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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 08:00:47 EDT

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@10258678.bsky.socialOct 15, 2026, 6:55 AM

This shader again — Damask satin with subtle patterned effect
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat
Link in the replies👇

@sirgeo3d.bsky.socialOct 15, 2026, 3:30 AM

🛠️ Build a modular player customization system in #UE5!
Taught step-by-step by an Unreal Authorized Instructor.

✅ Modular Mesh Swapping
✅ Masked Dynamic Materials
✅ Level Persistence Via Game Instance

Watch: www.youtube.com/watch?v=OiWM...

#GameDev #UnrealEngine5 #TechArt #IndieDev

@10258678.bsky.socialOct 15, 2026, 3:07 AM

These are various material effects rendered with this Uber-PBR shader in Unity. Under URP, all materials can be rendered in a single batch.

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat

@zerinlabs.bsky.socialOct 15, 2026, 12:11 AM

💡 Tip of the Day: Don't bake lighting into every prop! Use Unity Light Probes for small/dynamic objects. They sample baked GI cheaply without eating up precious lightmap texture space. A massive memory saver! 💡✨ #unitytips #techart #indiedev

@lee-bots.bsky.socialOct 14, 2026, 7:02 PM

Sargon, #20262028

Sargon, was built from treasures found on a Washington State adventure! It features computer audio ports for a head, a Washington rock body, fork terminal hands, and LEGO feet.

#WoodlandWanderer #TechArt #NatureRobot #WoodMasked #ComputerArt

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@mandasartur.bsky.socialOct 14, 2026, 3:00 PM

░▒▓ HRZN - the game ▓▒░
Testing a layered concrete material on the blockout walls. Dirt and wear layers blend by height instead of a flat mask.
Still tuning it, but it already breaks up the boxes a lot.
#UE5 #GameDev #TechArt #UnrealEngine

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@twodollartools.bsky.socialOct 14, 2026, 2:44 PM

Make your Autodesk Maya tool box your own.

Pick an accent and every tool takes it. Change a tool's own colors, the font and the corners, then save it as your theme.

The Theme Editor comes in the $2 tdToolKit base package.
twodollartools.com/tool-theme-editor.html

#AutodeskMaya #techart

@gedespi.bsky.socialOct 14, 2026, 1:44 PM

GeDesPi The AI Artist
https://cstu.io/631cad
#gedespi7 #AIart #ArtificialIntelligenceArt
#WallArt #TechArt #FutureArt
#DigitalArt #AIcreative
#SmartArt #InnovationArt #ArtTech

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@rrosenritter.bsky.socialOct 14, 2026, 12:11 PM

On Sunday I asked what to call this. It's REMNANT now, and it has 0 triangles: the skybox shader draws it in real time as a 2D signed distance field. Unity 6 URP. How it works 1/6

Would you have built it as a mesh, or in the sky?

#gamedev #unity3d #techart #indiedev #rtvfx

@gedespi.bsky.socialOct 14, 2026, 9:39 AM

GeDesPi The AI Artist
https://cstu.io/631cad
#gedespi7 #AIart #ArtificialIntelligenceArt
#WallArt #TechArt #FutureArt
#DigitalArt #AIcreative
#SmartArt #InnovationArt #ArtTech

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@10258678.bsky.socialOct 14, 2026, 4:13 AM

An uber-PBR shader developed earlier for Unity (biRP/URP). Specially optimized for mobile devices — it allows different material effects to be displayed on the same mesh through a single parameter map.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat
Link in the replies👇

@adaptiveanimate.bsky.socialOct 14, 2026, 2:12 AM

Devlog day one. Character can track a moving target with its head and body, and can walk, sort of.
#gamedev #indiedev #techart #proceduralanimation

@rrosenritter.bsky.socialOct 14, 2026, 1:51 AM

Hi #PortfolioDay! I'm Aleksandr, a Unity developer and tech artist from Tbilisi. I build real-time lighting, fog and shaders that run well on weak GPUs. Open for freelance work.

#techart #gamedev #unity3d #indiedev

NITRATE, Unity 6 URP: a black windmill silhouette against a bright moon. Real-time light shafts are cut by the turning sails, and a figure with a lantern stands in the fog.InfiniteGarden, Unity 6 URP: an endless pastel world of floating stairs and beams seen while falling, with outlines drawn from a distance field, after Manifold Garden.Watcher, a teaser from my next project: a dark creature with long thin limbs around a glowing eye, in front of a green moon with swirling purple clouds.NITRATE breakdown in six layers: grey procedural geometry, black silhouettes with fog and sky, moon light shafts raymarched through the shadow map, depth blur, bloom, and the final film look.
@zerinlabs.bsky.socialOct 13, 2026, 10:02 PM

💡 Tip of the Day: Save memory with a master color palette! 🎨 UV unwrap low-poly models into scaled-down dots and place them on a single 256x1px gradient texture. Perfect for flat-shaded indie games! 📦✨ #TechArt #UnityTips #IndieDev

@gedespi.bsky.socialOct 13, 2026, 1:44 PM

GeDesPi The AI Artist
https://cstu.io/26c1be
#gedespi7 #AIart #ArtificialIntelligenceArt
#WallArt #TechArt #FutureArt
#DigitalArt #AIcreative
#SmartArt #InnovationArt #ArtTech

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@gedespi.bsky.socialOct 13, 2026, 9:39 AM

GeDesPi The AI Artist
https://cstu.io/26c1be
#gedespi7 #AIart #ArtificialIntelligenceArt
#WallArt #TechArt #FutureArt
#DigitalArt #AIcreative
#SmartArt #InnovationArt #ArtTech

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@10258678.bsky.socialOct 13, 2026, 1:31 AM

Working with AI -- Vol.38
I asked Gemini to create a preset parameter manager for this low-cost 3D explosion effect, helping users understand the functions of various parameters in this effect. It completed it both quickly and well.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

@zerinlabs.bsky.socialOct 12, 2026, 10:39 PM

⚙️ Game Dev Hack: Save texture memory on foliage! Don't use weight maps for wind. Paint roots black & tips white using Vertex Colors in Blender. In Unity Shader Graph, multiply your wind sway by the Vertex Color node. 🍃 #unitytips #techart

@deusrobotica.bsky.socialOct 12, 2026, 7:25 PM

Finally blocking out the #HardSurface shapes for Nene of classic 80s #Anime #BubblegumCrisis all done in #Blender3D. Trying to Incorporate more curves to the limb shapes for a nicer silhouette while tackling all the different versions of her hardsuit.

#3dart #WIP #GameDev #FanArt #TechArt

@keasart.bsky.socialOct 12, 2026, 4:53 PM

COGS!⚙️COGS!⚙️ COGS!⚙️

You can spawn them in and you can drag them around, they interlock with the power of math. Check a look!
more deets + more complex puzzle in the artstation post below!

#UE5 #gamedev #techart #realtimeVFX #VFX #indiedev #UnrealEngine