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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 23:52:51 EDT

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@fideldestro.bsky.socialSep 17, 2026, 8:29 PM

Another motion graphics piece inspired by Victor Vasarely's Cheyt-M (1970).
#AbstractArt #MotionGraphics #MathArt #ProceduralGeneration

@severalfighters.netSep 15, 2026, 2:47 PM

severalfighters.net/hierarchical...
An overdue continuation, going over the theory of the planet generation system we're exploring. Buckle in for graph theory (no/yes that type of graph), plate tectonics, and quantum chess.
#gamedev #proceduralgeneration #wavefunctioncollapse

@laserbreadgames.bsky.socialSep 15, 2026, 1:13 PM

How we generate the world in Bellfrost
#Bellfrost #CityBuilder #IndieGame #GameDev #ProceduralGeneration #indiedev

@mekdrop.bsky.socialSep 15, 2026, 1:16 AM

I got to the point where I was confusing myself with how some objects interacts together. So I added a debug mode: hover to see bare meshes, click to log coordinates & identify the object.

Not much gameplay yet, but thought to share.

#GameDev #DevLog #ProceduralGeneration

@miniforall.comSep 13, 2026, 1:24 PM

Wrote Procedural Barricade code.

You can read more on my patreon with a free account:
www.patreon.com/miniforall/p...

#cadquery #indiedev #wip #proceduralgeneration #cad #3d

@untrustedlife.bsky.socialSep 12, 2026, 8:47 PM

Released Version 0.3.4 of Pilgrimage!

https://untrustedlife.com/2026/09/12/pilgrimage-version-0-3-4-released/

#godot #godotengine #gamedev #indiedev #indiegames #simulationgames #proceduralgeneration #emergentgameplay #worldsimulation #godot #godotengine #Minecraft #DwarfFortress #pilgrimage…

@ryanmalm.bsky.socialSep 11, 2026, 8:23 PM

my planets are 128x128 tilemaps with worldwrap when navigating. feels big enough for now
#gamedev #indiedev #typescript #proceduralgeneration

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@nomanswalk.bsky.socialSep 10, 2026, 11:00 PM

Walking across Snodl XIX (Barren) • Galaxy: Wayndohalou • Next planet vote in 3h31m • Today: 83,631u walked • 6 planets visited • 11 walkers • 78 commands

#NoMansSky #nms #DIYTech #BuildInPublic #ProceduralGeneration #chillstream #automation

@untrustedlife.bsky.socialSep 10, 2026, 9:51 PM

"When you're a worm, everything looks like a leviathan."
#godot #godotengine #gamedev #indiedev #indiegames #simulationgames #proceduralgeneration #emergentgameplay #worldbuilding #worldsimulation #godot #godotengine #Minecraft #DwarfFortress #pilgrimage

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@hyphinett.bsky.socialSep 10, 2026, 1:34 AM

Furthest I've ever gotten with writing a terrain generator. So much I'd like to change or add but even the initial tools I've built are easy to lose track of time with.
#Procgen #ProceduralGeneration #Godot #Gamedev

Screenshot of procedural 3D terrain featuring big islands with beaches and cliffs and mountains in the center.Aerial screenshot of procedural 3D terrain featuring big islands with beaches and cliffs and mountains in the center.Screenshot of procedural 3D terrain featuring a cliffy coast with mountains in the background.Screenshot of procedural 3D terrain featuring big islands with beaches and cliffs and mountains in the center.
@hyphinett.bsky.socialSep 9, 2026, 9:35 PM

Let me just try a seed other than 0... #Procgen #ProceduralGeneration

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@bouncegenart.bsky.socialSep 9, 2026, 10:34 AM

with vid www.youtube.com/watch?v=r4V2... #proceduralgeneration

@hyphinett.bsky.socialSep 8, 2026, 7:56 PM

Finally figured this out. Rounded texture atlas indexing supporting up to 256 different tiling textures per chunk >:3 #ProceduralGeneration #GodotEngine

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@untrustedlife.bsky.socialSep 8, 2026, 7:47 PM

#godot #godotengine #gamedev #indiedev #indiegames #simulationgames #proceduralgeneration #emergentgameplay #worldbuilding #worldsimulation #godot #godotengine #Minecraft #DwarfFortress #pilgrimage

@bingus108.bsky.socialSep 8, 2026, 7:58 AM

Quick little update on my terrain generation software Orogen that im working on. Just got PBR textures working added material variation and am currently working on export features and adding more nodes to work with.

#3D #Terrain #proceduralgeneration #coding #Mountains #art

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@phantasmacora.bsky.socialSep 7, 2026, 11:06 AM

my previous cave generation, with a binary space partition laid over top. i'm going to experiment with the details more but i like this blend of "organic" and "artificial" already...
#procgen #proceduralgeneration #roguelikedev

Text-based roguelike screenshot, showing blobby blue cave walls mixed with gray-brown barriers on a rectangular grid. The player '@' stands in the center, overviewing a few nearby rooms.
@hyphinett.bsky.socialSep 7, 2026, 10:58 AM

Splatmap interpolation got a bit too circular on this proc gen terrain experiment whoops ':3 #Godot #ProceduralGeneration #Gamedev

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@bingus108.bsky.socialSep 7, 2026, 9:49 AM

Been building my own terrain generation software Orogen over the last few days.

Instead of layering procedural noise it simulates geological processes like uplift, stratigraphy, mountain building, and erosion through a node graph
Materials are next :)

#proceduralgeneration #mountains #3D #software

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@oli-on-quest.bsky.socialSep 7, 2026, 9:46 AM

Wanted to show where my map generator is at right now! Nine maps, from frozen rivers to neon cities, with different seeds side by side to see how they change.

#Godot #GameDev #ProceduralGeneration #VoxelArt

@adm1n0f0ne.bsky.socialSep 5, 2026, 5:33 PM

I yearn for the mines of space. Let's check out #Astronomics together over on www.twitch.tv/Adm1n0f0ne

#Space #ProceduralGeneration #Exploration #TimeManagement #3D #Sci-fi #robots #PvE #singleplayer #strategy #mining #indie #action #simulation #automation

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