More Combat reading for #DrawSteel on today’s trip back to MN. I wasn’t sure how Charge is advantageous though it can be combined with a Move, so you could Move 5 then Charge another 5 to make a Free Strike, correct?

More Combat reading for #DrawSteel on today’s trip back to MN. I wasn’t sure how Charge is advantageous though it can be combined with a Move, so you could Move 5 then Charge another 5 to make a Free Strike, correct?
The Reluctant Pig exterior and the Dam of Kings! (Including the fort that mysterious invading soldiers were occupying…)
#environmentart #conceptart #sketch #doodle #drawsteel #mcdm #interior #thedeliantomb
Some locations we’ve adventured to during our Draw Steel campaign!
These were drawn based on the table maps we had of the Reluctant Pig and a cool cave that was part of our quest to fight a werewolf 👀👀
#environmentart #conceptart #sketch #doodle #drawsteel #mcdm #interior #thedeliantomb
The map for the Ungoli delve in Denizens in the Underwode is turning out soooo good #drawsteel #ttrpg
We're playing #drawsteel in about an hour! Starting a BRAND NEW adventure!
Crows has a successful crowdfunder, I try to crowdfund power roll dice, Jams of the Timescape Volume 3 has a winner, the Codex can import encounters from Stawl, the Kiln was released and Riam's Tears dropped.
Listen on GoblinPoints.com/2625
Follow the new Powered by Draw Steel project I'm working on with @frictionlessdan.bsky.social, @pestoenthusiast.bsky.social, and @sabriel.gay! #drawsteel #mcdm
Yeah, I’ll have to hone in on what builds the players have after Session 0. It’ll be fun to create situations that can feature their abilities and combos. Plus, the general question, “How are the players going to break this?” is a good place to start 🤪 #DrawSteel
So vertical push is a Talent thing, I see. Being Strained could result in shooting a creature up 30 feet in the air. Hilarious! #DrawSteel
I had to read this 2-3 times. “What’s a vertical slide?”
Ohhhh!
Levitating a monster over a chasm, pit, or something very sharp — interesting! #DrawSteel
Yup, very next page! Seems to be a risk/reward dynamic for the Talent to manage. #DrawSteel
Last for the night — Talent. Sounds like Jean Grey mixed with a Warlock. First Class that allows you to spend more Heroic Resource than you have, which creates Strain. Imagine some Abilities will lean into that dynamic; perhaps more powerful if you’re Strained, which causes you damage. #DrawSteel
Oh this could be a huge challenge for the Director if one of these are in the party. Cool power, though what a pain in the ass for the Director! Probably has fun outcomes, though it’d be one more element to manage while building adventures. #DrawSteel
I am guessing the Tactician would be fun to play since you’re directing the rest of the party.
I’m hoping for a “Move Your Ass!” Ability. #DrawSteel
Now the Shadow. Some of these Abilities seem overpowered! So if a player has at least 1 Insight to spend, then they can turn around the first attack on them each round? Diabolical.
And this is the highest damage output for a 1st-Level Ability I’ve seen so far. #DrawSteel
Onto the Null. This Class is quite Monk-like and relies on psionic abilities. Flavor of Abilities seems to be a lot of movement around the battlefield and some interesting AoE or Reach options. Also see more status effects (I.e., dazed, slowed, etc.). #DrawSteel
I swear I’ve seen this move before… and it’s just a Maneuver. So you can do this Ability, then an attack. Wild. #DrawSteel
Okay, who is the A Knight’s Tale fan on the #DrawSteel design team?! 😆
Alright, the Fury.
Fueled by the Ferocity resource, this Class gets pissed off and causes mayhem. Example: two Ability options that allow a player to move through a variety of enemies, shift them around, and punish them for opportunity attacks. #DrawSteel