Ispettore is a new Chrome extension for debugging WebGL and WebGPU sites. Renderdoc-style pipeline view and frame bar, Spector.js capture mode, and draw calls filter by object or material when it detects a three.js scene. #webgl #webgpu

Everything in this video is rendered in real time, by an engine that runs in your web browser. Meet Æther. Coming soon to stowaway.live 🌍
#windowseat #3d #space #aviation #webgpu #earth
New game, made in #BLIT386! Lasermania (port from Atari 8bit, L.K. Avalon 1990, public domain), ported by Michal Hotovec: demo.michalhotovec.com/lasermania/ #gamedev #WebGPU
🚨 Shaders apre il codice dei suoi effetti WebGPU: come usarli in React, Vue o in una pagina HTML qualsiasi, con editor gratuito e integrazione con l'AI 👇
gomoot.com/shaders-oltr...
Progress on the little islands. #webgpu #tinyhelix
This was done entirely in fragment shader.
Only reason to use vertex shader was to overlay only triangle over the screen, and it's the whole canvas where we render the scene that you see in the video.
New project: Fidelity test suite for @gkjohnson.bsky.social's three-gpu-pathtracer vs @blender.org . Compares both the legacy #WebGL and new #WebGPU renderers.
Many bunnies. But still no game :) demos.blit386.dev/bunnymark
You can also try the software-rendered version, which has no #WebGPU bunny limit: demos.blit386.dev/bunnymark?em...
#ScreenshotSaturday
ブラウザ上でローカルAIを動かしたい人に質問です!🤖 Hugging Faceが、200以上のWebGPUカーネル(@huggingface/kernels)を公開しましたね。ブラウザでのAI実行やローカルAIの活用について、皆さんはどう動かしたいですか?💻 「こんな用途で試してみたい」「ブラウザ動作に期待すること」など、気軽に一言だけ教えてください👇 #WebGPU
Monitoring job sites in 3D usually means clunky software and heavy point clouds.
We captured a construction site in Brno with MapTiler #GeoSplats to show how teams can stream photorealistic site progress in a browser without lag.
Link in first reply ⤵️