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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 19:58:26 EDT

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@pitcrewgg.bsky.socialOct 6, 2026, 12:39 PM

www.nvidia.com/en-us/geforc...

#GeForceNOW #GFN #BattleNet #EA #ElectronicArts #EGS #EpicGames #GOG #Steam #Ubisoft #UbisoftConnect #Linux #LinuxGaming #PCGaming #CUDA #GeForce #NVIDIA #RTXOn #Vulkan

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@tarnkappe.bsky.socialOct 6, 2026, 11:07 AM

📬 Super Mario Bros. Wonder: Mario landet auf dem PC – ganz ohne Emulator

#Gaming #Szene #Emulation #Modding #Nintendo #NintendoSwitch #PCPort #PCPortierung #SuperMarioBrosWonder #Switch2 #Vulkan #windows

E@eurekakreuzwort.mastodon.online.ap.brid.gyOct 6, 2026, 5:01 AM

Der Ausbruch des Vulkans Krakatau am 27.08.1883 verursachte den lautesten Knall, den der Mensch je gehört hat. Der anschließende #Tsunami hatte eine Höhe von 40 m.
Der #Vulkan Anak Krakatau (Kind des Krakatau) wächst heute an selber Stelle.

https://de.m.wikipedia.org/wiki/Krakatau

Das Bild zeigt eine vulkanische Eruption, bei der Rauch und Asche in die Luft aufsteigen. Im Vordergrund ist das Wasser eines Meeres zu sehen, während im Hintergrund eine erhabene Landmasse sichtbar ist.
@jarllarsson.bsky.socialOct 5, 2026, 3:06 PM

Finally have shadow casting from non-raymarched geometry as well! The shadowmaps are merged into one before any sampling.
Meshes are placeholder, see alt.
#vulkan #gamedev #indiev

A giant t-rex is visible in the fog. Crepuscular rays highligt the new shadow casting functionality.

Swordsman character: "Low Poly, Pixel art character" (https://sketchfab.com/3d-models/low-poly-pixel-art-character-cacdea1f584c49a5b3c7229502cd5710) by iTalbone (https://sketchfab.com/iTalbone) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)

T-rex: This work is based on "Rampaging T- Rex | Dinosaur | Animated" (https://sketchfab.com/3d-models/rampaging-t-rex-dinosaur-animated-59ccd92f29844fb5a63e2298cd0b88ee) by Damn_Daniel (https://sketchfab.com/rajput.1561) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)Small character with shadows cast on the terrain from meshes as well as other terrain.

Swordsman character: "Low Poly, Pixel art character" (https://sketchfab.com/3d-models/low-poly-pixel-art-character-cacdea1f584c49a5b3c7229502cd5710) by iTalbone (https://sketchfab.com/iTalbone) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)

T-rex: This work is based on "Rampaging T- Rex | Dinosaur | Animated" (https://sketchfab.com/3d-models/rampaging-t-rex-dinosaur-animated-59ccd92f29844fb5a63e2298cd0b88ee) by Damn_Daniel (https://sketchfab.com/rajput.1561) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
@runeberg.socialOct 5, 2026, 12:37 AM

Got OpenXR running on Apple Vision Pro with vision-openxr, my experimental runtime. Godot uses Metal, my C++ xrlib demo uses Vulkan via MoltenVK and shares OpenXR code with Meta Quest.

github.com/1runeberg/xr...
#OpenXR #visionOS #Vulkan

@techscope365.bsky.socialOct 2, 2026, 2:24 PM

📝 「オープンソース化」がゲーム業界を揺さぶる——NVIDIAのDLSS 5をVulkanで再実装した「OpenDLSS-NR」が示す、プロプライエタリ技術の終焉

NVIDIAの独占的アップスケーリング技術「DLSS 5」がオープンソース化され、Vulkanで完全に再実装された。ビット単位での完全一致を実現した「OpenDLSS-NR」は、ゲーム開発の民主化を加速させる。

🔗 https://techscope365.com/2995/

#DLSS5 #OpenDLSSNR #Vulkan #AI #テクノロジー

@pitcrewgg.bsky.socialOct 2, 2026, 7:32 AM

store.steampowered.com/news/app/351...

