It's that time again, I posted a little weekly dev update for Collectors Game Project~
Tumblr - collectorsgameproject.tumblr.com
Ko-Fi - ko-fi.com/pandabearsarah

It's that time again, I posted a little weekly dev update for Collectors Game Project~
Tumblr - collectorsgameproject.tumblr.com
Ko-Fi - ko-fi.com/pandabearsarah
We have an upcoming fix for rain leaking through cave ceilings and rocky overhangs! Though this update will fix the visual effect for now, we will resolve the “Wet” status effect in the future.
Watch the full Dev Blog to learn more: pathoftitans.com/blog/dev-blo...
It's been just over a month since the latest Dev Blog, let's review our notes 📝
🔪 Toggle Killer types to fit your gaming preferences
☑️ Objectives have been adjusted to feel more intuitive
✨ Render revamp is taking place to convert to URP.
New mechanic added to our game!! This is a rough demo of how picking up and using weapons works in our game! Thanks for watching :)
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Linktree
---> linktr.ee/BerryNiceGames
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#gamedev #gamedevelopment #3dmodel #indiedev #devblog #unity #unitygame
We're getting closer to releasing our Biome Reverb update to make Dino and environmental audio more immersive. Check out these previews of some big Broadcast calls in a few of our map's biomes!
Watch the full Dev Blog to learn more: pathoftitans.com/blog/dev-blo...
To help our Aquatics, we’ve begun implementing optional camera adjustment settings. These will help with clipping inside the creature, and visibility when eating, interacting, and attacking.
Watch the full Dev Blog to learn more: pathoftitans.com/blog/dev-blo...
Here another preview of one of the areas of my game. This time around it is the water facility. In this area the player need to turn the valve to control the pressure before goes too high. #
Gamedev #IndieGame #HorrorGame #Unity3D #Blender3D #madewithunity #devblog
Weeks 300 and 301 of our Dev Blog are live!
A 2-week vlog where we get ready for the launch of our hobby shop! From cleaning and prepping to hiring new staff. It's a very busy time as we open the doors to the public!
After our recent dinosaur balance, we’re monitoring performance and community feedback. Future balance changes will be smaller, making their impact easier to measure and adjust.
Watch the full Dev Blog to learn more: pathoftitans.com/blog/dev-blo...
Are you using Claude Code in the terminal? This trick can help you keep track of usage without having to use the /usage command.
gbti.network/articles/how... #devblog #ai #claudecode #claude #gbti #claudetips
Hello!
Here is the August 2026 devblog for MMVS!
www.bleuraven.fr/mmvs/devblog...
Comments and reactions are welcome. :3
#indiedev #gamedev #devblog #UnrealEngine #SizeFurry #macrofurry
Dino AI work continues with evasion and complex combat behaviour. Right now, we're focusing on building a library of AI behaviors that allow AI to act the same way as players.
Watch the full Dev Blog here: pathoftitans.com/blog/dev-blo...