For anyone interested, I made the docs for Virtual3D public. It uses a MX format(my own) and includes 'VirtualReader' to access the docs. #gamedev #indiedev #virtual3D github.com/StarSignalGa...

For anyone interested, I made the docs for Virtual3D public. It uses a MX format(my own) and includes 'VirtualReader' to access the docs. #gamedev #indiedev #virtual3D github.com/StarSignalGa...
Added new 'mesh edit' editor mode. You can select vertices/lines/tris and edit them via normal gizmos(Translate/rotate/scale). #gamedev #indiedev #virtual3D #meshediting
Here's a short video of the Negative Plus menu. #gamedev #indiedev #virtual3D #negativeplus
improved the gui and designer. Added new blur bg control seen used here for the cool blurry background to the headerless window. #gamedev #indiedev #virtual3D #gui
Added 'Bevel' modifier. #gamedev #indiedev #virtual3D #bevel image 1 is with 1 segment. image 2 is with 5.
Here's the scene with HDR Sky box and rain system enabled. #virtual3D #gamedev #indiedev
Added Engine Settings, to control texture quality, and full modifier system with one modifier atm(Array). #gamedev #indiedev #virtual3D #modifiers #engineqaulity Also improved content browser. see images for texture quality being set to low.
Forgot to fix textures in previous post. here's the bridge with color/normal map etc. #gamedev #indiedev #virtual3D #negativeplus
Started work on my old game "NegativePlus" - But this time, I am making it in Virtual3D, not Unreal. Here's the first shot. I still have all the assets from the unreal attempt. #gamedev #indiedev #virtual3D #negativeplus
www.indiedb.com/engines/virt... - added our engine to indiedb, for anyone interested. #gamedev #indiedev #virtual3D #indiedb
Here are direct download links(Working this time) (Raytraced) github.com/StarSignalGa...
(Rasterizer) github.com/StarSignalGa... #gamedev #indiedev #virtual3D #demos
There is now a demo avaliable on our website made using Virtual3D. There are two downloads, one is fully raytraced(With reflections and shadows), the other is rasterizer only. #virtual3D #gamedev #indiedev #demo - starsignal.pages.dev < go here and click on downloads.
Implemented User Projects section to our site. After you sign-up to the site, you can add your own projects(Being made using the engine/editor) including screenshots, and also you can add updates to users regarding your project. #gamedev #indiedev #virtual3D #userprojects
Added cool stats page to our website. #gamedev #indiedev #virtual3D #stats visit our site here : starsignal.pages.dev
Website has been updated to include user accounts(You can sign up) and a few forum categories if you need to ask any questions etc. #gamedev #indiedev #virtual3D #forums
our offical website is live. We use .js with cloudflare. it features several showcase images and a video, also links to our itch page. We will be updating the site alot as we progress. #gamedev #indiedev #virtual3d #website starsignal.pages.dev
Implemented custom layouts. It already saved current layout across runs. Now you can save as many custom layouts per editor card as you want. #gamedev #indiedev #virtual3D
Just a note, this release supports "English","Port Brazil","French" and "Japanse" languages. You can select via a drop down menu in the main editor hub. #gamedev #indiedev #virtual3D #localization
Version 1.0.1 has been released for anyone interested. starsigndev.itch.io/virtual3d #gamedev #indiedev #virtual3D #released
Defined the min/rec/path specs. Expect the min spesc to be lowered soon, although without RT/Path support. #gamedev #indiedev #virtual3D #minspecs