Today's Rock — A Quiet Presence.
Mostly rock. 4.66 kg. Serene.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

Today's Rock — A Quiet Presence.
Mostly rock. 4.66 kg. Serene.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
more work on the overworld thing from last night. added some town and castle with path to them.
I still have no idea of what I wanna do with this but I'm gonna keep adding thing and we will see.
I made the NPCs react to the fireworks using my new event system!
Today's Rock — A Compact Stone.
Schist, allegedly. 6.36 kg. Quietly smug.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
this is how I spend my night. some kind of overworld gen thing. idk for what but I really enjoy making this algorithmic nature.
maybe someone will walk over those lands one day
I've added an NPC event system that lets the characters react to all kinds of situations. The standard events that only have dialog and/or animation reaction can be easily added via database without needing any code, but custom code for specific events can also be added.
Today's Rock — A Compact Body.
Granite, or near enough. 3.75 kg. Grudging.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
Last weekend I made a small medieval city builder in ascii. Collect tax, pay for the upkeep of your castle and don't raise the taxes too much.
I still want to add things to it; idk when it will be available or not.
This city exploration game demo is very inspiring to me and just shows the possibilities of what can be done with virtually reality and artificial intelligence these days
Hello! I make small image tools/converters that turn pictures into PICO-8 or Amstrad CPC graphics (and Minitel...)
These days I'm building up planets in C#/Raylib, still focusing on limited color palettes and pixelated visuals. I'll show some bits here.
Today's Rock — The Grey Stone.
Quartz-adjacent. 5.79 kg. Grudging.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
I've been able to drive Saltwood a bit. There are bugs here and there, and #claudeopus is working them out. It looks amazing, runs decently (to my surprise) and is quite the feat... #gamedev #procgen #vibecode
This keeps happening
New devlog on how I made 4 million NPCs playable in VR. Now, this performance is not ideal, it's more of a baseline, so the optimization work is not quite done. But it's a huge improvement from where I started. Check it out!
Today's Rock — A Compact Object.
Mostly rock. 5.90 kg. Reserved.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
#screenshotsaturday er, friday evening. These guys all procedurally generated! texturing needs some love, but making fun progress. Some of the glitchiness on the texturing adds charm, I may leave it. #indiedev #procgen #pocketsky #gamedev