An anime eye shader with eye flare.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat
Link in the replies👇

⚙️ Game Dev Hack: Fading objects blocking the camera? Don't use Transparent materials! Use a Dither node in an Opaque Shader Graph. You get a clean screen-door fade, zero depth sorting bugs, and no overdraw cost. 🌲👻 #unitytips #techart
Working with AI -- Vol.35
After rounds of communication and iteration with Gemini, we now have a shockwave shader that features a Wilson cloud deforming upon surface reflection, as well as a dust-kickup effect when it sweeps across object surfaces.
#gameDev #indieDev #soloDev #realTimeVFX #techArt
Keep the shelves you already have in Autodesk Maya. Import them as they are, with icons, commands and right-click menus.
Then drag buttons into place, fold them into sections and color each one.
In the $2 tdToolKit base package.
twodollartools.com/tool-shelf.html
The sails cut real moonlight on every frame. The light shafts are raymarched through the shadow map, with fog and a film print on top: 2.5 ms a frame at 1080p on a laptop GTX 1650 Ti. Unity 6 URP, code and a Windows build: github.com/matbcontrol/Nitrate #gamedev #techart #unity3d
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⚙️ Game Dev Hack: Skip complex foliage rigs! Paint Vertex Colors on your mesh (black=roots, white=tips) and multiply it by a scrolling sine wave in Shader Graph. Super cheap, instant wind sway! 🌿💨 #unitytips #techart #indiedev
"VFX dances on the fine line between art and tech, and learning all these moves is exactly what makes it so interesting."
Learn to orchestrate real-time magic with Senior VFX Artist Sjors de Laat. We start Oct 18!
Join here: www.vfxapprentice.com/courses/port...
#GameDevSky #RealTimeVFX #TechArt
Two of the 400 rooms from the house on Lagrange Bend - each with a ghost to interact w/ ghosts from other rooms (art updates each time)
Mint on OS for 0.04
#ArtWins
💗 🎨📸 👨💻🎶
Weight Manager: every per-point map on an Autodesk Maya selection in one list. Skin, deformers, blend shapes, nCloth.
Copy, edit and transfer them by closest point, across different topology. $2.
Falling forever in Unity 6 URP: one 48 m tile of cubes drawn as ~320 instanced copies, outlines from a distance field, after Arthur Brussee's SIGGRAPH 2020 talk on Manifold Garden.
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Dekorativer PCB-Kunst-Schluesselanhaenger. Goldenes Kupfer (ENIG) auf schwarzer Loets…
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