Attempting a little clean-up in my state-machine logic. My way of doing reaction time for NPC state transitions was incredibly messy so trying to just handle it with a function in the state class itself instead of the spaghetti code I was starting to dive into 🤪
ISEKAI TIER1 Ranking (g=125940) #1 Water E1832 W0.61(0.58/0.65) #2 Wind E1821 W0.61(0.67/0.56) #3 Fire E1773 W0.56(0.62/0.51) #4 Light E1733 W0.51(0.59/0.42) #5 Earth E1646 W0.38(0.39/0.38) #6 Dark E1579 W0.32(0.40/0.24) #GameAI #RL
