🎉 DEMO OUT NOW 🎉
The Little Dive demo is finally available on Steam!
I've put a lot of work into it, and I really hope you enjoy your little dive 🤿🐠
Please let me know what you think. I'd love to hear your feedback! ❤️
Reposts appreciated!

🎉 DEMO OUT NOW 🎉
The Little Dive demo is finally available on Steam!
I've put a lot of work into it, and I really hope you enjoy your little dive 🤿🐠
Please let me know what you think. I'd love to hear your feedback! ❤️
Reposts appreciated!
still finding new ways to blow myself up with the powder kegs 😅 #indiedev #gamedev #godotengine
Opening cutscene concept art, because I'm planning to start working on the first stage soon.
#GodotEngine #GameDev #IndieDev #Art
Do not look back 😨
Just released MSDF Atlas Studio!
A free, open-source desktop app built in Godot 4 + C++ for generating Multi-channel Signed Distance Field (MSDF) font texture atlases with a live fragment shader sandbox.
Exports to Godot 4 (.tres), Raylib/C++ (.h), and BMFont.
Lunes de terror!!!
- Vamos a charlar un rato 😽
- Seguimos desarrollando nuestro juego de terror 🙀
- Has hecho un juego? Enséñanoslo 😻
#gamedev #indiedev #godot #godotengine #hechocongodot #madewithgodot
Champion Talos rampage still catches me off guard every run #indiedev #gamedev #godotengine
I made gdloc, a line counter for Godot 4 projects.
General tools like scc skip .gdshader, can't see scripts embedded in scenes, and mix your code with your plugins. gdloc handles all three.
Made a small tool: gdloc, a line counter that understands Godot 4 projects.
GDScript, shaders, scripts embedded in .tscn, and a per-plugin breakdown. Turns out only ~35% of my game's code lives outside addons/.
Free, MIT. #GodotEngine #gamedev
github.com/qwqzhanqwq/g...
Weasel Mechanic Check: 👀 Shoot their shield to trigger a "peek-a-boo" vulnerability.
Question for players: Should panic shooting be the ONLY way to break their defense?
A) Yes, pure shield panic! B) No, allow flanks/explosives too! 💣
While Dragon Riddler was running fine on a phone, it crashed on a tablet. Turns out DR is a memory hog, and the tablet is weak. I need to optimize DR's word database for better memory handling.
This is most unexpected. I didn't think I'd ever stumble into a memory issue.
#GodotEngine
update: copy the last card mechanic complete and perfect
#godot #godotengine #solodev #indiedev
The galaxy is not inherited. It is conquered.
A 4X space strategy game, in development at BUG FACTORY. All footage captured in-game.
The galaxy is not inherited. It is conquered.
A 4X space strategy game, in development at BUG FACTORY. All footage captured in-game.
Using a model and animation set by the wonderful @kaylousberg.bsky.social (check them out) I have implemented a basic knight opponent. A high armour opponent but not too fast.
I will have to figure out what level ups actually do.
It's coming together nicely at least 💙
starting to put together the inventory page. using these test sprites and data.
You can hold on an item stack in discard mode to mark the whole stack,or hold on an already-selected stack to reduce how much to discard.
#gamedev #indiegame #indiedev #rpg #GodotEngine
linktr.ee/lifehacker.g...
Steamのストアページ公開に漕ぎ着けましたー。ウィッシュリストで応援してもらえると嬉しいですー🤖
store.steampowered.com/app/5234360/_/
Imperative cutscene animations. 📜🎬🐧
#GodotEngine #gamedev #indiedev