first aggresive mob, archery and water shader.

first aggresive mob, archery and water shader.
I added a section to my collection room that is dedicated to cave plants :3
last part of the VL rewrite (partially)
clouds for the overworld are more HQ & colors slightly rebalanced outdoors for some atmosphere
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both a nether VL & denoiser improvement day today
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nether volumetrics update : very breathable and safe!
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simple nd clean (and honestly fairly quick) PT shots
(i should give this pack a name)
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Holding ALT now displays selected units informations such as health, energy, and equipment.
🌟 Wishlist the game on Steam : store.steampowered.com/app/3386520/...
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Updated the Steam screenshots for the game 🖼️
🌟 Wishlist the game on Steam : store.steampowered.com/app/3386520/...
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New update available!
Check out the patch note here : store.steampowered.com/news/app/338...
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The peaceful night of Blubble.
Tags: #indiegame #art #voxelgame
vl rewrite wip #2
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little feature teaser from this round of shader development
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I now have a room that stores my collection of plants (which for now is just flowers) and some benches in the main garden :3
I thought fixing the hands would be enough. Turns out they were only the most obvious problem. 😅
#ScreenshotSaturday #gamedev #indiedev #voxelart #voxel #characterdesign #beforeandafter #oldvsnew #gamedevprogress #madewithunity #solodev #JRPG #Vexalia #gameart #indiegame #unity3d #voxelgame #pcgame