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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 02:37:10 EDT

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@zerinlabs.bsky.socialSep 30, 2026, 12:41 AM

πŸ’‘ Tip of the Day: Need cheap foliage wind? Skip rigs! Paint leaf tips with Red Vertex Colors in Blender. In Unity Shader Graph, multiply a Sine wave (Time node) by the Red Vertex channel and add it to the Position node. πŸƒπŸ’¨ #techart #unitytips

@vehiclephysics.bsky.socialSep 29, 2026, 1:47 PM

#UnityTips These are the physics settings I use in Unity to achieve the most realistic physics simulation possible with GameObjects.

Contact Pairs Mode is optional, but it allows contacts with kinematic bodies to be detected in the same way as with non-kinematic bodies.

@zerinlabs.bsky.socialSep 29, 2026, 12:01 AM

βš™οΈ Game Dev Hack: Need cheap foliage wind? Paint the tips of your 3D grass with Red Vertex Colors. In Unity Shader Graph, multiply your wind sway math by the Red Vertex channel. Roots stay anchored, tips sway! πŸƒβœ¨ #unitytips #techart

@yecats131.bsky.socialSep 28, 2026, 2:20 PM

A lot of people, including myself, first learn how to use Lerp incorrectly. Here's how to actually program it correctly.

#gamedev #indiedev #madewithunity #unitytips

@zerinlabs.bsky.socialSep 28, 2026, 1:31 AM

βš™οΈ Game Dev Hack: Save VRAM on low-poly props! Skip unique textures & paint Vertex Colors in Blender. In Unity Shader Graph, just plug the Vertex Color node into Base Color. Fast, cheap, and beautiful! 🎨 #unitytips #techart #indiedev

@zerinlabs.bsky.socialSep 26, 2026, 11:57 PM

βš™οΈ Game Dev Hack: Use Vertex Colors to mask wind sway in foliage shaders! Paint roots black & tips white. Multiply wind offset by the vertex color so only leaves move. Saves a texture mask & boosts performance! 🌿 #UnityTips #TechArt

@unitycoder.comSep 26, 2026, 8:10 PM

Look-at rotation:
While using the Rotate tool, hold Shift and Control (Command on Mac) to rotate the GameObject (forward, blue axis) towards a point on the surface of any Collider. #UnityTips

@zerinlabs.bsky.socialSep 25, 2026, 11:55 PM

βš™οΈ Game Dev Hack: Save VRAM by channel packing textures! Map Metallic to the Red channel, AO to Green, and Smoothness to Alpha. Unity's URP Lit shader reads this natively as a "Mask Map". 🎨✨ #unitytips #techart #indiedev

@zerinlabs.bsky.socialSep 24, 2026, 11:59 PM

βš™οΈ Game Dev Hack: Save memory on low-poly props! Bake Ambient Occlusion into Vertex Colors in Blender. In Unity Shader Graph, multiply Base Color by the Vertex Color node for cheap AO with zero extra textures. 🎨 #techart #unitytips

@zerinlabs.bsky.socialSep 23, 2026, 11:05 PM

πŸ’‘ Tip of the Day: Need cheap stylized wind? Skip physics, use Shader Graph! Add a Sine wave to the vertex position driven by Time & World Position. Multiply by a vertex color mask to keep the roots still! πŸƒ #unitytips #techart #indiedev

@elenaimagineer.bsky.socialSep 23, 2026, 9:03 AM

#unitytips

Tip sencillito:
Pasar strings a Animator genera basura.
Cachea el ID con Animator.StringToHash :)

#gamedev #indiedev

@zerinlabs.bsky.socialSep 23, 2026, 12:28 AM

βš™οΈ Game Dev Hack: Animate foliage with Vertex Colors! Paint leaf tips red in Blender, then use the Vertex Color node in Unity Shader Graph as a mask for your sway effect. No rigs needed & highly optimized! πŸŒΏπŸ’¨ #UnityTips #TechArt

@zerinlabs.bsky.socialSep 21, 2026, 10:09 PM

βš™οΈ Game Dev Hack: Want fluffy stylized trees? Transfer vertex normals from a sphere onto your leaf meshes in Blender! In Unity, lighting will wrap smoothly around the canopy instead of looking patchy. 🌳✨ #techart #unitytips #indiedev

@zerinlabs.bsky.socialSep 20, 2026, 11:11 PM

βš™οΈ Game Dev Hack: Skip expensive rigs for foliage! πŸƒ Paint top vertices with Red vertex colors in your 3D app. In Unity Shader Graph, multiply your wind sway offset by the Red channel to keep roots grounded. #unitytips #techart #indiedev

@bitowl.bsky.socialSep 20, 2026, 3:45 PM

Useful script template placeholders

While researching my last quick Unity tip, I stumbled upon a few placeholders in the reference code.
Did you know about these, or do you know what the weird one was originally used for?

#unitytips #gamedev #unity3d #indiegamedev #gamedeveloper

@zerinlabs.bsky.socialSep 19, 2026, 10:54 PM

βš™οΈ Game Dev Hack: Real-time shadows killing your FPS? Use blob shadows! Attach a simple quad with a soft black circle PNG under your characters. Set the material to Unlit/Transparent. Insanely cheap indie trick! πŸŒ‘πŸƒβ€β™‚οΈ #UnityTips #TechArt

@zerinlabs.bsky.socialSep 19, 2026, 1:40 AM

βš™οΈ Game Dev Hack: Need varied props but want low draw calls? Use a single grayscale atlas and a custom shader that tints based on Vertex Colors! Infinite color variations using just ONE material. 🎨✨ #unitytips #techart #indiedev

@unitycoder.comSep 18, 2026, 10:59 PM

New post-build script: Create Single exe standalone build from your Unity build output. #UnityTips

github.com/UnityCommuni...

@zerinlabs.bsky.socialSep 18, 2026, 1:28 AM

βš™οΈ Game Dev Hack: Need cheap wind for grass? Avoid heavy rigs! Add a Sine wave to the Time node in Shader Graph, multiply by the mesh Vertex Color (painted at the tips), and add to Vertex Position. Instant cheap sway! 🌾 #techart #unitytips

@unitycoder.comSep 17, 2026, 8:18 PM

Added editor tool: Click Middle Mouse Button to open Properties for hierarchy items #unitytips

github.com/UnityCommuni...

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