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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-12 04:31:30 EDT

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@nicksspiritum.bsky.socialOct 3, 2026, 4:24 PM

If kneeling isn't enough, then we'll crawl! #indie #gamedev #devlog #wip

If the obstacles are even lower, then crawling is the only way to go. With two more animations and a few tweaks to Animator and the player control script, Nick can now squeeze under even lower obstacles.

@supersilvey.bsky.socialOct 3, 2026, 4:01 PM

#DevLog Series 1, Part 12: "Arcane Shards" ❇️

The cost of playing a token!

Check out "Counter Tactics" for FREE on the #AppStore today. NO in-game ads!! Like, share and comment to help a small #IndieDev out!

#GameDev #MobileGaming #ScreenshotSaturday

@otteumstudio.bsky.socialOct 3, 2026, 3:35 PM

Last time the level got background music. This time the character got footsteps that depend on the floor.

Unreal Engine 5.8.

Adventure Designer Devlog #14

#UnrealEngine5 #UE5 #gamedev #indiedev #devlog #blueprints

@septimstudio.bsky.socialOct 3, 2026, 3:34 PM

#WomenOfWar : More Countryside

Would this kind of environment fit a WWII landing scene ?

septimstudio.itch.io

#gamedev #indiedev #indiegame #solodev #devlog

@whalehop.netOct 3, 2026, 3:12 PM

In Whale Hop your whale leaps out of the sea and does tricks, and your score for the jump climbs with every one. Keep going and it bursts into flame. Dive back in nose-first and you keep it. Land flat on your belly and it's gone.

#gamedev #indiedev #devlog

A sunset sky, violet at the top through pink to warm gold at the horizon, with rays fanning out from a low sun and a few soft pixel clouds. The whale is small and near the middle, its body curled nose towards belly in a trick rather than swimming level. The sea fills the bottom third, mid blue behind a scalloped line of foam, with a reef fish and a shark in silhouette under it. Sitting on the horizon is a big white pixel number, 24,003,442, wreathed in a chunky pixel flame, pink red through orange at the tips with a pale cream core, and beside it a gold multiplier reading times 50. Underneath, in small dim capitals, the tricks just landed: SAIL, DRILL, COMET SPIN, THE PLUNGE, WHIP, ARCH. Around the edges sits the ordinary display, a run clock, height and speed, three missions, a dash meter and a pearl count.
@nolootstudios.bsky.socialOct 3, 2026, 2:14 PM

?????? #ABrokenTale

#indiedev #gamedev #amateurdev #gamedevelopment #gamedeveloper #pixel #retrostyle #devlog #2D #pixel #pixelart #n64 #videogame #90s #nintendo64vibes #NPC #heroic #hero #adventure #game #adventuregame #prince #gaming #draw #drawing #halfelf #fantasy #rpg #games #gaming #2D

@undefense.bsky.socialOct 3, 2026, 1:29 PM

#DevLog 037 - One day, while walking to the beach, three little dogs followed me all the way there. They stayed around and then followed me all the way back to my house. I sometimes wonder what they think about these little adventures.

#indiegame #pixelart #gamedev
#screenshotsaturday

@otteumstudio.bsky.socialOct 3, 2026, 1:19 PM

The level has background music now.

A MetaSound picks notes from a scale and plays them with two detuned sines. It stays the same volume no matter where you walk. Unreal Engine 5.8.

Adventure Designer Devlog #13

#UnrealEngine5 #UE5 #gamedev #indiedev #devlog #blueprints

@rodarge32.bsky.socialOct 3, 2026, 12:19 PM

Gameplay Part II

#devlog #gameDev #indiegames #screenshotsaturday #metroidvania

@rodarge32.bsky.socialOct 3, 2026, 12:18 PM

Gameplay Part II

#devlog #gameDev #indiegames #screenshotsaturday #metroidvania

@restrictedareagames.comOct 3, 2026, 12:06 PM

Added text outlines. No more blending into the background.

#indiedev #gamedev #devlog

@adamarcymag.bsky.socialOct 3, 2026, 11:52 AM

Besides - NEW COMBAT UI! :D

#gamedev #devlog #rpgmaker #ui #battleui #frogs

@kunnydev.bsky.socialOct 3, 2026, 11:51 AM

Trying to optimize GameMaker FnF for PS2.
#devlog #indiedev #indiegame #indiegamedev #fnf #videogames #retro #rhythm #fridaynightfunkin #blackmidi #bambi #dnb #newgrounds

@adamarcymag.bsky.socialOct 3, 2026, 11:50 AM

Demo of my game is almost ready.👀

Its only in Polish, and I have problem with translation to english- but I will try to make english version. I have no other choice imo, even if the translation process will be nightmareous.

#gamedev #translation #devlog #rpgmaker

@otteumstudio.bsky.socialOct 3, 2026, 11:41 AM

The fire traps have a sound now.

Last episode Room 1 was full of fog.

I made a Sound Cue, SC_FireTrap, with a Wave Player on S_Fire and looping turned on.

Unreal Engine 5.8.

Adventure Designer Devlog #12

#UnrealEngine5 #UE5 #gamedev #indiedev #devlog #blueprints

@meisam3dfox.bsky.socialOct 3, 2026, 11:13 AM

Another #devlog
For this project, I create a simple #backen (no chat system yet) functions and everything is fun and now I want to work on chat system.
BTW, I made the backend side of the project with #elixir and #phoenix framework.

#programming #code #erlang #dev #front #web #webdev #svelte

@studiowasp.rpgdl.orgOct 3, 2026, 8:45 AM

紅蜘蛛2/Red Spider2リマスター版の開発エピソードをSteamに新たに投稿しました。
ウィッシュリスト登録受付中です。
【開発進捗 #5】演出の試行錯誤:1,400枚超への到達とテキストに頼らない表現への挑戦
store.steampowered.com/news/app/474...

#ノベルゲーム #devlog #インディゲーム

@otteumstudio.bsky.socialOct 3, 2026, 8:43 AM

Adventure Designer Devlog in Unreal Engine 5.8.

Enemies, sprint, and the first level, then an Art Pass through lighting, materials, a water ball, post process, a red damage vignette, and orange fog in Room 1.

www.youtube.com/playlist?lis...

#UnrealEngine5 #UE5 #gamedev #indiedev #devlog

@otteumstudio.bsky.socialOct 3, 2026, 8:35 AM

Room 1 is full of fog.

I added a second fog layer in the pits and a storm look on the clouds. The lightning is in nightmare mode. I added a second Exponential Height Fog layer.

Unreal Engine 5.8.

Adventure Designer Devlog #11

#UnrealEngine5 #UE5 #gamedev #indiedev #devlog #lumen

@pointmeattsky.bsky.socialOct 3, 2026, 6:10 AM

developing late again lol, you can now charge a boost during the countdown timer #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art