What started out as a "quick side-project" turned into a month-long journey. 😅
Yeah so I made a shader viewer for Vulkan! It is written in C23, supports Slang, GLSL, HLSL and comes with live-coding capabilities.

What started out as a "quick side-project" turned into a month-long journey. 😅
Yeah so I made a shader viewer for Vulkan! It is written in C23, supports Slang, GLSL, HLSL and comes with live-coding capabilities.
Game camera using SDL3 and Vulkan
🔄 NVIDIA - Stable Driver 595.104.02 Released for Linux
www.gamingonlinux.com/2026/09/nvid...
#Linux #LinuxGaming #PCGaming #CUDA #GeForce #NVIDIA #RTXOn #Vulkan
This is how I created the video with the mapped video. This is a tool written in C++/Vulkan/CUDA/FFMpeg to map a video onto another videos pixels that are a certain color.
#Vulkan
XDC returns to Toronto September 28–30! 🇨🇦 As a Gold Sponsor, we’ll be there with six talks and one workshop covering Vulkan, open source GPU drivers, and more.
Join us! col.la/xdc2026
How do you check Vulkan support on Linux? 🐧
This guide shows how to verify Vulkan support, check your GPU and drivers, and use `vulkaninfo` to confirm that Vulkan is working.
Ray tracing One Weekend implementation using vulkan compute shader
New Sample – Descriptor Heap
This sample renders textured cubes to demonstrate VK_EXT_descriptor_heap, which replaces the traditional descriptor set and pool workflow with a memory-centric one where descriptor data is written directly into heap memory.
The September dev build of Area Zero is now available.
On @steampowered.com : store.steampowered.com/app/3796060/...
#IndieGameDevs #fightinggames #FGC #humanart #indiedev #anarchism #Animation #animation2d #antiwar #vulkan #Steam
🚀 O Vulkan 1.4.36 chegou! Cópia direta CPU→GPU, comandos com device address e mais performance em dynamic rendering. Quer saber se sua placa está pronta? Confira o guia completo e o checklist gratuito! -> tinyurl.com/2rdmarp3 #Vulkan #PCGaming #Hardware
Autorun homebrew — Wine running natively on Nintendo Switch 1’s operating system Horizon
#emulation #emudev #retrogaming #vulkan #graphicsprogramming #gamedev #programming #reverseengineering
Turns out a little library I made for making #vulkan shaders smoller, "smol-v", is ten years old by now. Huh! github.com/aras-p/smol-v
I just merged improved robustness against invalid data that someone contributed, & added more shaders to test data (from recent blender, godot, unity versions).
🚀O #Steam Frame da #Valve usa o Zink para rodar OpenGL sobre o #Vulkan! Isso significa mais eficiência e menos código duplicado. Entenda o que muda no desempenho do #VR. Leia a análise completa. tinyurl.com/mrxr5snw #SteamFrame #Zink #Vulkan #Valve