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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 19:33:48 EDT

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@freddyb-aviation.bsky.socialSep 11, 2026, 4:52 AM

United States Navy F-16C VFC-13 "Fighting Saints" in the R-2508 Sidewinder Low Level Complex, May, 2026 #f16 #F16C #VFC13 #R2508 #fightingSaints #nikon #AvGeek #aviationphotography #photography #Sidewinder #cvvhrn #lowlevel #afterburner

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@uncontainedbyte.bsky.socialSep 11, 2026, 1:04 AM

Day-117
Project: Zult

namespaces, usings, enums, structs, functions, and variables,

basically all the things in a global space( including in namespaces)
are now parsed for use elsewhere, and also check for any duplicate names, like using `foo` twice

#buildinpublic #100DaysOfCode #lowlevel #cpp

@uncontainedbyte.bsky.socialSep 10, 2026, 2:35 AM

Day-116
Project: Zult

attempted to get namespaces working and...

failed

#buildinpublic #100DaysOfCode #lowlevel #cpp

@uncontainedbyte.bsky.socialSep 9, 2026, 12:46 AM

Day-115
Project: Zult

and turns out, to get using working, i need even more, also, im doing namespaces completely wrong, so i also need to figure that out

#buildinpublic #100DaysOfCode #lowlevel #cpp

@eliasebner.bsky.socialSep 8, 2026, 7:36 AM

eliasebner.com/blog/guides/...

#c #programming #computerscience #cs #lowlevel

@uncontainedbyte.bsky.socialSep 8, 2026, 1:12 AM

Day-114
Project: Zult

namespace & struct & enum & function & variable
all should be working,
using is more complex then i initially thought,

sorry for the rather lacking updates, ill try to get more done.

#buildinpublic #100DaysOfCode #lowlevel #cpp

@uncontainedbyte.bsky.socialSep 7, 2026, 1:12 AM

Day-113
Project: Zult

Global Procedence:
namespace > using > struct & enum > function > variable

was fairly busy today, so didnt get much chance to do "fun" programming

#buildinpublic #100DaysOfCode #lowlevel #cpp

@uncontainedbyte.bsky.socialSep 6, 2026, 12:39 AM

Day-112
Project: Zult

enums are now "valid" types, and are in the types table.
structs are now "valid" types, and are in the types table.

i seem to have setup error handling wrong in some places in the parser... so that took a while...

#buildinpublic #100DaysOfCode #lowlevel #cpp