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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 02:37:10 EDT

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@qiita-trending.bot.chrs.toOct 1, 2026, 5:20 PM

Odin と SoA + α のベンチマーク

#Odin #raylib

@g1ngercat.bsky.socialOct 1, 2026, 4:59 PM

Some moment of my game from jarn jam g1ngercat.itch.io/unlikelyhero...
#game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #linux #programming #indiegame #customengine #gamejam #jernjam

@zet23t.mastodon.gamedev.place.ap.brid.gySep 29, 2026, 8:35 PM

A few weeks ago I added the tracking code and also a benchmark to my game. These numbers are from my phone and show the progress of optimizations. It is still far from perfect, but it is now at least running stable on a high-end phone. Have to test some older ones
#gamedev #indiedev #solodev #raylib

A table of benchmark results that show a steady increase in FPS with 49FPS with version 0.9.1253, ending with 60fps at version 0.9.1329.
@zet23t.bsky.socialSep 29, 2026, 8:35 PM

A few weeks ago I added the tracking code and also a benchmark to my game. These numbers are from my phone and show the progress of optimizations. It is still far from perfect, but it is now at least running stable on a high-end phone. Have to test some older ones
#gamedev #indiedev #solodev #raylib

A table of benchmark results that show a steady increase in FPS with 49FPS with version 0.9.1253, ending with 60fps at version 0.9.1329.
@zet23t.mastodon.gamedev.place.ap.brid.gySep 28, 2026, 6:57 PM

I ignored performance a lot; but running the game on Android and browser reveals quite some bottlenecks. So I have to look into that. Not using an engine means this is up to me to take care of. Not that I am good at that, but at least I could improve a few things.
#gamedev #indiedev #solodev #raylib

A screenshot of the game 8-bitBot with a large text overlay that outputs statistics on batching and draw calls.
@zet23t.bsky.socialSep 28, 2026, 6:57 PM

I ignored performance a lot; but running the game on Android and browser reveals quite some bottlenecks. So I have to look into that. Not using an engine means this is up to me to take care of. Not that I am good at that, but at least I could improve a few things.
#gamedev #indiedev #solodev #raylib

A screenshot of the game 8-bitBot with a large text overlay that outputs statistics on batching and draw calls.
@g1ngercat.bsky.socialSep 28, 2026, 3:02 PM

Alright! Here is my Jern Jam game. That's small game, but wanted to make something and join my first jam. Play it at: g1ngercat.itch.io/unlikelyhero...
#game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #linux #programming #indiegame #customengine #gamejam #jernjam

@50-leven.bsky.socialSep 28, 2026, 3:58 AM

Sneak peak at a project that I'm developing for Panic Playdate development. The perfect evolution to Playdate Pulp.

#panic #playdate #ide #raylib #c #programming

@zet23t.mastodon.gamedev.place.ap.brid.gySep 27, 2026, 9:53 PM

Trying to get the game self test running... I want to see if I can test the release builds this way that the game is playing the first levels automatically to detect if anything strange has happened... I am not sure if this will pay off.

#gamedev #indiedev #solodev #raylib

@zet23t.bsky.socialSep 27, 2026, 9:53 PM

Trying to get the game self test running... I want to see if I can test the release builds this way that the game is playing the first levels automatically to detect if anything strange has happened... I am not sure if this will pay off.

#gamedev #indiedev #solodev #raylib

@spider-kyle.bsky.socialSep 27, 2026, 8:08 PM

It's funny how if you tell someone to draw 33024 (258x128) tiles in a game engine, they would probably think to use some kind of chunking system for optimization, yet with #raylib I can just simply draw each tile with `DrawTileV` and it runs fine without any occlusion or anything, it just works

@zet23t.mastodon.gamedev.place.ap.brid.gySep 26, 2026, 6:56 PM

Builds are green and the binaries are running on the target platforms. All built on machines I physically own. Now I have to make the gitea server my primary repo and then I can begin deleting my github hosted repositories and cancel my subscription.

#gamedev #raylib

Dark-themed workflow runs list showing “298 workflow runs” at top, with columns for Actor and Status and multiple recent runs marked with green check icons. Visible entries include “tech: moving linux build to WSL runner bc ARM linux version crashes,” “tech: Discord message containing now build version,” and “tech: fixing the crash upload,” plus a failed run at the bottom titled “tech: configuring steam uploader to run on wsl” with a red X.
@zet23t.bsky.socialSep 26, 2026, 6:56 PM

Builds are green and the binaries are running on the target platforms. All built on machines I physically own. Now I have to make the gitea server my primary repo and then I can begin deleting my github hosted repositories and cancel my subscription.

#gamedev #raylib

Dark-themed workflow runs list showing “298 workflow runs” at top, with columns for Actor and Status and multiple recent runs marked with green check icons. Visible entries include “tech: moving linux build to WSL runner bc ARM linux version crashes,” “tech: Discord message containing now build version,” and “tech: fixing the crash upload,” plus a failed run at the bottom titled “tech: configuring steam uploader to run on wsl” with a red X.
@guvacode.bsky.socialSep 26, 2026, 10:54 AM

Volna — lightweight IPTV player for Linux written in Free Pascal with raylib + libmpv.
github.com/GuvaCode/Vol...

#raylib #iptv #freepascal

@guvacode.bsky.socialSep 26, 2026, 9:21 AM

Micro Racers — Top-Down Racing in C + raylib
Ported a racing prototype from Pascal/Skia to pure C + raylib. Single file, no dependencies besides raylib.
github.com/GuvaCode/Mic...

#raylib #gamedev #c #racing

@g1ngercat.bsky.socialSep 25, 2026, 6:08 PM

This week I am trying to make game for game jam Jern Jam. Progress goes well, but still can't show final result.
#game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #linux #programming #indiegame #customengine #gamejam #jernjam

@makeclassicgames.bsky.socialSep 24, 2026, 3:25 PM

Directo de Desarrollo!! Vamos a hablar de 3D!! Acercate!!

#retrodev #gamedev #raylib

twitch.tv/makeclassicg...

@x0g3ndrysogx.bsky.socialSep 24, 2026, 7:00 AM

v9.6.3 Pyray & Pygbag update v21: We added black rings on the player, chicken, and exfil minimap dots, nice colors, a battle gold bar above 2D16, F8 60/144 FPS, & a small screen roam ;)
🏪 x0g3ndrysogx.itch.io/ogens-clx-bu...
#IndieDev #Python #itchio #Pygbag #Nuitka #PygameCE #Pyray #Raylib 🐍

@mikecrichlow.bsky.socialSep 23, 2026, 9:59 PM

TNT is in the game! Let's goooo!!!!! Progress is being made. 😁👍 #art #ドット絵 #イラスト #ピクセルアート #gamedev #indiedev #pixelart #platformer #mockup #wip #odin #raylib #gameart

@zet23t.mastodon.gamedev.place.ap.brid.gySep 23, 2026, 6:01 PM

Testing out new instructions: Path finding and location finding. The location finder can look for bots/sheep that can be loaded or for locations where unloading bots is possible. So fairly complex instructions that are organized here to bring back all sheep.
#gamedev #indiedev #solodev #raylib

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