Day-128 Project: Learning-Vulkan
i `think` i have a good general understanding of vulkan now,
but, i didnt have much time today, so not much was done

Day-128 Project: Learning-Vulkan
i `think` i have a good general understanding of vulkan now,
but, i didnt have much time today, so not much was done
Day-127 Project: Learning-Vulkan
after trying to understand vulkan with vk-bootstrap, i think ill just go raw(+VMA)
so time to reread the VulkanTutorial, and maybe rewatch a video or 2 more.
Day-126 Project: Learning-Vulkan
im pretty sure im a bit burnt out from Zult
so i decided to learn vulkan, ive used openGL before, but so far, this has not helped at all,
so far, i got something that doesnt crash...
thats all...
Day-125 Project: Zult
got default values in structs working
Day-124 Project: Zult
implemented ValueSymbols,
they are stored in std::vector and are prefix evaluated,
1+2*3-4 = +1*23-4
also made an evaluator for const integer expressions for things like array access.
Day-123 Project: Zult
Enums should be working to the minimum extent
Structs are underway
Types are begining to be analyzed as well
SDL open source games I built using vlang programming language
github.com/codecaine-zz...
github.com/codecaine-zz...
#games #nes #playstation #xbox #gamers #opensource #github #free #vlang #lowlevel #programming #programmer #oldschool #remastered
Day-122 Project: Zult
redid the entire semantic analyzer from scratch,
it does mostly the same things as before so far,
the way data is structured/name is completely different,
ValueSymbol & TypeSymbol should solve many of my future problems
I'm building a code generator for C (written in C) based on some template file to finally fix the problem of generics in C once and for all.
I will update you once it's finished, I am really busy right now, but it's looking really good.
Day-121
Project: Zult
well, i planned the language, not the code, and what did i find out?
i should plan both...
so most of today was mostly reviewing the rest of the code, and planning the analyzer...
Day-120
Project: Zult
enums are starting to come together,
i need to figure out how to make both strings and EnumIDs into 1 type, which has been a big problem,
the solutions simple, but ive just been stubborn for no reason.
Knee pad close up of United States Navy F-16C VFC-13 "Fighting Saints" in the R-2508 Sidewinder Low Level Complex, May, 2026 #f16 #F16C #VFC13 #R2508 #fightingSaints #nikon #AvGeek #aviationphotography #photography #Sidewinder #cvvhrn #lowlevel #afterburner
Day-119
Project: Zult
tried to figure out how to handle namespace evaluation,
either im being really lazy, or my brains just not working
Day-118
Project: Zult
fixed a bug that was crashing the compiler in some cases
USAF F-16C 64th Aggressor Squadron "Gomers", Nellis AFB running the R-2508 Sidewinder Low Level Complex, June 2025 #F16C #USAF #aggressor #Sidewinder #NellisAFB #milair #aviationphotography #planespotting #AvGeek #spotter #photography #Nikon #aircraft #nikonphotography #R2508 #lowlevel #lowleveljets
United States Navy F-16C VFC-13 "Fighting Saints" in the R-2508 Sidewinder Low Level Complex, May, 2026 #f16 #F16C #VFC13 #R2508 #fightingSaints #nikon #AvGeek #aviationphotography #photography #Sidewinder #cvvhrn #lowlevel #afterburner
Day-117
Project: Zult
namespaces, usings, enums, structs, functions, and variables,
basically all the things in a global space( including in namespaces)
are now parsed for use elsewhere, and also check for any duplicate names, like using `foo` twice
Day-116
Project: Zult
attempted to get namespaces working and...
failed
Day-115
Project: Zult
and turns out, to get using working, i need even more, also, im doing namespaces completely wrong, so i also need to figure that out