygameCE #Pyray #Raylib #Aseprite 🐍

@x0g3ndrysogx.bsky.socialOct 2, 2026, 11:03 AM

v9.6.3 Pyray & Pygbag update v22: Picked up Aseprite, made some Sprite Sheets and made some animated Sprites, check it out, get it while its hot, hope u like it. :) <3
🏪 x0g3ndrysogx.itch.io/ogens-clx-bu...
#IndieDev #Python #itchio #Pygbag #Nuitka #PygameCE #Pyray #Raylib 🐍

@jemobuildgames.bsky.socialOct 2, 2026, 2:33 AM

currently building my project with raylib + odin

i'm using compute shaders, and just learned about direct state access in opengl 4.5

#raylib #indiegame #indiedev

Photo, no description
@amirrams.bsky.socialOct 2, 2026, 1:13 AM

Hice este juego con Java y libGDX (me enfoco bastante en Android), pero decidí pasarlo a Raylib para probar el proceso de desarrollo y ver cómo queda.

play.google.com/store/apps/d...

#android #googleplay #cplusplus #java #libgdx #raylib

@qiita-trending.bot.chrs.toOct 1, 2026, 5:20 PM

Odin と SoA + α のベンチマーク

#Odin #raylib

@g1ngercat.bsky.socialOct 1, 2026, 4:59 PM

Some moment of my game from jarn jam g1ngercat.itch.io/unlikelyhero...
#game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #linux #programming #indiegame #customengine #gamejam #jernjam

@zet23t.mastodon.gamedev.place.ap.brid.gySep 29, 2026, 8:35 PM

A few weeks ago I added the tracking code and also a benchmark to my game. These numbers are from my phone and show the progress of optimizations. It is still far from perfect, but it is now at least running stable on a high-end phone. Have to test some older ones
#gamedev #indiedev #solodev #raylib

A table of benchmark results that show a steady increase in FPS with 49FPS with version 0.9.1253, ending with 60fps at version 0.9.1329.
@zet23t.bsky.socialSep 29, 2026, 8:35 PM

A few weeks ago I added the tracking code and also a benchmark to my game. These numbers are from my phone and show the progress of optimizations. It is still far from perfect, but it is now at least running stable on a high-end phone. Have to test some older ones
#gamedev #indiedev #solodev #raylib

A table of benchmark results that show a steady increase in FPS with 49FPS with version 0.9.1253, ending with 60fps at version 0.9.1329.
@zet23t.mastodon.gamedev.place.ap.brid.gySep 28, 2026, 6:57 PM

I ignored performance a lot; but running the game on Android and browser reveals quite some bottlenecks. So I have to look into that. Not using an engine means this is up to me to take care of. Not that I am good at that, but at least I could improve a few things.
#gamedev #indiedev #solodev #raylib

A screenshot of the game 8-bitBot with a large text overlay that outputs statistics on batching and draw calls.
@zet23t.bsky.socialSep 28, 2026, 6:57 PM

I ignored performance a lot; but running the game on Android and browser reveals quite some bottlenecks. So I have to look into that. Not using an engine means this is up to me to take care of. Not that I am good at that, but at least I could improve a few things.
#gamedev #indiedev #solodev #raylib

A screenshot of the game 8-bitBot with a large text overlay that outputs statistics on batching and draw calls.
@g1ngercat.bsky.socialSep 28, 2026, 3:02 PM

Alright! Here is my Jern Jam game. That's small game, but wanted to make something and join my first jam. Play it at: g1ngercat.itch.io/unlikelyhero...
#game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #linux #programming #indiegame #customengine #gamejam #jernjam

@50-leven.bsky.socialSep 28, 2026, 3:58 AM

Sneak peak at a project that I'm developing for Panic Playdate development. The perfect evolution to Playdate Pulp.

#panic #playdate #ide #raylib #c #programming

Photo, no description
@zet23t.mastodon.gamedev.place.ap.brid.gySep 27, 2026, 9:53 PM

Trying to get the game self test running... I want to see if I can test the release builds this way that the game is playing the first levels automatically to detect if anything strange has happened... I am not sure if this will pay off.

#gamedev #indiedev #solodev #raylib

@zet23t.bsky.socialSep 27, 2026, 9:53 PM

Trying to get the game self test running... I want to see if I can test the release builds this way that the game is playing the first levels automatically to detect if anything strange has happened... I am not sure if this will pay off.

#gamedev #indiedev #solodev #raylib

@spider-kyle.bsky.socialSep 27, 2026, 8:08 PM

It's funny how if you tell someone to draw 33024 (258x128) tiles in a game engine, they would probably think to use some kind of chunking system for optimization, yet with #raylib I can just simply draw each tile with `DrawTileV` and it runs fine without any occlusion or anything, it just works

@zet23t.mastodon.gamedev.place.ap.brid.gySep 26, 2026, 6:56 PM

Builds are green and the binaries are running on the target platforms. All built on machines I physically own. Now I have to make the gitea server my primary repo and then I can begin deleting my github hosted repositories and cancel my subscription.

#gamedev #raylib

Dark-themed workflow runs list showing “298 workflow runs” at top, with columns for Actor and Status and multiple recent runs marked with green check icons. Visible entries include “tech: moving linux build to WSL runner bc ARM linux version crashes,” “tech: Discord message containing now build version,” and “tech: fixing the crash upload,” plus a failed run at the bottom titled “tech: configuring steam uploader to run on wsl” with a red X.
Load more