#OCCT #OpenCL #Linux #LinuxGaming #PCGaming #AMD #Intel #Mesa #Radeon #Vulkan #CUDA #GeForce #NVIDIA #RTXOn #Vulkan

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@lostjared.bsky.socialOct 2, 2026, 4:46 AM

Liquid Dream Eye. #deepdream #acmx #vulkan #c++ #videoart #eyes

@harushark3.bsky.socialOct 2, 2026, 1:40 AM

[JP] ローカルLLMサーバー「Janus」登場!Goバイナリで簡単に利用可能
[EN] Meet Janus: The Local LLM Server Now Available as a Go Binary!

https://ai-minor.com/blog/en/2026-10-02-1790898929857-show_hn__janus___go_binary_that_runs_gguf_models_v

#LLM #OpenAI互換 #Vulkan #AI #Tech

@rosseaux.bsky.socialOct 1, 2026, 5:48 PM

SEEDS - Echoes Beneath the Sands is now on Steam and you can wishlist it!🌱

Terraform a barren planet back to life. Powered by PasVulkan, my own #Vulkan engine written in #ObjectPascal . Over 2 million lines of code in total.

store.steampowered.com/app/5186640/...

#gamedev #indiedev

@harushark3.bsky.socialOct 1, 2026, 10:16 AM

[JP] OpenDLSS: NVIDIAのDLSS 5をVulkanで再実装した新技術
[EN] OpenDLSS: A New Tech Reimplementing NVIDIA\''''s DLSS 5 with Vulkan

https://ai-minor.com/blog/en/2026-10-01-1790845412943-opendlss__a_vulkan_reimplementation_of_nvidia_s_dl

#OpenDLSS #Vulkan #DLSS5 #AI #Tech

@fronkongames.bsky.socialOct 1, 2026, 10:10 AM

A Vulkan reimplementation of Nvidia's DLSS 5 Neural Rendering Network

#gamedev #gamedevelopment #indiedev #DLSS5 #Nvidia #Vulkan

@gabrielsassone.bsky.socialSep 30, 2026, 6:15 PM

I ported @sebaaltonen.bsky.social Perftest to Vulkan(surprise!) and added few tests. I am searching some perf numbers for my next rendering API (called Idra) to go fully bindless. Compliles slang/dxc/glslang . Hope it helps someone as Perftest helped me!
#rendering #vulkan github.com/JorenJoestar...

@ferramentaslinux.bsky.socialSep 30, 2026, 3:13 PM

O Mesa Shiva chegou! Nova camada para drivers Vulkan promete acabar com a fragmentação e facilitar a vida dos devs. Inspirado no Gallium3D, o projeto já tem planos para Nouveau e Panfrost. Entenda. -> tinyurl.com/ynr83u82 #Linux #Vulkan #Mesa #OpenSource

@kaisellex.bsky.socialSep 30, 2026, 5:57 AM

#demoness #succubus #OC #originalcharacter #halo #volcanoes #vulkan #magma #prehistoricearth #archaea #digitalart #art #демонесса #демоница #суккуб #нимб #вулкан #магма #доисторическаяземля #архей #цифровойарт #арт

@singulism.bsky.socialSep 29, 2026, 8:17 PM

Mesa Starts Shiva Common Vulkan Framework, Targets Results in Two Years

#Mesa #Vulkan #OpenSource

https://singulism.com/en/2026-09-29-mesa-shiva-vulkan-framework/

@collabora.comSep 29, 2026, 7:15 PM

"Shiva" Being Developed For Mesa Vulkan Drivers, Akin To Gallium3D

www.phoronix.com/news/Mesa-Sh...

#Mesa #Vulkan #XDC2026

@vulkan.orgSep 29, 2026, 2:08 PM

New Sample - Shader Quad Control

Shader Quad Control. See how VK_KHR_shader_quad_control lets fragment shaders share values across 2x2 quads for more stable derivatives and texture LOD.

Check it out: docs.vulkan.org/samples/late...
#Vulkan #GraphicsProgramming #GPU #Shaders

@gamingonlinux.comSep 29, 2026, 12:16 PM

D7VK version 2.3 released and mature enough to now be in maintenance mode
#Proton #Wine #OpenSource #Vulkan #RetroGaming #D7VK

@jarllarsson.bsky.socialSep 29, 2026, 7:07 AM

And one more showcase: here of how everything looks on a bigger planet. Painting some clouds in-game, looking at them from above in the editor, and then walking around a bit in the player constructed landscape.
#gamedev #indiedev #vulkan

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