Had fun adding camera motion and terrain to this 2-year-old project!
It’s still a simple one-tap experiment, but it’s starting to feel more like a space to explore.
jeremboo.itch.io/infinite-boa...
Open to gameplay ideas!

Had fun adding camera motion and terrain to this 2-year-old project!
It’s still a simple one-tap experiment, but it’s starting to feel more like a space to explore.
jeremboo.itch.io/infinite-boa...
Open to gameplay ideas!
Fascinating talk by Lovis Odin on using LoRAs for image, video and 3d model generation. #threejsconf #threejs fal.ai
Prototyping another take on FALSESTEP (limekamibear.itch.io/falsestep), this time in Three.js. Can't decide whether to go with a sci-fi or fantasy setting. What do you think?
Thirteen characters, rebuilt in Blender. Same walk cycle on both sides.
#blender #b3d #blender3d #gamedev #indiedev #indiegame #gameart #3dart #3dmodeling #characterdesign #madewithblender #gamedevelopment #indiegamedev #strategygame #webgl #threejs #devlog #solodev
ashemag/human-atlas — 2,200超の3Dメッシュで人体を解剖!今週急上昇中の3Dビューア
・BodyParts3DデータをReact+Three.jsで爆速描画
・GPUテクスチャとバッチ処理で数千のドローコールを劇的に削減
・医療・教育系Webアプリや、3Dフロントエンドの設計・実装に最適
Neural Texture Compression (NTC) for #ThreeJS.
NTC shrinks material sizes by 90% by compressing all textures together into a single compact neural network.
This is also the first open-source NTC implementation.
Trainer + #ThreeJS runtime library here:
three-ntc.ben3d.ca
What if you could save and reload your changes made in any #threejs project (local or remotewith Needle Inspector?
Or apply them to your local project?
Changes in Needle Inspector become persistent.
[WIP] Back in Three.js digging into TSL for WebGPU.
Same real elevation data as my bot @reliefbot.bsky.social, now rendered as a 3D scanline relief to play with HUD overlays. Using MeshLine lib by @makio64.bsky.social for the lines and it just works. More soon!
ashemag/human-atlas — Webでの3D解剖学操作を爆速にするビューア!スター急増中。
・TypeScript製。GPU制御による描画バッチ化で、2,234個のメッシュをドローコールを抑え高速描画
・15系統・3,432概念の検索や分解ビューを搭載
・Reactでの大規模Web3D最適化の参考に
Rainbow Ranch is in the running for js13k competition, webXR category. 12,757 bytes.
Play it now, for free, no ads, no sign-ins! Desktop available, but best experienced in VR with hand tracking enabled.
🇫🇷 TWO DAYS. The workshops are already kicking off, Paris is warming up, and the very first Three.js Conference is almost here! 🎉
As the party is about to begin, Filip Kantedal takes us behind the scenes of an experiment created at Shader: tympanus.net/codrops/2026...
A fragile organic thing navigating canyons of glass and concrete. The butterfly stays alive only as long as you pay attention to it.
It lives while you fly.
I made a volumetric smoke demo in #threejs earlier this year, it's essentially a raymarched 2D fluid simulation.
the upcoming @threejsconf is the perfect occasion to release it :)
it's called "Ashtray Requiem" and should work on mobile (somehow).
barradeau.com/2026/ashtray...
#threejsconf #webgl