Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 19:33:48 EDT

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@keasart.bsky.socialOct 12, 2026, 4:53 PM

COGS!⚙️COGS!⚙️ COGS!⚙️

You can spawn them in and you can drag them around, they interlock with the power of math. Check a look!
more deets + more complex puzzle in the artstation post below!

#UE5 #gamedev #techart #realtimeVFX #VFX #indiedev #UnrealEngine

@gedespi.bsky.socialOct 12, 2026, 1:44 PM

GeDesPi The AI Artist
https://cstu.io/b28a9c
#gedespi7 #AIart #ArtificialIntelligenceArt
#WallArt #TechArt #FutureArt
#DigitalArt #AIcreative
#SmartArt #InnovationArt #ArtTech

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@gedespi.bsky.socialOct 12, 2026, 9:39 AM

GeDesPi The AI Artist
https://cstu.io/b28a9c
#gedespi7 #AIart #ArtificialIntelligenceArt
#WallArt #TechArt #FutureArt
#DigitalArt #AIcreative
#SmartArt #InnovationArt #ArtTech

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@10258678.bsky.socialOct 12, 2026, 6:29 AM

A procedural lightning effect I made earlier. Real-time noise calculation means it theoretically "never" repeats itself.
Considering upgrading it to 3D now—billboards always feel too limiting.

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

@10258678.bsky.socialOct 12, 2026, 3:41 AM

An eye shader with Irregular pupil scaling feature.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat

Link in the replies👇

@zerinlabs.bsky.socialOct 11, 2026, 11:10 PM

⚙️ Game Dev Hack: Skip expensive volumetric lighting! Fake "god rays" using a simple inverted cone mesh and an additive gradient shader. It looks beautifully stylized and costs almost zero performance! 🌞✨ #unitytips #indiedev #techart

@rrosenritter.bsky.socialOct 11, 2026, 3:08 PM

Something from my next project. What would you call it?

#gamedev #indiedev #techart #horror

@gedespi.bsky.socialOct 11, 2026, 1:44 PM

GeDesPi The AI Artist
https://cstu.io/8acc6c
#gedespi7 #AIart #ArtificialIntelligenceArt
#WallArt #TechArt #FutureArt
#DigitalArt #AIcreative
#SmartArt #InnovationArt #ArtTech

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@gedespi.bsky.socialOct 11, 2026, 9:39 AM

GeDesPi The AI Artist
https://cstu.io/8acc6c
#gedespi7 #AIart #ArtificialIntelligenceArt
#WallArt #TechArt #FutureArt
#DigitalArt #AIcreative
#SmartArt #InnovationArt #ArtTech

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@10258678.bsky.socialOct 11, 2026, 7:23 AM

Working with AI -- Vol.37
"Now I am become Death, the destroyer of worlds."
I gave Gemini a simplified thermodynamic formula to calculate the change in smoke rise velocity: v(t) = (4.32 * (v_max^2 / H_max) * t) / (1 + 11.93 * (v_max / H_max)^3 * t^3)
#gameDev #indieDev #soloDev #realTimeVFX #techArt

@10258678.bsky.socialOct 11, 2026, 2:43 AM

Following community suggestions, a toggle has been added for the eye flare effect. Intensity can now be controlled directly via a parameter, or automatically calculated by lighting and viewing angles as before.

Link in the replies👇

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat

@vfxapprentice.bsky.socialOct 11, 2026, 12:36 AM

Spatial Rupture by Charlie Ekström
Made with Photoshop, After Effects, Unreal Engine, and Substance Designer
www.artstation.com/artwork/EazkNv
#VFX #TechArt #UnrealEngine

@gedespi.bsky.socialOct 10, 2026, 1:44 PM

GeDesPi The AI Artist
https://cstu.io/747885
#gedespi7 #AIart #ArtificialIntelligenceArt
#WallArt #TechArt #FutureArt
#DigitalArt #AIcreative
#SmartArt #InnovationArt #ArtTech

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@rrosenritter.bsky.socialOct 10, 2026, 11:55 AM

Same scene, same camera move. Fog measured from the camera washes everything grey as the camera moves in. Fog measured from the figure's plane keeps the figure pure black and every layer's tone. In the shader it's one line. Unity 6 URP #screenshotsaturday #gamedev #techart

@gedespi.bsky.socialOct 10, 2026, 9:39 AM

GeDesPi The AI Artist
https://cstu.io/747885
#gedespi7 #AIart #ArtificialIntelligenceArt
#WallArt #TechArt #FutureArt
#DigitalArt #AIcreative
#SmartArt #InnovationArt #ArtTech

Photo, no description
@10258678.bsky.socialOct 10, 2026, 1:05 AM

Aside from the eye flare, this eye shader also features iris parallax and a procedural eye shine effect.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat

@zerinlabs.bsky.socialOct 10, 2026, 12:52 AM

⚙️ Game Dev Hack: Need cheap wind for foliage? Paint branch tips with Vertex Colors (Red channel). In Unity Shader Graph, multiply your wind sine wave by the Red vertex color. Roots stay still, leaves sway! 🍃🌬️ #techart #unitytips #indiedev

@medalhellway.bsky.socialOct 9, 2026, 8:02 PM

Just released Normal Map Generator v1.0! A fast, multi-threaded C# tool for game devs & 3D artists to turn any texture into a clean normal map.

Check it out on medalhellway.itch.io/nmg-normal-m...

#gamedev #indiedev #3d #3dart #techart #3dmodeling #tools #solodev #tools #horror

@vfxapprentice.bsky.socialOct 9, 2026, 7:01 PM

When you look at your own VFX for weeks, you become blind to repetition. You miss the consistent momentum, or the meshes that give you away.
We just published a breakdown featuring real feedback loops on student work from Sjors de Laat. www.vfxapprentice.com/blog/vfx-por...
#VFX #GameDev #TechArt

@twodollartools.bsky.socialOct 9, 2026, 5:20 PM

Outliner for Autodesk Maya: Maya's own icons and keys, plus the jobs Maya leaves to a script.

Select a hierarchy by type, constrain from the right-click, strip one node's reference edits, and theme every line.

A $2 tdToolKit add-on.
twodollartools.com/tool-outliner.html

#AutodeskMaya #techart

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