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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 02:37:10 EDT

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@boringwebsites.bsky.socialOct 1, 2026, 5:43 AM

Today's Rock — A Quiet Presence.
Mostly rock. 4.66 kg. Serene.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-274: A Quiet Presence. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Mostly rock. Mass: 4.66 kg, approx. It will not be weighed. Temperament: Serene. Features: None.
@computerdwarf.bsky.socialSep 30, 2026, 4:29 PM

more work on the overworld thing from last night. added some town and castle with path to them.

I still have no idea of what I wanna do with this but I'm gonna keep adding thing and we will see.

#gamedev #indiegame #screenshotsaturday #procgen

@vuntracity.bsky.socialSep 30, 2026, 11:50 AM

I made the NPCs react to the fireworks using my new event system!

#gamedev #indiegame #procgen

@miniforall.comSep 30, 2026, 10:56 AM

Working on additional barricade pieces with ruin patterns. New open source cqindustry release will be coming out soon-ish.

#wip #cadquery #procgen #3d

@boringwebsites.bsky.socialSep 30, 2026, 5:25 AM

Today's Rock — A Compact Stone.
Schist, allegedly. 6.36 kg. Quietly smug.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-273: A Compact Stone. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Schist, allegedly. Mass: 6.36 kg, approx. It will not be weighed. Temperament: Quietly smug. Features: One suspiciously flat side.
@computerdwarf.bsky.socialSep 30, 2026, 1:25 AM

this is how I spend my night. some kind of overworld gen thing. idk for what but I really enjoy making this algorithmic nature.

maybe someone will walk over those lands one day

#gamedev #indiegame #screenshotsaturday #procgen

@vuntracity.bsky.socialSep 29, 2026, 12:45 PM

I've added an NPC event system that lets the characters react to all kinds of situations. The standard events that only have dialog and/or animation reaction can be easily added via database without needing any code, but custom code for specific events can also be added.

#indiegame #procgen

@boringwebsites.bsky.socialSep 29, 2026, 5:37 AM

Today's Rock — A Compact Body.
Granite, or near enough. 3.75 kg. Grudging.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-272: A Compact Body. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Granite, or near enough. Mass: 3.75 kg, approx. It will not be weighed. Temperament: Grudging. Features: None.
@computerdwarf.bsky.socialSep 28, 2026, 7:37 PM

Last weekend I made a small medieval city builder in ascii. Collect tax, pay for the upkeep of your castle and don't raise the taxes too much.

I still want to add things to it; idk when it will be available or not.

#ascii #gamedev #indiegame #screenshotsaturday #procgen

@allenfloyd.bsky.socialSep 28, 2026, 2:05 PM

This city exploration game demo is very inspiring to me and just shows the possibilities of what can be done with virtually reality and artificial intelligence these days

#gamedev #indiegame #procgen #ai

@anto80.itch.ioSep 27, 2026, 9:05 AM

Hello! I make small image tools/converters that turn pictures into PICO-8 or Amstrad CPC graphics (and Minitel...)

These days I'm building up planets in C#/Raylib, still focusing on limited color palettes and pixelated visuals. I'll show some bits here.

#introduction #pixelart #procgen #gamedev

@boringwebsites.bsky.socialSep 27, 2026, 5:12 AM

Today's Rock — The Grey Stone.
Quartz-adjacent. 5.79 kg. Grudging.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-270: The Grey Stone. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Quartz-adjacent. Mass: 5.79 kg, approx. It will not be weighed. Temperament: Grudging. Features: None.
@albinogrimby.bsky.socialSep 26, 2026, 10:36 PM

I've been able to drive Saltwood a bit. There are bugs here and there, and #claudeopus is working them out. It looks amazing, runs decently (to my surprise) and is quite the feat... #gamedev #procgen #vibecode

@albinogrimby.bsky.socialSep 26, 2026, 9:48 PM

Now, that's an upgrade...
#gamedev #procgen #claudeai #vibecode

@ragnil.bsky.socialSep 26, 2026, 9:36 PM

Procedural world generation
#gamedev #procgen

@albinogrimby.bsky.socialSep 26, 2026, 9:20 PM

The next step... #claudeai #vibecode #procgen #gamedev

This is Saltwood... an island with a mountain range, rivers, lakes, forests, shorelines, an ocean, a freeway ring, hiking paths, multiple cities. It's 20km by 20km or so... Claude generated this overhead map as a guide for building it.

A procedurally generated island about 20km wide with multiple cities, freeway, a mountain range, forests.
@symbo1ics.bsky.socialSep 26, 2026, 8:43 PM

This keeps happening

#procgen #urbanism #design #computerscience #math

Consecutive posts - screenshot:

loren schmidt
 @lorenschmidt.bsky.social
· 9m
village

[[0,0,2,0,0], 
[0,1,2,0,0],
[1,1,2,0,0],
[1,2,1,1,2],
[0,1,1,1,1]]

#CA-turday

(Image of cellular automaton output resembling a village or city plan, with black "roads"  and orange "buildings", on an offwhite, presumably walkable ground. There is considerable variety in the shapes and configurations of the buildings and courtyards which feels creatively fertile). 

Mémoire2cité
 @memoire2cite.bsky.social
· 11m
Longwy 1950s Usine de la Chiers ....

(picture of French town midcentury, on rolling hills, with some industrial chimneys, but dominated by older, photogenic buildings.)
@vuntracity.bsky.socialSep 26, 2026, 1:36 PM

New devlog on how I made 4 million NPCs playable in VR. Now, this performance is not ideal, it's more of a baseline, so the optimization work is not quite done. But it's a huge improvement from where I started. Check it out!

www.youtube.com/watch?v=FkiA...

#gamedev #indiegame #procgen

@boringwebsites.bsky.socialSep 26, 2026, 4:49 AM

Today's Rock — A Compact Object.
Mostly rock. 5.90 kg. Reserved.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-269: A Compact Object. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Mostly rock. Mass: 5.90 kg, approx. It will not be weighed. Temperament: Reserved. Features: None.
@ryanmalm.bsky.socialSep 26, 2026, 12:56 AM

#screenshotsaturday er, friday evening. These guys all procedurally generated! texturing needs some love, but making fun progress. Some of the glitchiness on the texturing adds charm, I may leave it. #indiedev #procgen #pocketsky #gamedev

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