Useful script template placeholders
While researching my last quick Unity tip, I stumbled upon a few placeholders in the reference code.
Did you know about these, or do you know what the weird one was originally used for?

⚙️ Game Dev Hack: Skip expensive rigs for foliage! 🍃 Paint top vertices with Red vertex colors in your 3D app. In Unity Shader Graph, multiply your wind sway offset by the Red channel to keep roots grounded. #unitytips #techart #indiedev
Useful script template placeholders
While researching my last quick Unity tip, I stumbled upon a few placeholders in the reference code.
Did you know about these, or do you know what the weird one was originally used for?
⚙️ Game Dev Hack: Real-time shadows killing your FPS? Use blob shadows! Attach a simple quad with a soft black circle PNG under your characters. Set the material to Unlit/Transparent. Insanely cheap indie trick! 🌑🏃♂️ #UnityTips #TechArt
⚙️ Game Dev Hack: Need varied props but want low draw calls? Use a single grayscale atlas and a custom shader that tints based on Vertex Colors! Infinite color variations using just ONE material. 🎨✨ #unitytips #techart #indiedev
New post-build script: Create Single exe standalone build from your Unity build output. #UnityTips
⚙️ Game Dev Hack: Need cheap wind for grass? Avoid heavy rigs! Add a Sine wave to the Time node in Shader Graph, multiply by the mesh Vertex Color (painted at the tips), and add to Vertex Position. Instant cheap sway! 🌾 #techart #unitytips
Added editor tool: Click Middle Mouse Button to open Properties for hierarchy items #unitytips
I gave GPT-6 Astra one image and asked it to build a 3D island in Unity using the new official Codex plugin 🏝️👇
En Unity, el método PingPong (Mathf.PingPong) sirve para hacer que un valor avance y retroceda continuamente entre dos límites, como un movimiento de ida y vuelta 🤓
⚙️ Game Dev Hack: Skip heavy scripts for foliage sway! Paint leaf tips with vertex colors in Blender. In Unity Shader Graph, multiply your wind movement by the Vertex Color node. Cheap, no scripts, max performance! 🍃 #gamedev #unitytips #techart
Sometimes your unity scene asset grows, in file size, to tens of megabytes of even more (when it shouldn't be so big)
Then use this: github.com/UnityCommuni... #UnityTips
⚙️ Game Dev Hack: Need cheap foliage animation? Paint mesh tips with Red vertex colors. In Unity Shader Graph, multiply the Red channel by a Sine Time node & add to the Vertex Position. Instant wind! 🍃💨 #unitytips #techart #indiedev
Is your Unity 6 game eating up too much memory? 🎮
The updated Rendering Statistics window gives you a real-time breakdown of your project's performance, so you can stop guessing and start optimizing.
⚙️ Game Dev Hack: Animate a river or waterfall by panning UV coordinates over time in Shader Graph! Just add a Time node, multiply by a speed Vector2, and plug it into your texture's UV offset. Cheap & effective! 🌊⚡ #TechArt #UnityTips #IndieDev
⚙️ Game Dev Hack: Making 3D grass? Edit your mesh normals in Blender to point straight UP before exporting to Unity. This completely removes harsh self-shadows and gives foliage beautiful, soft lighting! 🌿✨ #unitytips #techart #gamedev
Quick Unity Tip #3: Script Templates
Create your own templates to quickly bootstrap scripts. But you can even use them to create templates for scriptable objects or prefabs. Is that useful for something?
⚙️ Game Dev Hack: Pack Metallic, AO, & Smoothness into a single map! Unity URP reads Metallic(R), AO(G), & Smoothness(A) from one RGBA texture. Less texture fetching = free performance boost! 🚀 #unitytips #techart #indiedev
⚙️ Game Dev Hack: Add dynamic snow to 3D props! In your shader, take the dot product of the World Normal and Up Vector (0,1,0). Use the result to lerp your base color with white. Instant procedural weather! ❄️🏔️ #unitytips #techart #indiedev
Unity shipped 29 official AI skills for Unity devs, and one of them does your URP post processing for you 🤩💫
⚙️ Game Dev Hack: Save draw calls! Stop using multiple materials on low-poly assets. Paint with Vertex Colors in Blender instead. In Unity, use a single shader to read the vertex data. 1 material = huge performance boost! 🚀🎨 #unitytips #techart