Another motion graphics piece inspired by Victor Vasarely's Cheyt-M (1970).
#AbstractArt #MotionGraphics #MathArt #ProceduralGeneration

Another motion graphics piece inspired by Victor Vasarely's Cheyt-M (1970).
#AbstractArt #MotionGraphics #MathArt #ProceduralGeneration
severalfighters.net/hierarchical...
An overdue continuation, going over the theory of the planet generation system we're exploring. Buckle in for graph theory (no/yes that type of graph), plate tectonics, and quantum chess.
#gamedev #proceduralgeneration #wavefunctioncollapse
How we generate the world in Bellfrost
#Bellfrost #CityBuilder #IndieGame #GameDev #ProceduralGeneration #indiedev
I got to the point where I was confusing myself with how some objects interacts together. So I added a debug mode: hover to see bare meshes, click to log coordinates & identify the object.
Not much gameplay yet, but thought to share.
Wrote Procedural Barricade code.
You can read more on my patreon with a free account:
www.patreon.com/miniforall/p...
Released Version 0.3.4 of Pilgrimage!
https://untrustedlife.com/2026/09/12/pilgrimage-version-0-3-4-released/
#godot #godotengine #gamedev #indiedev #indiegames #simulationgames #proceduralgeneration #emergentgameplay #worldsimulation #godot #godotengine #Minecraft #DwarfFortress #pilgrimage…
my planets are 128x128 tilemaps with worldwrap when navigating. feels big enough for now
#gamedev #indiedev #typescript #proceduralgeneration
Walking across Snodl XIX (Barren) • Galaxy: Wayndohalou • Next planet vote in 3h31m • Today: 83,631u walked • 6 planets visited • 11 walkers • 78 commands
#NoMansSky #nms #DIYTech #BuildInPublic #ProceduralGeneration #chillstream #automation
"When you're a worm, everything looks like a leviathan."
#godot #godotengine #gamedev #indiedev #indiegames #simulationgames #proceduralgeneration #emergentgameplay #worldbuilding #worldsimulation #godot #godotengine #Minecraft #DwarfFortress #pilgrimage
Furthest I've ever gotten with writing a terrain generator. So much I'd like to change or add but even the initial tools I've built are easy to lose track of time with.
#Procgen #ProceduralGeneration #Godot #Gamedev
Let me just try a seed other than 0... #Procgen #ProceduralGeneration
Finally figured this out. Rounded texture atlas indexing supporting up to 256 different tiling textures per chunk >:3 #ProceduralGeneration #GodotEngine
Quick little update on my terrain generation software Orogen that im working on. Just got PBR textures working added material variation and am currently working on export features and adding more nodes to work with.
my previous cave generation, with a binary space partition laid over top. i'm going to experiment with the details more but i like this blend of "organic" and "artificial" already...
#procgen #proceduralgeneration #roguelikedev
Splatmap interpolation got a bit too circular on this proc gen terrain experiment whoops ':3 #Godot #ProceduralGeneration #Gamedev
Been building my own terrain generation software Orogen over the last few days.
Instead of layering procedural noise it simulates geological processes like uplift, stratigraphy, mountain building, and erosion through a node graph
Materials are next :)
Wanted to show where my map generator is at right now! Nine maps, from frozen rivers to neon cities, with different seeds side by side to see how they change.
I yearn for the mines of space. Let's check out #Astronomics together over on www.twitch.tv/Adm1n0f0ne
#Space #ProceduralGeneration #Exploration #TimeManagement #3D #Sci-fi #robots #PvE #singleplayer #strategy #mining #indie #action #simulation #automation