This shader again — Damask satin with subtle patterned effect
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat
Link in the replies👇

🛠️ Build a modular player customization system in #UE5!
Taught step-by-step by an Unreal Authorized Instructor.
✅ Modular Mesh Swapping
✅ Masked Dynamic Materials
✅ Level Persistence Via Game Instance
💡 Tip of the Day: Don't bake lighting into every prop! Use Unity Light Probes for small/dynamic objects. They sample baked GI cheaply without eating up precious lightmap texture space. A massive memory saver! 💡✨ #unitytips #techart #indiedev
Sargon, #20262028
Sargon, was built from treasures found on a Washington State adventure! It features computer audio ports for a head, a Washington rock body, fork terminal hands, and LEGO feet.
#WoodlandWanderer #TechArt #NatureRobot #WoodMasked #ComputerArt
░▒▓ HRZN - the game ▓▒░
Testing a layered concrete material on the blockout walls. Dirt and wear layers blend by height instead of a flat mask.
Still tuning it, but it already breaks up the boxes a lot.
#UE5 #GameDev #TechArt #UnrealEngine
Make your Autodesk Maya tool box your own.
Pick an accent and every tool takes it. Change a tool's own colors, the font and the corners, then save it as your theme.
The Theme Editor comes in the $2 tdToolKit base package.
twodollartools.com/tool-theme-editor.html
Devlog day one. Character can track a moving target with its head and body, and can walk, sort of.
#gamedev #indiedev #techart #proceduralanimation
Hi #PortfolioDay! I'm Aleksandr, a Unity developer and tech artist from Tbilisi. I build real-time lighting, fog and shaders that run well on weak GPUs. Open for freelance work.
💡 Tip of the Day: Save memory with a master color palette! 🎨 UV unwrap low-poly models into scaled-down dots and place them on a single 256x1px gradient texture. Perfect for flat-shaded indie games! 📦✨ #TechArt #UnityTips #IndieDev
⚙️ Game Dev Hack: Save texture memory on foliage! Don't use weight maps for wind. Paint roots black & tips white using Vertex Colors in Blender. In Unity Shader Graph, multiply your wind sway by the Vertex Color node. 🍃 #unitytips #techart
Finally blocking out the #HardSurface shapes for Nene of classic 80s #Anime #BubblegumCrisis all done in #Blender3D. Trying to Incorporate more curves to the limb shapes for a nicer silhouette while tackling all the different versions of her hardsuit.
COGS!⚙️COGS!⚙️ COGS!⚙️
You can spawn them in and you can drag them around, they interlock with the power of math. Check a look!
more deets + more complex puzzle in the artstation post below!
#UE5 #gamedev #techart #realtimeVFX #VFX #indiedev #UnrealEngine