🎬 Et si la fiction de demain s’écrivait aujourd’hui ?
Rejoignez-nous pour une table ronde explosive au @SATIS, où nous décrypterons la convergence entre #microcontenus, intelligence artificielle #IA et lunettes #XR.

Discover a new sanctuary where immersive VR meets mindful breathing to transform your inner peace. https://meditate-xr.org Start your VR meditation journey at meditate-xr.org #VR #meditation #mindfulness #XR #wellness #immersive #mentalhealth
🎬 Et si la fiction de demain s’écrivait aujourd’hui ?
Rejoignez-nous pour une table ronde explosive au @SATIS, où nous décrypterons la convergence entre #microcontenus, intelligence artificielle #IA et lunettes #XR.
Good Morning World. Remember that #Vivaldi30 Wins Two Golds and a Silver at the #W3Awards
The Spanish project by #ONEDigitalConsulting featuring #AraMalikian receives 3 #W3Awards across #education, #interactivestorytelling and #entertainment, highlighting a cultural use of #XR.
[New paper] Big tech trajectories: A layer-model approach to extensions of platform power in the emerging #XR economy. A paper by @mortenbay.bsky.social & Joanne E. Gray as part of the special issue 'Governing the metaverse through the lens of the public sphere' policyreview.info/articles/ana...
L'info #RA va trop vite pour être suivie au jour le jour ? 🤯
Découvrez "Augmented Times", la veille mensuelle de RA'pro ! Le numéro de septembre 2026 est en ligne : l'essentiel de l'actu #XR, sans le bruit. 🕶️✨
👉 Lisez un extrait de la veille : www.augmented-reality.fr/2026/09/augm...
Blasting chunks out of the environment with a spark and leaving a scorch mark behind. Chunks are the same colour as the environment they were blown out of.
#engine #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels
@mux213.bsky.social Will be speaking at #everygametalkpossible about #gotdotengine
Get your tickets now!
events.humanitix.com/egtp-2026
#sydneyevents #gamerngine #gamedev #indiegames #xr #vr #alternatereality #gotdot
Quest 3 owners can preview Meta VR Glasses' narrower field of view in a WebXR simulator: 70 x 66 degrees versus Quest 3's 110 x 96. It's a comparison tool, not a hardware test. How much peripheral vision would you trade for less weight?
ISMAR has shaped a quarter-century of AR and MR research, and much of our lab's work on shared AR workspaces and social presence grew out of it. ACM SUI follows in Bari 10-11 Oct. Which paper or demo should we all be reading? #EmpathicComputing #XR [2/2]
#XR Digest, October 5, 2026
Smart glasses and XR: California blocks them, Samsung prepares for launch, Rokid partners with Krys, and Meta invests.
#XR Digest du 05.10.2026
Lunettes connectées et XR : veto en Californie, Samsung prépare son lancement, Rokid s'implante chez Krys et Meta investit.
KWP #TrendWatch – #FOMO – Surviving #IAAPA_Europe_2026 !
(10) Trends Roundup – Great to see the #LBE XR community at the #VR Showcase event – with out friend’s #Ben_Woodford @Spawnpoint and #Julien_Henricot @VEX_Solutions – round down of the new #XR developments at the Expo @ #StingerReport
Welcome to ISMAR 2026 🇮🇹✨
Excited to explore new technologies, connect with amazing people, and experience the latest innovations in XR!
New PRESENCE research in Frontiers in Computer Science: how the Guidance Ethics Approach can complement Human-Centred Design in XR. Key finding: ethics works best as an ongoing, participatory process, not a checkbox at the end.
New from Artanim for our Virtual Humans pillar: physics-based VR characters driven by a neural net, trained in 30 min on GPU, running in-browser at 72fps on Quest 3. No app needed, just a URL. Try it live.
PRESENCE market strategy, Part 2: modular, not monolithic. Intelligent Virtual Humans is our entry point; Holoportation & Haptics suit specific, hardware-heavy use cases. Developer Hub is now live.