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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 02:37:10 EDT

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@stickaroundgame.bsky.socialSep 24, 2026, 3:01 PM

We turned a randomly generated stick into a gun.
It works.it shoots.
And now we have absolutely no idea how to balance it against a bow. 💀
How would you balance it?
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#gamedev #indiegame #stickaroundgame #proceduralgeneration #sticknation

@mrmastermindnl.bsky.socialSep 24, 2026, 12:55 PM

Been working on this for a while, but now it is taking good shape. Still a lot to be done, but getting there.

HeliTopo: a geography flying game for kids.

#gamedev #indiedev #UnrealEngine #UE5 #proceduralgeneration #madewithunreal #edtech #geography

@miklix.bsky.socialSep 22, 2026, 1:21 PM

The Hunt and Kill maze generation algorithm alternates between randomly carving paths and scanning the grid to hunt for the next unvisited cell to continue the maze.

www.miklix.com/mazes/maze-g...

#MazeGeneration #ProceduralGeneration #GameDev #Algorithms #HuntAndKill

Infographic showing Hunt Mode and Kill Mode of the Hunt and Kill maze generation algorithm with stick figures searching and carving paths.
@mynexustech.bsky.socialSep 20, 2026, 4:06 PM

How Minecraft Creates INFINITE Worlds! https://youtube.com/watch?v=RSY5i7VxE18 #minecraft #proceduralgeneration #gamingtechnology #perlinnoise #Shorts #Science

@archheather.bsky.socialSep 18, 2026, 8:34 PM

Added an LOD system to my Daggerfall-like RPG.

The mountains can now be better appetited.

#indiegame #indiedev #indiegamedev #proceduralgeneration #FollowFriday #rpg

desert with mountain in the distanceforest with mountain and plains in the distancebog with forested mountain in the distanceforested mountain terrain
@archheather.bsky.socialSep 18, 2026, 2:36 PM

Finished this iteration of the mountains.

I will do some improvements later on. Next I am going to go back to the inventory and work on that for a bit.

#indiegamedev #indiedev #indiegame #rpg #proceduralgeneration

mountains with a forest in the distancemountains with a forest in the distance and a desert peak of the mountain.mountains with a plains biome onmountains with a forest biome on. The player is looking at the mountains from within the forest
@fideldestro.bsky.socialSep 17, 2026, 8:29 PM

Another motion graphics piece inspired by Victor Vasarely's Cheyt-M (1970).
#AbstractArt #MotionGraphics #MathArt #ProceduralGeneration

@severalfighters.netSep 15, 2026, 2:47 PM

severalfighters.net/hierarchical...
An overdue continuation, going over the theory of the planet generation system we're exploring. Buckle in for graph theory (no/yes that type of graph), plate tectonics, and quantum chess.
#gamedev #proceduralgeneration #wavefunctioncollapse

@laserbreadgames.bsky.socialSep 15, 2026, 1:13 PM

How we generate the world in Bellfrost
#Bellfrost #CityBuilder #IndieGame #GameDev #ProceduralGeneration #indiedev

@mekdrop.bsky.socialSep 15, 2026, 1:16 AM

I got to the point where I was confusing myself with how some objects interacts together. So I added a debug mode: hover to see bare meshes, click to log coordinates & identify the object.

Not much gameplay yet, but thought to share.

#GameDev #DevLog #ProceduralGeneration

@miniforall.comSep 13, 2026, 1:24 PM

Wrote Procedural Barricade code.

You can read more on my patreon with a free account:
www.patreon.com/miniforall/p...

#cadquery #indiedev #wip #proceduralgeneration #cad #3d

@untrustedlife.bsky.socialSep 12, 2026, 8:47 PM

Released Version 0.3.4 of Pilgrimage!

https://untrustedlife.com/2026/09/12/pilgrimage-version-0-3-4-released/

#godot #godotengine #gamedev #indiedev #indiegames #simulationgames #proceduralgeneration #emergentgameplay #worldsimulation #godot #godotengine #Minecraft #DwarfFortress #pilgrimage…

@ryanmalm.bsky.socialSep 11, 2026, 8:23 PM

my planets are 128x128 tilemaps with worldwrap when navigating. feels big enough for now
#gamedev #indiedev #typescript #proceduralgeneration

@nomanswalk.bsky.socialSep 10, 2026, 11:00 PM

Walking across Snodl XIX (Barren) • Galaxy: Wayndohalou • Next planet vote in 3h31m • Today: 83,631u walked • 6 planets visited • 11 walkers • 78 commands

#NoMansSky #nms #DIYTech #BuildInPublic #ProceduralGeneration #chillstream #automation

@untrustedlife.bsky.socialSep 10, 2026, 9:51 PM

"When you're a worm, everything looks like a leviathan."
#godot #godotengine #gamedev #indiedev #indiegames #simulationgames #proceduralgeneration #emergentgameplay #worldbuilding #worldsimulation #godot #godotengine #Minecraft #DwarfFortress #pilgrimage

@hyphinett.bsky.socialSep 10, 2026, 1:34 AM

Furthest I've ever gotten with writing a terrain generator. So much I'd like to change or add but even the initial tools I've built are easy to lose track of time with.
#Procgen #ProceduralGeneration #Godot #Gamedev

Screenshot of procedural 3D terrain featuring big islands with beaches and cliffs and mountains in the center.Aerial screenshot of procedural 3D terrain featuring big islands with beaches and cliffs and mountains in the center.Screenshot of procedural 3D terrain featuring a cliffy coast with mountains in the background.Screenshot of procedural 3D terrain featuring big islands with beaches and cliffs and mountains in the center.
@hyphinett.bsky.socialSep 9, 2026, 9:35 PM

Let me just try a seed other than 0... #Procgen #ProceduralGeneration

@bouncegenart.bsky.socialSep 9, 2026, 10:34 AM

with vid www.youtube.com/watch?v=r4V2... #proceduralgeneration

@hyphinett.bsky.socialSep 8, 2026, 7:56 PM

Finally figured this out. Rounded texture atlas indexing supporting up to 256 different tiling textures per chunk >:3 #ProceduralGeneration #GodotEngine

@untrustedlife.bsky.socialSep 8, 2026, 7:47 PM

#godot #godotengine #gamedev #indiedev #indiegames #simulationgames #proceduralgeneration #emergentgameplay #worldbuilding #worldsimulation #godot #godotengine #Minecraft #DwarfFortress #pilgrimage

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