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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 19:07:23 EDT

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@alphonsusdev.bsky.socialSep 21, 2026, 4:18 AM

Overall pretty happy with how my #GBJAM14 entry turned out.

I will be submitting in a while, but here's a look back at the first mockup I drafted on the first hour of the jam vs. the final output!

#PixelArt #GameDev #Love2D

@alphonsusdev.bsky.socialSep 21, 2026, 1:32 AM

But first, a bonus level. Because why not?

#GBJAM #PixelArt #GameDev #Love2D

@verysoftwares.itch.ioSep 19, 2026, 8:27 AM

preview of first encounter in Butterfly.exe #love2d #gamedev

@hindbodes.bsky.socialSep 19, 2026, 5:46 AM

Something from 2023. #Love2D

@alphonsusdev.bsky.socialSep 18, 2026, 2:46 PM

Heads up — Archers!

Today I tried to solve the issue of not having much going on below the railway track by adding a new enemy type.

3 days left for #GBJAM14!

#Love2D #PixelArt #GameDev #GBJAM

@pinguimcartola.bsky.socialSep 17, 2026, 7:39 PM

Mais um vídeo! 🐧

Dessa vez mostrando como utilizar editores de mapa externos (mais especificamente o ldtk.io) nos seus jogos com a LÖVE2D.

youtu.be/RH6diVFkB0E

#gamedev #indiedev #love2d #ldtk

@alphonsusdev.bsky.socialSep 17, 2026, 3:30 PM

#GBJAM #PixelArt #GameDev #Love2D

@alphonsusdev.bsky.socialSep 17, 2026, 1:50 AM

It's Day 5.5 of #GBJAM14!

Get in loser, we're going shopping.

#GameDev #Love2D #PixelArt

@alphonsusdev.bsky.socialSep 16, 2026, 5:13 AM

And we are halfway through #GBJAM14!

Didn't get much done yesterday, but good news is we got a player prospector (or cowboy?) sprite goin, some bat enemies, and variable jump for tighter platforming controls.

LFG!

#GameDev #PixelArt #Love2D

@alexjgriffith.itch.ioSep 16, 2026, 12:58 AM

Rather than working on an actual project this evening I wrote a little snippet to fire an event every fixed period.

paste.alexjgriffith.com/every.fnl.html

#gamedev #fennel #love2d

@zomebody.bsky.socialSep 15, 2026, 11:48 PM

Did some more work on the 3d renderer this past week. Added decals & fog with a gradient!

#love2d #gamedev

@tossed-salads.bsky.socialSep 14, 2026, 5:47 PM

Save your alien friends from Area 51 and those horrible humans
Will add more enemy types, powerups/collectibles, and difficulty spikes
Hopefully will be available to play on itch in a few weeks.

#indiegame #puzzlegame #love2d #pixelart #strategy #indiegamedev #gamedev

@alphonsusdev.bsky.socialSep 14, 2026, 2:37 AM

Following my own advice of working horizontally instead of vertically, so today I'm making the level complete screen before proceeding with more game loop improvements.

Day 3 of #GBJAM14 is underway!

#Love2D #PixelArt #GameDev

@alexjgriffith.itch.ioSep 13, 2026, 11:30 PM

Another small update to my LoveJS Player

It will now scale the canvas in cases where the screen is too small. So games you build with the tool will now display well on mobile.

alexjgriffith.itch.io/lovejs-player

#love2d #gamedev #itchio

@alphonsusdev.bsky.socialSep 13, 2026, 2:41 AM

#GBJAM14 Day 2!

Finally got a little cart goin. 🛒

Oh, and it jumps too! 😎

#Love2D #PixelArt #GBJAM

@alphonsusdev.bsky.socialSep 12, 2026, 3:41 PM

First 24 hours of #GBJAM 14 done!

Came up with some sprites for blocks, spikes and coins. Might have procrastinated a bit on the tile variations though that I forgot about the player sprite. 😅

Tomorrow we figure out if the game loop even works at all!

#Love2D #PixelArt

@alphonsusdev.bsky.socialSep 11, 2026, 4:12 PM

CHOO CHOO MOTHERFUCKA

Minecart thing now working. Now what?

Guess I'll figure it out tomorrow, after I get some sleep.

#GBJAM #Love2D

@alphonsusdev.bsky.socialSep 11, 2026, 2:53 PM

We got minecart track generation and some README going. Onwards and upwards #GBJAM #Love2D

@kumagabe.bsky.socialSep 10, 2026, 7:30 PM

Been testing out the new cutscene system.
#gamedev #indiegamedev #retrogame #pixelart #love2d #lua

@muhammadalmunajed.bsky.socialSep 10, 2026, 5:02 PM

The Non-US software ecosystem ( #Blender, #Godot, #Love2d, etc) feels like a socialist utopia!

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