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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 19:58:26 EDT

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@elenaimagineer.bsky.socialOct 5, 2026, 11:00 AM

#Unitytips del día ⇩⇩⇩

Gira el player hacia el cursor del ratón -> Usamos raycast desde la cámara para la posición del ratón y Quaternion.LookRotation para calcular la rotación del personaje hacia ese punto. Probadlo👀

#gamedev #indiedev

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@zerinlabs.bsky.socialOct 4, 2026, 10:22 PM

⚙️ Game Dev Hack: Need cheap stylized water? Pass a scrolling noise texture into your mesh's Vertex Position in Unity Shader Graph. You get instant wavy movement without expensive physics or complex rigs! 🌊✨ #unitytips #techart #indiedev

@yecats131.bsky.socialOct 3, 2026, 4:00 PM

If your game uses the mouse to look, you may to lock and hide the cursor. Here's how to do it in Unity.

#gamedev #indiegamedev #madewithunity #unitytips

@zerinlabs.bsky.socialOct 2, 2026, 10:42 PM

⚙️ Game Dev Hack: Bake Ambient Occlusion into Vertex Colors! 🎨 In Unity Shader Graph, just multiply the Vertex Color node by your Albedo. Instant depth for low-poly assets with ZERO texture memory cost! ⚡ #unitytips #techart #indiedev

@zerinlabs.bsky.socialOct 1, 2026, 11:19 PM

⚙️ Game Dev Hack: Need cheap wind for foliage? Skip the bones! In Unity Shader Graph, pass Time through a Sine node, multiply by a small vector, and add it to your Vertex Position. Instant, zero-rigging wind! 🌿🌬️ #unitytips #techart #indiedev

@zerinlabs.bsky.socialSep 30, 2026, 10:51 PM

⚙️ Game Dev Hack: Skip complex rigs for foliage! Paint top vertices with red vertex color in Blender. In Unity's Shader Graph, multiply a sine wave by the red channel for instant, cheap wind sway. 🍃🌬️ #TechArt #UnityTips #IndieDev

@elenaimagineer.bsky.socialSep 30, 2026, 8:48 AM

#unitytips #gamedev

En C# (y por tanto en Unity) la diferencia entre tipos por valor y tipos por referencia es fundamental para entender qué ocurre cuando asignas una variable a otra🔥

@zerinlabs.bsky.socialSep 30, 2026, 12:41 AM

💡 Tip of the Day: Need cheap foliage wind? Skip rigs! Paint leaf tips with Red Vertex Colors in Blender. In Unity Shader Graph, multiply a Sine wave (Time node) by the Red Vertex channel and add it to the Position node. 🍃💨 #techart #unitytips

@vehiclephysics.bsky.socialSep 29, 2026, 1:47 PM

#UnityTips These are the physics settings I use in Unity to achieve the most realistic physics simulation possible with GameObjects.

Contact Pairs Mode is optional, but it allows contacts with kinematic bodies to be detected in the same way as with non-kinematic bodies.

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@zerinlabs.bsky.socialSep 29, 2026, 12:01 AM

⚙️ Game Dev Hack: Need cheap foliage wind? Paint the tips of your 3D grass with Red Vertex Colors. In Unity Shader Graph, multiply your wind sway math by the Red Vertex channel. Roots stay anchored, tips sway! 🍃✨ #unitytips #techart

@yecats131.bsky.socialSep 28, 2026, 2:20 PM

A lot of people, including myself, first learn how to use Lerp incorrectly. Here's how to actually program it correctly.

#gamedev #indiedev #madewithunity #unitytips

@zerinlabs.bsky.socialSep 28, 2026, 1:31 AM

⚙️ Game Dev Hack: Save VRAM on low-poly props! Skip unique textures & paint Vertex Colors in Blender. In Unity Shader Graph, just plug the Vertex Color node into Base Color. Fast, cheap, and beautiful! 🎨 #unitytips #techart #indiedev

@zerinlabs.bsky.socialSep 26, 2026, 11:57 PM

⚙️ Game Dev Hack: Use Vertex Colors to mask wind sway in foliage shaders! Paint roots black & tips white. Multiply wind offset by the vertex color so only leaves move. Saves a texture mask & boosts performance! 🌿 #UnityTips #TechArt

@unitycoder.comSep 26, 2026, 8:10 PM

Look-at rotation:
While using the Rotate tool, hold Shift and Control (Command on Mac) to rotate the GameObject (forward, blue axis) towards a point on the surface of any Collider. #UnityTips

@zerinlabs.bsky.socialSep 25, 2026, 11:55 PM

⚙️ Game Dev Hack: Save VRAM by channel packing textures! Map Metallic to the Red channel, AO to Green, and Smoothness to Alpha. Unity's URP Lit shader reads this natively as a "Mask Map". 🎨✨ #unitytips #techart #indiedev

@zerinlabs.bsky.socialSep 24, 2026, 11:59 PM

⚙️ Game Dev Hack: Save memory on low-poly props! Bake Ambient Occlusion into Vertex Colors in Blender. In Unity Shader Graph, multiply Base Color by the Vertex Color node for cheap AO with zero extra textures. 🎨 #techart #unitytips

@zerinlabs.bsky.socialSep 23, 2026, 11:05 PM

💡 Tip of the Day: Need cheap stylized wind? Skip physics, use Shader Graph! Add a Sine wave to the vertex position driven by Time & World Position. Multiply by a vertex color mask to keep the roots still! 🍃 #unitytips #techart #indiedev

@elenaimagineer.bsky.socialSep 23, 2026, 9:03 AM

#unitytips

Tip sencillito:
Pasar strings a Animator genera basura.
Cachea el ID con Animator.StringToHash :)

#gamedev #indiedev

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@zerinlabs.bsky.socialSep 23, 2026, 12:28 AM

⚙️ Game Dev Hack: Animate foliage with Vertex Colors! Paint leaf tips red in Blender, then use the Vertex Color node in Unity Shader Graph as a mask for your sway effect. No rigs needed & highly optimized! 🌿💨 #UnityTips #TechArt

@zerinlabs.bsky.socialSep 21, 2026, 10:09 PM

⚙️ Game Dev Hack: Want fluffy stylized trees? Transfer vertex normals from a sphere onto your leaf meshes in Blender! In Unity, lighting will wrap smoothly around the canopy instead of looking patchy. 🌳✨ #techart #unitytips #indiedev

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