Teleports, bridges, tunnels...
#game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #shooter #linux #firstperson #fps #programming #indiegame #customengine

Teleports, bridges, tunnels...
#game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #shooter #linux #firstperson #fps #programming #indiegame #customengine
Estoy aprendiendo a hacer un sistema de partículas en Raylib.
Hoy hemos trabajado con Dreamcast y hemos portado nuestro juego de la "escena 3D" a Dreamcast; he aquí una captura desde el emulador hecho con #raylib para #dreamcast.
Raylibs author doesnt know how C's null termination works? 😂🤣
This is the current state of Hexactly, the game that we made for the Raylib 6.x gamejam! If everything goes like this, it will be released this year (at least for Android!)
#ScreenshotSaturday — this time I'm showing some of the events you can encounter while exploring the map.
Also, big milestone: I'm planning to release the first playable demo this weekend!
Still deciding where I'll release it
#GameDev #IndieDev #raylib #Roguelike #TacticalRPG #PixelArt
Look at that: This sheep likes this bot 😄
Look at that: This sheep likes this bot 😄
When sheep get what they want, they now say "thank you". Needed for a special thing I started building. Some people would call it feature creep, I call it "emergent game design".
When sheep get what they want, they now say "thank you". Needed for a special thing I started building. Some people would call it feature creep, I call it "emergent game design".
Thank you for accompanying me in this #gamedev journey, it's been a great 24 minutes :ablobcatheartsqueeze: