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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 02:37:10 EDT

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@bingus108.bsky.socialSep 8, 2026, 7:58 AM

Quick little update on my terrain generation software Orogen that im working on. Just got PBR textures working added material variation and am currently working on export features and adding more nodes to work with.

#3D #Terrain #proceduralgeneration #coding #Mountains #art

@phantasmacora.bsky.socialSep 7, 2026, 11:06 AM

my previous cave generation, with a binary space partition laid over top. i'm going to experiment with the details more but i like this blend of "organic" and "artificial" already...
#procgen #proceduralgeneration #roguelikedev

Text-based roguelike screenshot, showing blobby blue cave walls mixed with gray-brown barriers on a rectangular grid. The player '@' stands in the center, overviewing a few nearby rooms.
@hyphinett.bsky.socialSep 7, 2026, 10:58 AM

Splatmap interpolation got a bit too circular on this proc gen terrain experiment whoops ':3 #Godot #ProceduralGeneration #Gamedev

@bingus108.bsky.socialSep 7, 2026, 9:49 AM

Been building my own terrain generation software Orogen over the last few days.

Instead of layering procedural noise it simulates geological processes like uplift, stratigraphy, mountain building, and erosion through a node graph
Materials are next :)

#proceduralgeneration #mountains #3D #software

@oli-on-quest.bsky.socialSep 7, 2026, 9:46 AM

Wanted to show where my map generator is at right now! Nine maps, from frozen rivers to neon cities, with different seeds side by side to see how they change.

#Godot #GameDev #ProceduralGeneration #VoxelArt

@adm1n0f0ne.bsky.socialSep 5, 2026, 5:33 PM

I yearn for the mines of space. Let's check out #Astronomics together over on www.twitch.tv/Adm1n0f0ne

#Space #ProceduralGeneration #Exploration #TimeManagement #3D #Sci-fi #robots #PvE #singleplayer #strategy #mining #indie #action #simulation #automation

@andynata.bsky.socialSep 5, 2026, 2:59 PM

Sharing more details on how we generate procedural walls in our upcoming Unity Asset 🧱

#indiedev #gamedev #leveldesign #proceduralgeneration #madewithunity

@stickaroundgame.bsky.socialSep 3, 2026, 3:01 PM

Random sticks. 15+ minigames. Up to 10 players. 🪵
That's what we brought to Gamescom.
We met so many people, watched them play, and got a ton of feedback.
Now we're recovering from convention flu and getting to work. ❤️
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#gamedev #indiegame #stickaroundgame #proceduralgeneration #sticknation