Talos has parried almost every dash I threw at him today. Champion fight is going great π #indiedev #gamedev #godotengine

Talos has parried almost every dash I threw at him today. Champion fight is going great π #indiedev #gamedev #godotengine
Some more stills from my Godot tool and the next pass on the 'Really Big Tank'. #WIP
#siencefiction #worldbuilding #godotengine #blender #openscad #indieauthors #tanks #SciFi #booksky #sff
#TotalWar
This #WishlistWednesday, I have a fresh short for you revealing one of the new bosses for our upcoming release of #HailOfHexes!
I'm building Manhattan. All of it: 39,940 real buildings on the real street grid.
The free demo of City Builder is out now. Play it in your browser or on Windows:
eng1nn.itch.io/city-builder
If you're making a game with a lot of player freedom, and dense obstructions, it's probably a good idea to make sure important things can be seen. To help with that our ceo cooked up a handy visualization thing in godot.
-Toni, 2d artist
#godot #godotengine #wipwednesday #indiegame #indiedev
new prototype: forming a bond with a giant bird and facing off against giant animals
A real black ant colony averages 5,500 workers, and I simulate every one. Moving the hot loops to C++ (checked tick by tick) took them from 43 to about 90 fps. #indiedev #godotengine
This 20% off sale ends in under 24 hours!
Play through a cute little cozy fantasy point and click game where you help Aster solve a peculiar problem a small village is facing . . . again and again and again.
#GameDev #IndieGame #GodotEngine #Art #PixelArt #PointAndClick #OpenSource #CozyGame
#CityGameStudio v1.29.0 RC1 is out!
- You can now rename your custom consoles while they're still in development.
- Fixed a freeze that could hit Twitch integration users during network requests.
Ice arena makes every drift way too long. Still deciding if that counts as a feature π #indiedev #gamedev #godotengine
Announcing MSDF Atlas Studio v1.0.0!
A free visual workstation built with #GodotEngine 4 & C++ GDExtension to generate MSDF font atlases with real-time procedural shader preview and 1-click exports.
Available now for Linux, Windows & macOS:
github.com/sachinthanka...
#gamedev #indiedev #procgen
A low camera, and my boat sails right past it. The reflection is a boat-only planar mirror: each water pixel samples where its view ray crosses a plane fitted to the swell, so the image keeps its size on moving water.
Seagazer, early development footage.
Torchlike came about because I wanted to see if I could get the maze algorithm in a 2d top down game working in 3d using GridMaps in #godotEngine.
I made a simple prototype with a torch as timer, and my friends liked the atmosphere and tone so much they convinced me to turn it into a Next Fest demo
Concept art of Justia the Archangel of Justice.
She will be the 3rd and final boss of the game, second archangel design I'll finish tomorrow (I hope).
#GodotEngine #GameDev #IndieDev #Art
Hit an ass nasty bug last night with server auth and jumping, but here's a little look at me working on a rebuild for that multiplayer project I was working on. This time with design in mind so it's easier to manipulate data
Sometimes you need a bit of hustle and bustle ποΈ
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! βοΈπ€βοΈ
Task system is well underway, but still needs tweaks and fixes (especially of a nasty bug I found out about yesterday)! So, let's get to it!
Come join me!
I did implement the stuff I wanted to implement on Monday, but that was far from everything. Today, it's *time* to add a time limit to the stores. More gameplay! Starting in a half-hour or so.
#godot #godotengine #gamedev #indiegame #indiegamedev #gameboy #gamejam
Fast-paced action? β
Destructible environments? π₯
Chiptune bangers? π§
βHappy #WishlistWednesday! Play the free demo:
π store.steampowered.com/app/3372070?...
βWhat are you working on? Drop your games below, I'd love to see them! π
One year on one planet, sped up: autumn turns the forest red and gold, the first snow comes in patches and melts away by spring.
In-engine footage, our upcoming space strategy game (in development). We also use AI tools along the way.