Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-13 22:15:16 EDT

Explore

PostsPeople
LatestRanked
Load more
@tjikkogame.bsky.socialOct 1, 2026, 9:12 AM

🌱New #devlog🌱

I have finally the 2 new items fully functionnal !
With the Tram system, the 3 pillars are ready for my next game ! #gamedev

But damn it was a hard month 🥲
If you wanna learn what to do and not to do to start an #indiegame project, follow the link below !

Photo, no description
@merchantlegends.bsky.socialOct 1, 2026, 8:46 AM

Leaving camp and heading out over the river. There is a lot of ground between you and the next town. (Work in progress, out Q4 2026)

Wishlist Merchant Legends on Steam

#devlog #rpgmaker #gamedev

@deepfakesnake.bsky.socialOct 1, 2026, 7:20 AM

youtube.com/shorts/e...
Late night dinner and reflection…
#indiedev #solodev #devlog

@otteumstudio.bsky.socialOct 1, 2026, 7:04 AM

Adventure Designer Devlog.

From the Blockout to the Art Pass.

Enemies, sprint, a finished level, a cube spawner, then lighting, materials, and a water ball in Room 3. All in Unreal Engine 5.8.

#UnrealEngine5 #UE5 #gamedev #indiedev #devlog #blueprints

www.youtube.com/playlist?lis...

@elsethgames.comOct 1, 2026, 5:52 AM

Jest Messters' September Devlog is up! 🎉

Featuring alternate outfit sketches and event announcements!

🔗 elseth.itch.io/jest-messter...

#indiegames #devlog #gamedev

@sunnychowtheguy.bsky.socialOct 1, 2026, 5:40 AM

New character for #indiegame project. The name is Giada. A Manjong playmate made of joss paper. Supposedly an offering to the deceased but the ritual got wrong, and she with her crew got lost in underworld. That's why they attempt to hijack protagonist's ghost train.

#devlog #oc #vroid

Photo, no description
@septimstudio.bsky.socialOct 1, 2026, 5:37 AM

#WomenOfWar : First Hosted Game

You're witnessing the very first server !

septimstudio.itch.io

#gamedev #indiedev #indiegame #solodev #devlog

@pointmeattsky.bsky.socialOct 1, 2026, 4:27 AM

updated some art and animation for the fall down the tree man, and made petals that fly up when you hit the ground lol #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art

@k-tabb.bsky.socialOct 1, 2026, 3:05 AM

In the second iteration of this dungeon crawler I'm working on, I'm building a couple different classes. I'm working on the Ranger class right now. Here's a clip of how it looks so far. #gamedev #devlog #indiegame

www.youtube.com/watch?v=8HW0...

@pynori.bsky.socialOct 1, 2026, 2:10 AM

v2.7.0 progress report: 94.9% OST PROGRESS!!! I knocked out one of the final battle themes, leaving 3 more of those, then those aforementioned "other" 2 tracks. SO CLOSE YET SO FAR FROM v2.7.0 BEING READY FOR RELEASE!!

5. SONGS. LEFT.

#gamedev #devlog #indiedev #promosky

@theotherblanche.bsky.socialOct 1, 2026, 2:08 AM

#devlog Two more modules created for today. 😮‍💨Main module lost 1200 lines of code. 🎉

And on top of it all. I took the chance to remove more clutter from their prompt cards. #LocalAI Blanche and Noir are now running on prompt cards below 532 tokens.

#SyntheticLife #BuildInPublic

@notmattter.bsky.socialOct 1, 2026, 1:37 AM

#tocalypse #pixelart #gamedev #devlog

@fedi.beesbuzz.bizOct 1, 2026, 1:00 AM

Bandcrash devlog: 0.9.11: a smol bug fix https://fluffy.itch.io/bandcrash/devlog/1684620/0911-a-smol-bug-fix #devlog

@maskedchaosgames.bsky.socialOct 1, 2026, 12:50 AM

youtube.com/shorts/nfWAa...

Made my first short for youtube, hoping that is of more interest to people

#gamedev #indiegame #devlog #godot #cardgame

@paxdriver.bsky.socialOct 1, 2026, 12:38 AM

#devlog - this forex algo is wild, huge profits then huge losses, and then a break-even day of just hedged positions both ways.

I just realized from this experiment that my evaluation stage would most reward hedged positions that offset, due to my reward function.

My algo is chasing break-even lol

@cosmicsoupgames.comSep 30, 2026, 11:41 PM

If you want to get these devlogs direct to your inbox, you can sign up for our monthly newsletter! cosmicsoupgames.beehiiv.com #indiedev #indiegames #roguelite #cardbattler #devlog

@cosmicsoupgames.comSep 30, 2026, 11:41 PM

Our latest devlog just went up on Steam! We talk a bit about PAX Australia, and talk more about the art and style of GO PHISH! store.steampowered.com/news/app/390... #indiedev #indiegames #devlog #steamgames

@chipwits.bsky.socialSep 30, 2026, 11:29 PM

🛠️ ChipWits Worlds Devlog: The Commodore 64 Programmer's Reference Guide was my programming bible growing up.

I wanted to capture that exact feeling for our in-game manual while writing 6502 assembly for your robots!

#RetroComputing #C64 #GameDev #DevLog

Side-by-side comparison: the physical 1982 Commodore 64 Programmer's Reference Guide next to the ChipWits Worlds in-game 65C02 manual, assembly code editor, and 3D robot.
@kaliagame.comSep 30, 2026, 11:16 PM

And #devlog time! Lots of new sound effects and an amazing piece of the #KatFS soundtrack in this one! 🤘

I also write about Kalia's Journal, the collectible treasures and the Trial Chambers gamemode. 🔥

Read it on itch:
#indiegame #indiedev #gamedev

gdn001.itch.io/kalia-and-th...

@ameerashourdraws.bsky.socialSep 30, 2026, 10:26 PM

New #Godot #Devlog for my #JRPG! I've made an animation manager using AnimationTreed to handle states and the same animation in all directionsssss!!!

(Oh yeah, I'm not using transitions, just the travel function because that's more beneficial and easier to control to me)

#gamedev