Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 08:00:47 EDT

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@starsigndev.bsky.socialSep 21, 2026, 12:51 PM

For anyone interested, I made the docs for Virtual3D public. It uses a MX format(my own) and includes 'VirtualReader' to access the docs. #gamedev #indiedev #virtual3D github.com/StarSignalGa...

@starsigndev.bsky.socialSep 20, 2026, 3:15 PM

Added new 'mesh edit' editor mode. You can select vertices/lines/tris and edit them via normal gizmos(Translate/rotate/scale). #gamedev #indiedev #virtual3D #meshediting

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@starsigndev.bsky.socialSep 20, 2026, 11:04 AM

Here's a short video of the Negative Plus menu. #gamedev #indiedev #virtual3D #negativeplus

@starsigndev.bsky.socialSep 20, 2026, 6:34 AM

improved the gui and designer. Added new blur bg control seen used here for the cool blurry background to the headerless window. #gamedev #indiedev #virtual3D #gui

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@starsigndev.bsky.socialSep 19, 2026, 2:05 PM

Added 'Bevel' modifier. #gamedev #indiedev #virtual3D #bevel image 1 is with 1 segment. image 2 is with 5.

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@starsigndev.bsky.socialSep 19, 2026, 12:33 PM

Here's the scene with HDR Sky box and rain system enabled. #virtual3D #gamedev #indiedev

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@starsigndev.bsky.socialSep 19, 2026, 11:46 AM

Added Engine Settings, to control texture quality, and full modifier system with one modifier atm(Array). #gamedev #indiedev #virtual3D #modifiers #engineqaulity Also improved content browser. see images for texture quality being set to low.

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@starsigndev.bsky.socialSep 19, 2026, 9:09 AM

Forgot to fix textures in previous post. here's the bridge with color/normal map etc. #gamedev #indiedev #virtual3D #negativeplus

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@starsigndev.bsky.socialSep 19, 2026, 8:56 AM

Started work on my old game "NegativePlus" - But this time, I am making it in Virtual3D, not Unreal. Here's the first shot. I still have all the assets from the unreal attempt. #gamedev #indiedev #virtual3D #negativeplus

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@starsigndev.bsky.socialSep 18, 2026, 10:27 AM

www.indiedb.com/engines/virt... - added our engine to indiedb, for anyone interested. #gamedev #indiedev #virtual3D #indiedb

@starsigndev.bsky.socialSep 18, 2026, 7:45 AM

Here are direct download links(Working this time) (Raytraced) github.com/StarSignalGa...
(Rasterizer) github.com/StarSignalGa... #gamedev #indiedev #virtual3D #demos

@starsigndev.bsky.socialSep 18, 2026, 7:26 AM

There is now a demo avaliable on our website made using Virtual3D. There are two downloads, one is fully raytraced(With reflections and shadows), the other is rasterizer only. #virtual3D #gamedev #indiedev #demo - starsignal.pages.dev < go here and click on downloads.

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@starsigndev.bsky.socialSep 18, 2026, 5:56 AM

Implemented User Projects section to our site. After you sign-up to the site, you can add your own projects(Being made using the engine/editor) including screenshots, and also you can add updates to users regarding your project. #gamedev #indiedev #virtual3D #userprojects

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@starsigndev.bsky.socialSep 18, 2026, 5:24 AM

Added cool stats page to our website. #gamedev #indiedev #virtual3D #stats visit our site here : starsignal.pages.dev

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@starsigndev.bsky.socialSep 17, 2026, 3:11 PM

Website has been updated to include user accounts(You can sign up) and a few forum categories if you need to ask any questions etc. #gamedev #indiedev #virtual3D #forums

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@starsigndev.bsky.socialSep 17, 2026, 12:35 PM

our offical website is live. We use .js with cloudflare. it features several showcase images and a video, also links to our itch page. We will be updating the site alot as we progress. #gamedev #indiedev #virtual3d #website starsignal.pages.dev

@starsigndev.bsky.socialSep 17, 2026, 11:07 AM

Implemented custom layouts. It already saved current layout across runs. Now you can save as many custom layouts per editor card as you want. #gamedev #indiedev #virtual3D

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@starsigndev.bsky.socialSep 17, 2026, 9:50 AM

Just a note, this release supports "English","Port Brazil","French" and "Japanse" languages. You can select via a drop down menu in the main editor hub. #gamedev #indiedev #virtual3D #localization

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@starsigndev.bsky.socialSep 16, 2026, 2:36 PM

Version 1.0.1 has been released for anyone interested. starsigndev.itch.io/virtual3d #gamedev #indiedev #virtual3D #released

@starsigndev.bsky.socialSep 16, 2026, 8:32 AM

Defined the min/rec/path specs. Expect the min spesc to be lowered soon, although without RT/Path support. #gamedev #indiedev #virtual3D #minspecs

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