We turned a randomly generated stick into a gun.
It works.it shoots.
And now we have absolutely no idea how to balance it against a bow. 💀
How would you balance it?
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#gamedev #indiegame #stickaroundgame #proceduralgeneration #sticknation

We turned a randomly generated stick into a gun.
It works.it shoots.
And now we have absolutely no idea how to balance it against a bow. 💀
How would you balance it?
-
#gamedev #indiegame #stickaroundgame #proceduralgeneration #sticknation
Been working on this for a while, but now it is taking good shape. Still a lot to be done, but getting there.
HeliTopo: a geography flying game for kids.
#gamedev #indiedev #UnrealEngine #UE5 #proceduralgeneration #madewithunreal #edtech #geography
The Hunt and Kill maze generation algorithm alternates between randomly carving paths and scanning the grid to hunt for the next unvisited cell to continue the maze.
www.miklix.com/mazes/maze-g...
#MazeGeneration #ProceduralGeneration #GameDev #Algorithms #HuntAndKill
How Minecraft Creates INFINITE Worlds! https://youtube.com/watch?v=RSY5i7VxE18 #minecraft #proceduralgeneration #gamingtechnology #perlinnoise #Shorts #Science
Added an LOD system to my Daggerfall-like RPG.
The mountains can now be better appetited.
#indiegame #indiedev #indiegamedev #proceduralgeneration #FollowFriday #rpg
Finished this iteration of the mountains.
I will do some improvements later on. Next I am going to go back to the inventory and work on that for a bit.
#indiegamedev #indiedev #indiegame #rpg #proceduralgeneration
Another motion graphics piece inspired by Victor Vasarely's Cheyt-M (1970).
#AbstractArt #MotionGraphics #MathArt #ProceduralGeneration
severalfighters.net/hierarchical...
An overdue continuation, going over the theory of the planet generation system we're exploring. Buckle in for graph theory (no/yes that type of graph), plate tectonics, and quantum chess.
#gamedev #proceduralgeneration #wavefunctioncollapse
How we generate the world in Bellfrost
#Bellfrost #CityBuilder #IndieGame #GameDev #ProceduralGeneration #indiedev
I got to the point where I was confusing myself with how some objects interacts together. So I added a debug mode: hover to see bare meshes, click to log coordinates & identify the object.
Not much gameplay yet, but thought to share.
Wrote Procedural Barricade code.
You can read more on my patreon with a free account:
www.patreon.com/miniforall/p...
Released Version 0.3.4 of Pilgrimage!
https://untrustedlife.com/2026/09/12/pilgrimage-version-0-3-4-released/
#godot #godotengine #gamedev #indiedev #indiegames #simulationgames #proceduralgeneration #emergentgameplay #worldsimulation #godot #godotengine #Minecraft #DwarfFortress #pilgrimage…
my planets are 128x128 tilemaps with worldwrap when navigating. feels big enough for now
#gamedev #indiedev #typescript #proceduralgeneration
Walking across Snodl XIX (Barren) • Galaxy: Wayndohalou • Next planet vote in 3h31m • Today: 83,631u walked • 6 planets visited • 11 walkers • 78 commands
#NoMansSky #nms #DIYTech #BuildInPublic #ProceduralGeneration #chillstream #automation
"When you're a worm, everything looks like a leviathan."
#godot #godotengine #gamedev #indiedev #indiegames #simulationgames #proceduralgeneration #emergentgameplay #worldbuilding #worldsimulation #godot #godotengine #Minecraft #DwarfFortress #pilgrimage
Furthest I've ever gotten with writing a terrain generator. So much I'd like to change or add but even the initial tools I've built are easy to lose track of time with.
#Procgen #ProceduralGeneration #Godot #Gamedev
Let me just try a seed other than 0... #Procgen #ProceduralGeneration
Finally figured this out. Rounded texture atlas indexing supporting up to 256 different tiling textures per chunk >:3 #ProceduralGeneration #GodotEngine