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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 08:00:47 EDT

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@bubblegumyeti.mastodon.social.ap.brid.gyOct 13, 2026, 5:47 AM

My son testing my upcoming game. #raylib #steam

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@hillsguy.bsky.socialOct 13, 2026, 12:47 AM

Working on a simple car physics using #raylib and box2d-lite

@on4lpf.bsky.socialOct 11, 2026, 9:59 PM

Even in this age of AI , Google and other instant source of information, I still find it useful to create printable summaries. May be I will never read it but having written it gives me confidence in my knowledge and my capabilities to understand things.

Learning #raylib

Extract of my own raylib tutorial showing examples of code for BeginDrawing and EndDrawing functions.
@x0g3ndrysogx.bsky.socialOct 11, 2026, 8:20 PM

v9.6.3 Pyray update v29: I made the World circle for the Hunt Target yellow again, and made the P2, P3 & P4 World circle Green. :D
🏪 x0g3ndrysogx.itch.io/ogens-clx-bu...
#IndieDev #Python #itchio #Pygbag #Nuitka #PygameCE #Pyray #Raylib #Aseprite 🐍

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@x0g3ndrysogx.bsky.socialOct 11, 2026, 7:39 PM

v9.6.3 Pyray & Pygbag update v28: Added orange PvP ring and tag visuals, with consistent colors, labels, draw order, and pulse animation for hunt, boss, NPC, and player rings.
🏪 x0g3ndrysogx.itch.io/ogens-clx-bu...
#IndieDev #Python #itchio #Pygbag #Nuitka #PygameCE #Pyray #Raylib #Aseprite 🐍

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@x0g3ndrysogx.bsky.socialOct 11, 2026, 3:03 AM

v9.6.3 Pyray & Pygbag update v27: We fixed The random D4/PAS charge upgrade (changed from $75 to $50) & We moved the sun and moon draw call so they render behind the clouds. ;)
🏪 x0g3ndrysogx.itch.io/ogens-clx-bu...
#IndieDev #Python #itchio #Pygbag #Nuitka #PygameCE #Pyray #Raylib #Aseprite 🐍

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@teamtomii.bsky.socialOct 10, 2026, 10:56 PM

Worked on level selection and remade one of my old levels in my new map format today. #pixelart #gamedev #indiedev #raylib

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@guvacode.bsky.socialOct 10, 2026, 9:04 PM

Neo Geo Emulator
#Raylib #Pascal #FreePascal #Lazarus

@dondevred.bsky.socialOct 10, 2026, 1:04 PM

I just released a new video. Going over some thoughts while learning Raylib and C.

Pardon in advance if the video is a bit lacking, I am getting back into editing recently.

#raylib #programming

www.youtube.com/watch?v=Cxkz...

@mooooooo.qaf.men.ap.brid.gyOct 10, 2026, 9:00 AM

You can use #raylib `SaveFileData` and `LoadFileData` for portability even if your system doesn't have a window system, or GL compatibility, or a screen, it's great lol

@mikecrichlow.bsky.socialOct 9, 2026, 5:27 PM

All items/upgrades have been added to the game! Major milestone complete! Let's go!! #art #ドット絵 #イラスト #ピクセルアート #gamedev #indiedev #pixelart #platformer #mockup #wip #odin #raylib #gameart

@zet23t.mastodon.gamedev.place.ap.brid.gyOct 9, 2026, 2:10 PM

I just pushed a new demo version of 8-bitBot to steam:
https://store.steampowered.com/app/4820640/8bitBot_Demo/

It features quite a couple of new levels and quality of life improvements as well as performance improvements :)

#gamedev #indiedev #solodev #raylib

@zet23t.bsky.socialOct 9, 2026, 2:10 PM

I just pushed a new demo version of 8-bitBot to steam:
store.steampowered.c...

It features quite a couple of new levels and quality of life improvements as well as performance improvements :)

#gamedev #indiedev #solodev #raylib

@zet23t.mastodon.gamedev.place.ap.brid.gyOct 9, 2026, 11:11 AM

Writing flavor texts can be fun - and sometimes it can provide new ideas even 👻

#gamedev #indiedev #solodev #raylib

An overview map showing an isometric world with an island that is connected to the mainland with a bridge. A node is selected and on the right is a level preview of the selected node. It is another isometric design showing some old walls made of stone with ivy growing in places. The level title is "The old ruins..." and the description at the bottom says: "They say, these ruins are haunted 👻"
@zet23t.bsky.socialOct 9, 2026, 11:10 AM

Writing flavor texts can be fun - and sometimes it can provide new ideas even 👻

#gamedev #indiedev #solodev #raylib

An overview map showing an isometric world with an island that is connected to the mainland with a bridge. A node is selected and on the right is a level preview of the selected node. It is another isometric design showing some old walls made of stone with ivy growing in places. The level title is "The old ruins..." and the description at the bottom says: "They say, these ruins are haunted 👻"
@makeclassicgames.bsky.socialOct 8, 2026, 3:31 PM

Directo de desarrollo!!! hoy vamos a tratar de hacer una aplicación web y de escritorio con interfaz de usuario usando #raygui de #raylib.

twitch.tv/makeclassicg...

@lowagner.bsky.socialOct 8, 2026, 1:50 PM

also working on a faux-3d top-down thing in #raylib

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@g1ngercat.bsky.socialOct 8, 2026, 12:48 PM

Teleports, bridges, tunnels...

#game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #shooter #linux #firstperson #fps #programming #indiegame #customengine

@amirrams.bsky.socialOct 7, 2026, 6:36 PM

Estoy aprendiendo a hacer un sistema de partículas en Raylib.

#CPlusPlus #GameDev #GameDevBlog #IndieDev #Raylib

@zet23t.mastodon.gamedev.place.ap.brid.gyOct 6, 2026, 7:51 PM

Making another level and adding a few new meshes that fit the scene.

#gamedev #indiedev #solodev #raylib #blender

Isometric game-level terrain of stone walls and brown pathways, with vines, shrubs, flowers, and several round bushes or trees around the edges. A blue robot is moving to another tile, near a stone arch at the top center of the scene
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