New DevBlog post up about challenges designing a Turn Order UI for a digital board game.
Also: Pettable animals.

Another super strength ability: charged punches.
I don't want the abilities to be just big punch buttons, I want them to bring meaningful changes to the gameplay so there's a variety in how they interact with fighting styles.
#gamedev #godot #devlog #solodev #screenshotsaturday #indiegame #indiedev
Still experimenting with filesystem tools for SANYA.
Latest addition: CREATE_FILE. It works, but I am not fully happy with how it is implemented yet, as it handles file creation via streaming.
Looking at Aider and Mentat now, considering a block-based search-and-replace approach next.
Subtle changes to the shaders #GameDev #IndieDev #IndieGame #IndieGames #DevLog #Runebash
Pivoting to some pre-alpha demo levels. Still finding the balance between room length and level variance. #GameMaker #indiegame #indiedev #devlog
👀 So a Retinal design for Blanche and Noir has now been fully designed. So plan will be waiting for me as soon as I finish refactoring.
True vision capabilities will come before voice.
Listening to music I have an idea. But this one is honestly philosophical.
Testing out new walk dust particles and chalk body outlines on enemy deaths for 'Opération Libération !!!'
What do you think of the feedback?
#OPL #devlog #indiedev #gamedev #madewithunity
Dev log — Idle Dark Dungeon (new EN shots)
Title / Cemetery / AFK / Manor hub.
Loop: prep → clear → loot → manor
www.dlsite.com/home/work/=/...
#indiegames #gamedev #idle #ARPG #devlog
[α: 0022] has been released! — 39 New Chapters, 31 Illustrations, and Seydhy's Past Revealed
The latest version is now live under our newly revamped development setup! 🔮✨
Bug reports are greatly appreciated if you spot anything.
#WitchOfYelekedis #IndieGame #Devlog
Read more & play:
The Game Over screen is now in my game
It'll probably be the most visited place in the entire game
#screenshotsaturday #gamedev #indiedev #madewithgodot #mobilegame #retrogame #bullethell #scrollshooter #devlog
OMG. Catch. Smash. Them. ALL 🔨💥
For #ScreenshotSaturday! 📢
Refactored how I was handling selecting and running items on the grid. Should make it easier to develop, and keep memory usage down.
#DevLog 035 - Work in progress. Still playing around with the shapes of these creatures. I am inclined toward smaller, skinny ones, but curious how they would look as beefy guys. Will continue experiments until something pops.
#GameDevLog 017
#Roblox #Projekt #Ropia (ehem. #Rokopia):
#Blöcke platzieren & abbauen.
#Inventar: #Items stapeln & aufspalten, Indikatoren.
Stühle rotieren, #HotKeys.
Karotten wachsen.
#Pokopia #Minecraft #AnimalCrossing #GameDev #indieDev #indieGameDev #LuaU #RobloxDev #devLog #gameDevJourney
Reanimating my games Axe weapon class. It uses slow charging attacks but capable of massive damage.
#indiedev #madewithunreal #gamedev #solodev #gamingcommunity #devlog #Soulslike