Not really a secret but you can talk to this critter in this house if you are persistent about it. The heart referred to here is probably one of the hardest to find in the game.

Not really a secret but you can talk to this critter in this house if you are persistent about it. The heart referred to here is probably one of the hardest to find in the game.
In Nabooru we meet the laziest NPC ever. Also many of the the names of the towns in Zelda 2 are the names of the Sages in Ocarina of Time.
Give this woman some water from the fountain 2 steps away and the old gent in her basement teaches you fire. Fair trade!
This palace featured many narrow escapes for Link but we managed it in the end. Time to take a raft and explore an entirely new region.
Tomorrow.
#Zelda2
A narrow escape and a fast recharge from the statue at the entrance later. We're ready to enter again to take on the boss this time.
Okay Link you are hanging on by a sliver of life thanks to an unfortunate encounter with a blue Iron Knuckle. All I need it a little more magic from one of these little guys and I can heal and try to limp out of here raft in tow.
We interrupted another nice older gentlemen who also is hanging out in a cool basement. Probably playing D&D. He taught us the Fairy spell to get rid of us.
We turned into a fairy with our new spell and flew off to Palace 3.
#Zelda2
Jermafenser (had to look that one up) is no more as palace 2 is complete. Just 4 more palace guardians to go!
Obtaining the magic boots in #Zelda2 The Adventure of #Link! #YoutubeShorts www.youtube.com/shorts/p-pWt...
A useful tip if you are in need of emergency healing / magic. If you can access the start of a palace this statue often hides a full main container for you!
The hammer is great for removing these boulders and accessing shortcuts and secrets!
And I've always been rather intimidated by the massive size of the graveyard here. 100x the size of any town...
I've never quite figured out the trick to dealing with these axe throwing red Dairas. However I find the key to a successful Death's Mountain run is to time those upgrades carefully and use Life magic as needed. We got the hammer!
This river man won't let anyone besides villagers cross to Death Mountain. Why? I don't know. Maybe he keeps all his stuff there.
Regardless we befriend Bagu and bought ourselves a trip to a very challenging and mazey series of dungeons!
#Zelda2
Yet more rapid progress. We got to Saria, found a missing mirror in the neighbour's house and are rewarded with one of the best spells in the game: Life! Now you have far more options to sustain your, well, life!
Also not just DQ but Zelda gives slimes (bits/bots) homes too!
#Zelda2
Like any good descendant of Erdrick, we used our new found candle to light up a cave and find goodies! We took the goodies to Ruto, got ourselves a reward of magic and met the man so famous he needs no introduction: Error!
The first palace guardian, Mazura, has been handled and thanks to attacking all bubbles on sight we have decent levels to tackle the next area.
This is probably the first example of Zelda 2 demonstrating that it's not messing around when it comes to platforming. It gets much harder with far heftier stakes than a lowly 50XP bag.
Listening to some amazing dungeon palace music while slaying bubbles. Yes they can be killed. It takes a lot of strikes. They give 50XP. Worth it early on but it's hard on your thumbs.
You are *supposed* to get a candle for this cave but it's easy enough to navigate if you look for slightly moving shimmers against the background tiles.
Also demonstrates the level up system that lets you either upgrade or skip to get something else. I almost always skip magic at first.
Zelda 2 also continues the time honored tradition of keeping elders in cold, damp areas waiting to hand over useful things to our hero. In this case magic!
Unlike Zelda 1, Zelda 2 has actual towns with actual helpful NPCs (well generally anyway). They tell you where you are (more important that you think), they give you hints, and in the case of ladies in red dresses they help *ahem*.