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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-12 04:31:30 EDT

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@leechgames.bsky.socialOct 4, 2026, 4:33 AM

Listen to a dev ramble incoherently about his hopelessly overscoped game jam title, Project Sugarplum. #v3expo #devlog #gamejam #gameboy #gameboycolor #indiedev #jrpg #boardgame

www.youtube.com/watch?v=XzVc...

@mtindiedev.bsky.socialOct 4, 2026, 1:59 AM

youtu.be/_LT4jW5UfkU

#Gamedev #GameDevelopment #IndieGameDev #IndieDev #IndieGame #UnrealEngine #UE5 #UnrealEngineBlueprints #Blueprints #GameDevlog #Devlog #IndieGameDevlog

@vertexual.bsky.socialOct 3, 2026, 11:53 PM

Come check out my dev log on itch! Link in the comments.

#devlog #solodev #indiedev

@dropout-dev.bsky.socialOct 3, 2026, 11:20 PM

50 Shades of Bob.
Testing different body types made with blend shapes.
I know the character is mad ugly, but I'm working on it.

#gamedev #godot #devlog #solodev #screenshotsaturday #indiegame #indiedev

@ivalisia.bsky.socialOct 3, 2026, 10:14 PM

I made the upgrade screen for my cozy pet game out of strings. it's live now, play free on Steam #indiegame #gamedev #cozygames #pixelart #devlog #virtualpet

@ghostnr1.bsky.socialOct 3, 2026, 9:49 PM

Map 3 for Datten is getting close to playable now! 🏰 The layout is really starting to come together, with tighter rooms, corridors and more places to hide or ambush the tagger.

ro.grunna.com/projects/019...

#Datten #Godot #GameDev #IndieDev #LevelDesign #MadeWithGodot #BuildInPublic #Devlog

@chillitch.itch.ioOct 3, 2026, 9:01 PM

Ok Im almost done. I finished Haxes dungeon story, but now I just need one more part of the story and I should be finished. Although I will do some checking with my co-writer to make sure everything is fine.
#devlog

@chipwits.bsky.socialOct 3, 2026, 8:02 PM

🛠️ ChipWits Worlds Devlog: Blinking an LED shouldn't need 20 lines of code.

Our battery-powered robots used to burn power spinning in DEX countdown loops. With WDC 65C02 WAI + EOR #$FF, the whole sleep marquee is just 5 instructions!

#6502Assembly #RetroComputing #GameDev #DevLog

@k-tabb.bsky.socialOct 3, 2026, 6:58 PM

Preview of ancient Greek desert town that will serve as the main hub in the next iteration of Temple Ascension that I'm building. The town is built around the colosseum, where at least one boss fight will take place. #screenshotsaturday #indiegame #devlog #gamedev www.youtube.com/watch?v=5vh8...

@paxdriver.bsky.socialOct 3, 2026, 6:58 PM

#devlog - next tasks will be mostly building out UI to set and fiddle with config, swap out models without manually running scripts to initialize parquets, and monitor the stack's comms & logs without need millions of clicks and mental overhead launching and coordinating setup.

UI ETA ~December.

@paxdriver.bsky.socialOct 3, 2026, 6:58 PM

#devlog - we are set and ready with 4 fine tuned Ferrari forex auto trading models I designed and trained from scratch.

We're now pedal to the metal through the end of the year to get a feel for what's normal to help with the nerves when it starts trading real money in January.

@gamescelestial.bsky.socialOct 3, 2026, 5:53 PM

✨ A little sneak peek into Within the Stars!Check out Aio relaxing in her fully furnished apartment. Free roam & dialogue: Catch dynamic character interactions and personal objectives. #IndieGame #DevLog #WithinTheStars #GameDev #VisualNovel #jrpg #update

@solobranch.bsky.socialOct 3, 2026, 5:22 PM

First ever #devlog for the Duke of Werlington! Excited to get in the habit of making these kinds of posts where we can talk about player feedback, updates, and of course bug fixes🔥🪲🔥

solobranch.itch.io/the-duke-of-... #gamedevelopment #indie #gamedev #darkfantasy #itch.io

@amongtheherdgame.bsky.socialOct 3, 2026, 5:02 PM

𝗗𝗮𝘆 𝟱: 𝗣𝗹𝗮𝗻𝗻𝗶𝗻𝗴 𝘁𝗵𝗲 𝗽𝗹𝗮𝘆𝗮𝗯𝗹𝗲 𝗱𝗲𝗺𝗼 | 𝗕𝘂𝗶𝗹𝗱𝗶𝗻𝗴 𝗜𝗻𝗱𝗶𝗲 𝗚𝗮𝗺𝗲 + 𝗖𝗶𝗻𝗲𝗺𝗮𝘁𝗶𝗰 🐑
It started as a hand-drawn map that became our first game design doc. Now on to building some playable mechanics and level design.

#AmongTheHerd #gamedev #indiegame #indiedev #leveldesign #gamedesign #unrealengine #devlog

@nicksspiritum.bsky.socialOct 3, 2026, 4:24 PM

If kneeling isn't enough, then we'll crawl! #indie #gamedev #devlog #wip

If the obstacles are even lower, then crawling is the only way to go. With two more animations and a few tweaks to Animator and the player control script, Nick can now squeeze under even lower obstacles.

@supersilvey.bsky.socialOct 3, 2026, 4:01 PM

#DevLog Series 1, Part 12: "Arcane Shards" ❇️

The cost of playing a token!

Check out "Counter Tactics" for FREE on the #AppStore today. NO in-game ads!! Like, share and comment to help a small #IndieDev out!

#GameDev #MobileGaming #ScreenshotSaturday

@otteumstudio.bsky.socialOct 3, 2026, 3:35 PM

Last time the level got background music. This time the character got footsteps that depend on the floor.

Unreal Engine 5.8.

Adventure Designer Devlog #14

#UnrealEngine5 #UE5 #gamedev #indiedev #devlog #blueprints

@septimstudio.bsky.socialOct 3, 2026, 3:34 PM

#WomenOfWar : More Countryside

Would this kind of environment fit a WWII landing scene ?

septimstudio.itch.io

#gamedev #indiedev #indiegame #solodev #devlog

@whalehop.netOct 3, 2026, 3:12 PM

In Whale Hop your whale leaps out of the sea and does tricks, and your score for the jump climbs with every one. Keep going and it bursts into flame. Dive back in nose-first and you keep it. Land flat on your belly and it's gone.

#gamedev #indiedev #devlog

A sunset sky, violet at the top through pink to warm gold at the horizon, with rays fanning out from a low sun and a few soft pixel clouds. The whale is small and near the middle, its body curled nose towards belly in a trick rather than swimming level. The sea fills the bottom third, mid blue behind a scalloped line of foam, with a reef fish and a shark in silhouette under it. Sitting on the horizon is a big white pixel number, 24,003,442, wreathed in a chunky pixel flame, pink red through orange at the tips with a pale cream core, and beside it a gold multiplier reading times 50. Underneath, in small dim capitals, the tricks just landed: SAIL, DRILL, COMET SPIN, THE PLUNGE, WHIP, ARCH. Around the edges sits the ordinary display, a run clock, height and speed, three missions, a dash meter and a pearl count.