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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-13 09:58:44 EDT

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@earthsetdev.bsky.socialOct 7, 2026, 7:55 AM

Deal-With-Demon solo update: making game juice and make all spell sprites follow with card name
#godot #godotengine #solodev #indiedev

@madaxegames.bsky.socialOct 7, 2026, 7:19 AM

One clean rim hit on the sand arena decides the whole round. Still my favorite feeling in the game 😅 #indiedev #gamedev #godotengine

@madaxegames.bsky.socialOct 7, 2026, 4:31 AM

Wooden arena plates explode into splinters on a clean rim hit. Might be my favorite sound in the whole game 😅 #indiedev #gamedev #godotengine

@cyrealboxx.bsky.socialOct 7, 2026, 2:59 AM

creative juices are flowing again ^v^

so naturally I went digging through my old projects.

more weird stuff soon!

inkfoot -> '#Hex' (HashHex)

cyrealboxx.itch.io/hashhex
#indiedev #gamedev #GodotEngine #indiegame

@madaxegames.bsky.socialOct 7, 2026, 2:05 AM

Round two on the ice map. Everything slides about twice as far as it should and I love it 🧊 #indiedev #gamedev #godotengine

@alfredbaudisch.comOct 7, 2026, 1:48 AM

Here's the correct looping GIF, showing Legacy of Kain-like vertex lighting effect in Godot with Vertex Studio runtime blending. Vertex Studio on itch: alfredbaudisch.itch.io/vertex-studio

#godotengine #godot

@alfredbaudisch.comOct 7, 2026, 1:40 AM

Here's how to do it with Vertex Studio alfredbaudisch.github.io/godot-vertex...

And a video of it running in Godot in-game, like Legacy of Kain #godotengine #vertexcolor #gamedev

@alfredbaudisch.comOct 7, 2026, 1:40 AM

Insane oscillating vertex color usage in Legacy of Kain: Soul Reaver (PS1) levels.

This is what inspired me to add the "Runtime vertex color variation blending" in my tool Godot Vertex Studio, it makes it super easy to make vertex lighting and effects like this.

#godotengine #gamedev

@venitstudios.bsky.socialOct 6, 2026, 11:27 PM

threw together a godot main screen plugin to manage translation items across languages cause i needed one... i'm sure there's ones that exist that work a million times better but this one is mine!

i MAY release the plugin on codeberg eventually.. maybe.

#godot #godotengine #indiedev

Photo, no description
@madaxegames.bsky.socialOct 6, 2026, 11:24 PM

Ice arena round one. The dash spin still sends them flying 🧊 #indiedev #gamedev #godotengine

@asixverse.bsky.socialOct 6, 2026, 11:15 PM

I want to make some games for iOS but I don’t own a new enough Mac device so I spent most of my day working around that limitations.

I’d much rather just get a Mac Mini or something but funds ain’t there yet so this will have to do.

#asixverse #blerd #gamedev #godotengine #ios

@sealcd.bsky.socialOct 6, 2026, 10:46 PM

Level Designing's finally picking up!

#SealSaveRoyalDecree #godotengine

@pinguinogelato.bsky.socialOct 6, 2026, 10:10 PM

The artillery has evolved so much in the past few days, it's now a drone that flies above you that you control with the right stick, much more versatile and interesting, haha. enjoy some top down artsy shots! I love how the rain looks like speed lines #gamedev #godotengine #godot #mech

birds eye view of the sewer from the dronehigh vis mode from drone
@jceberdt.euOct 6, 2026, 9:35 PM

Some early days screenshots from my photomode tool in #godotengine. Models built in #OpenSCAD, imported through #Blender with the import process sped along by #ClaudeCode.

#booksky #sciencefiction #totalwar #DropshipDown #sff #worldbuilding

jceberdt.eu/richthofen-f...

SciFi fictional Richthofen Flight Station with a lineup of the first few vehicles imported from openscad.SciFi fictional Richthofen Flight Station with a lineup of the first few vehicles imported from openscad.
@quietkiddev.bsky.socialOct 6, 2026, 9:35 PM

Bug of the Day ! Planet won't stop and shoot ship at high speed !
#godotengine #towerdefense #roguelike #pixelart #gamedev

@bearlikelion.comOct 6, 2026, 9:06 PM

I am #live on #Twitch
SurfsUp map fixes and new prototype
www.twitch.tv/bearlikelion

#gamedev #godotengine #indiegame #indiedev #stream

@erodozer.moeOct 6, 2026, 8:04 PM

Been awhile since I last posted a video

Spent the past week working on the combat for my game. From the input logic to enemy behavior, extensive work on tweaking for feel, all the animation state machines, UI transitions, and hand animating every model. No stone left unturned

#godotengine

@nameshift.bsky.socialOct 6, 2026, 7:59 PM

New devlog just dropped! Episode 3 of development on "Halfway To Oregon", my incremental, Oregon Trail inspired wagon-like!
#HalfwayToOregon #roguelike #incremental #indiedev #godotengine

www.youtube.com/watch?v=bUCK...

@returnoh.itch.ioOct 6, 2026, 7:05 PM

More polishing on starting screen ( ò)>
#indiegame #gamedev #gamejam #itch #GodotEngine

@madaxegames.bsky.socialOct 6, 2026, 6:43 PM

One barrel part turned clean hits into home runs 💥 #indiedev #gamedev #godotengine