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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 19:33:48 EDT

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@boringwebsites.bsky.socialOct 7, 2026, 5:49 AM

Today's Rock — An Honest Fragment.
Sediment, thoroughly settled. 6.59 kg. Serene.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-280: An Honest Fragment. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Sediment, thoroughly settled. Mass: 6.59 kg, approx. It will not be weighed. Temperament: Serene. Features: None.
@boringwebsites.bsky.socialOct 6, 2026, 6:12 AM

Today's Rock — The Sedentary Mass.
Basalt (probably). 8.97 kg. Content.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-279: The Sedentary Mass. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Basalt (probably). Mass: 8.97 kg, approx. It will not be weighed. Temperament: Content. Features: Slightly heavier on the left.
@vuntracity.bsky.socialOct 5, 2026, 6:31 PM

The NPCs can now have conversations! Don't mind the text, it's a placeholder.

#gamedev #indiegame #procgen

@runevision.bsky.socialOct 5, 2026, 2:59 PM

I'm working on adding large-scale structure to my procedural terrain based on Voronoi-esque cells.

Down the line, this allows me all kinds of level design control not possible with traditional noise functions. For now I've tested it with largely flat cells at 3 heights.
#GameDev #IndieDev #ProcGen

@boringwebsites.bsky.socialOct 5, 2026, 5:28 AM

Today's Rock — The Patient Mass.
Compacted grey, throughout. 8.83 kg. Indifferent to praise.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-278: The Patient Mass. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Compacted grey, throughout. Mass: 8.83 kg, approx. It will not be weighed. Temperament: Indifferent to praise. Features: None.
@albinogrimby.bsky.socialOct 4, 2026, 6:16 PM

Metropolis U is back in session. We have classrooms, a library, dorms, a soccer pitch, and very same-y looking students. I think though the school might have more issues than their accreditation... #procgen #vibecode #gamedev #claudecode

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@idlerunner00.bsky.socialOct 4, 2026, 3:48 PM

One button composes a whole 2.5D comic map: cliffs first, then rivers and forests, while the camera moves. Every click is a new seed. No textures or sprites, only C# and shaders in Godot 4.7, open source under MIT. #godot #procgen
Discord: discord.gg/KmbhM2mJdH

@boringwebsites.bsky.socialOct 4, 2026, 5:44 AM

Today's Rock — An Honest Presence.
Fine-grained something. 3.52 kg. Quietly smug.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-277: An Honest Presence. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Fine-grained something. Mass: 3.52 kg, approx. It will not be weighed. Temperament: Quietly smug. Features: A pale patch, possibly decorative.
@computerdwarf.bsky.socialOct 3, 2026, 3:01 PM

added caves generation, made a new sprite for the player.
gonna work more on the cave because I want more sprite and vegetation in the caves.

#gamedev #indiegame #screenshotsaturday #procgen

@boringwebsites.bsky.socialOct 3, 2026, 5:11 AM

Today's Rock — One Unassuming Object.
Fine-grained something. 9.69 kg. Stoic.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-276: One Unassuming Object. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Fine-grained something. Mass: 9.69 kg, approx. It will not be weighed. Temperament: Stoic. Features: None.
@devilspire.bsky.socialOct 3, 2026, 3:08 AM

The Fortresses & Sewers Update for #DevilSpireFalls is LIVE

Not enough dungeons in your open-world dungeon crawler? Have two more! A magitech secret base and a massive undeground maze!

store.steampowered.com/news/app/364...

#gamedev #indiegame #procgen #rpg #dungeoncrawler #openworld #darkfantasy

@computerdwarf.bsky.socialOct 2, 2026, 2:58 PM

remade the tree sprite and added variety to it and same for the grass sprite.

you can also zoom in now.

#gamedev #indiegame #screenshotsaturday #procgen

@p-p-s.itch.ioOct 2, 2026, 7:31 AM

Cellular nebula?! What?! #gamedev #indiedev #procgen #creativecoding #cozygames

@boringwebsites.bsky.socialOct 2, 2026, 5:27 AM

Today's Rock — A Compact Body.
Mineral matter, unspecified. 1.06 kg. Stoic.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-275: A Compact Body. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Mineral matter, unspecified. Mass: 1.06 kg, approx. It will not be weighed. Temperament: Stoic. Features: None.
@albinogrimby.bsky.socialOct 2, 2026, 4:55 AM

The #procgen city has a big box store! What does it sell? Well... boxes. There's also furniture for interiors like the queen bed. Beds, chairs, etc. are interactible. There are newer nicer cars like corvettes, jeeps, suvs, sedans, pickups, & delivery trucks, 2WD and 4WD. #vibecode #claudeai #gamedev

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@vuntracity.bsky.socialOct 1, 2026, 2:21 PM

The NPCs will now evacuate if an uncontained fire gets past a certain size. For now I made them go to the other floors of the building and avoid the floor with the fire for 2 ingame hours. But if the fire is on the ground floor, they and other NPCs will avoid the whole building.

#gamedev #procgen

@computerdwarf.bsky.socialOct 1, 2026, 2:16 PM

you can now walk around and turn into a boat and traverse the sea.

and it rains now also

#gamedev #indiegame #screenshotsaturday #procgen

@p-p-s.itch.ioOct 1, 2026, 10:03 AM

Hello Bluesky!

Just some procedural skies from my simple cellular-automata based toy #gamedev #indiedev #procgen #creativecoding #cozygames

@kaizersensei.bsky.socialOct 1, 2026, 8:30 AM

I'm making the character and animation editors fully based on MakeHuman assets and standards.

and this will be the first Densetsu Toolkit release landmark. why? read the first reply 👇🏻

#gamedev #indiegamedev #godot #tool #plugin #procgen

I have no screenshots today. Enjoy a sketch ✏️

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@boringwebsites.bsky.socialOct 1, 2026, 5:43 AM

Today's Rock — A Quiet Presence.
Mostly rock. 4.66 kg. Serene.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-274: A Quiet Presence. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Mostly rock. Mass: 4.66 kg, approx. It will not be weighed. Temperament: Serene. Features: None.