Teleports, bridges, tunnels...
#game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #shooter #linux #firstperson #fps #programming #indiegame #customengine

Teleports, bridges, tunnels...
#game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #shooter #linux #firstperson #fps #programming #indiegame #customengine
How I built a 500-bullet pool inside a 64-entity ECS with no malloc(), and found Vulkan bugs while testing.
#TomeRGE got even more powerful 👀
Why? 👇
The "building block" style interaction brings power and simplicity, but one of the #gameengine goals is to bring #indiedev and #gamedev people from Beginner to Independent.
That means custom code must be allowed - and so, it is!
🔝🔝🔝
Ancient Egypt running in Ptero-Engine, our custom game engine built at Pterosoft Studio.
More Ptero-Engine showcases coming soon.
www.youtube.com/watch?v=m2da...
#gamedev #indiegamdev #gameengine #rendering #graphicsprogramming #raytracing
EPIC GAMES: MORE THAN JUST A GAME STORE 🎮
#EpicGames #Fortnite #UnrealEngine #EpicGamesStore #Gaming #VideoGames #GameDevelopment #GameEngine #PCGaming #FreeGames #GameDevelopers #DigitalGaming #GamingTechnology #CreatorEconomy #Technology
Looks like #TomeRGE new architecture's is finished and the new face of the #gameengine is under construction. 👷♂️
#gamedev and #indiedev people won't have to wait too long before finally starting to see some content and examples! Yay!
Integrating portals into gameplay, supporting the player and rigidbodies! 🌀
Still a few bugs (the hardest ones) to fix, but it's starting to be really fun! 🚀
#gamedev #gameengine #indiedev #physics
Inbetween other life events, I've been continuing work on the engine's interop generator. It's come a long way. Now auto-generates wrapper methods, string interop and pointer translation/casting where needed.
Last progress pic before bed.
I think I am about %75 of the way where I need to be to be happy with how it works.
This is half of the script in the template project. I want to replicate 100% of that script.
#gamedev #indiegames #narrative #gameengine #indiegames #vn
#vndev #visualnovel #indiedev
Writing the code editor has been very challenging, there are lots of weird edge cases that need fixing, and I am sure you all will find a lot more.
In the end it doesn't need to be perfect, just do 95% of tasks
#gamedev #indiegames #narrative #gameengine #indiegames #vn
#vndev #visualnovel #indiedev
Game engine update! New features include a time/day-night cycle system, beautiful God Rays, multiple water systems, save/load, and various particle effects. Many are ready to use without coding, while systems like time and save/load can be built with simple Logic Nodes.
I have been working on the visual code editor,
It's coming along at a good pace.
There are a bunch of outlier cases that I need to catch and I also need to do a UX pass to make it more useable.
#gamedev #indiegames #narrative #gameengine #indiegames #vn
#vndev #visualnovel #indiedev
The Chisel engine is out? Wow he really released it today.
chiselengine.com
#source #gameengine #chiselsdk
Some moment of my game from jarn jam g1ngercat.itch.io/unlikelyhero...
#game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #linux #programming #indiegame #customengine #gamejam #jernjam
...(2/2). If you appreciate clean C/C++ architecture, data-driven design, zero runtime overhead, and instant iteration loops, Orx provides an unmatched set of features that big commercial engines simply cannot replicate due to their size and legacy bloat.
1200+ followers, v0.8.5 out, a new website and stand alone versions are now free!
Lots of exciting new updates.
Now you can start making games easily and for free!
#gamedev #indiegames #narrative #gameengine #indiegames #vn
#vndev #visualnovel #indiedev
UNHAPPY ENGINE
#indiedev #gamedev #AIGameDev #aidev #GameEngine?
How about YOYOZO playing itself? Whoomp, there it is.
#indiedev #goty #bestgamesof2023 #gameengine #multiplatform @jinks.gg
I decided early on that Siren wouldn't have a typical editor. I'm currently editing a map in LDtk and seeing the changes hot-reload in my running game instantly. I could just as easily use a different editor, like Tiled.
Bring your own tools and define your own workflow.