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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-17 16:21:16 EDT

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@beely1011.bsky.socialOct 2, 2026, 3:14 AM

Alright here it is

Interestingly it seems some interactions hsve voice lines added...doubt they're newly recorded though

#DOA6LR #DeadorAlive #DOAFeed #FGC💪🕹

All:
-When knocked down while against a wall: Fixed a bug where the character would not stand up facing the inputted direction.

Zack:
-2H+K: Unified the hit reaction for tip hits with that of normal hits.
-PP6P2K: Unified the hit reaction for tip hits with that of normal hits.

Jann Lee:
-7K4: Added voice line and expression. (No change to mechanics.)

Ryu Hayabusa:
-44P: Adjusted to make the second hit easier to land.
-2K in Ongyoin stance: Adjusted recovery from 17(3)31 to 17(3)26.
-K when landing after jumping over obstacle: Fixed a bug where the tracking was set incorrectly.

Kasumi:
-66PK: Adjusted effect from 14(3)31 to 13(3)31.
-66PK: Fixed a bug where the skill info window mistakenly displayed follow-up interval frames.
-PPK2K: Unified the hit reaction for tip hits with that of normal hits.
-H+K2K: Unified the hit reaction for tip hits with that of normal hits.

Leifang: 
-3P4P: Unified the hit reaction for crouching guards with that of crouching normal hits.

Eliot:
-3P in Bear Stance: Fixed a bug where attacks would not hit downed foes.

La Mariposa:
-4K: Fixed a bug where the frame advantage varied depending on stance.
-1PK: Fixed a bug where the frame advantage varied depending on stance.

Brad:
-1_K KK: Adjusted tip hit damage from 12 to 11.

Hitomi:
-KP: Adjusted to make the third hit easier to land when KP from behind a foe hits.

Rig: 
-S in Bending Stance: Adjusted effect from 18(3)27 to 18(2)28.

Marie Rose:
-2P with back to a foe: Adjusted so hits from behind are critical.
-K KK with back to a foe: Fixed a bug where aerial hits would launch the target in the opposite direction.

Honoka:
-236P+K: Fixed a bug where it was possible to execute a mid punch hold when the attack connected with a foe
who was in standing guard.
-236P+K: Adjusted so that hitting a foe who is in standing guard results in a +6 frame advantage.
-4K2: Added voice lines. 

Diego: 
-P when landing after jumping over an obstacle: Added voice lines.3P: Fixed a bug that allowed throws between the first and second hit.
PPP: Fixed a bug that allowed throws between the first and second hit.
66P: Adjusted from 16(5)25 to 16(2)25 to match Kasumi.
66PK: Relaxed input detection for command.
66PK: Adjusted from 13(7)27 to 13(3)31 to match Kasumi.
K while jumping over an obstacle: Fixed an animation bug.
1T in an area with a ceiling: Adjusted damage from 2+2+2+5+25 to 5+5+5+15+25.
1T with back to a crouching foe: Adjusted damage from 2+2+2+5+25 to 5+5+5+25+15.
1T in an area with a ceiling with back to a crouching foe: Adjusted damage from 2+2+2+5+25 to 5+5+5+25+25.
2T to a crouching foe, during Chifu: Fixed incorrect status from "STANDING" to "CROUCHING".
2T to a crouching foe, during Chifu: Unified the timing of damage to that of 2T to a crouching foe.
2T to a crouching foe, during Chifu: Adjusted to trigger a wall combo.

Mai Shiranui:
-214P: Fixed a bug where the character faced the wrong way after taking an aerial hit from behind.
-236P: Fixed a bug where the evade hold would remain active even after Mai Shiranui's fan had passed.
-236P (Cancel): Fixed a bug where the evade hold would remain active even after Mai Shiranui's fan had passed.
-236P (Cancel): Fixed a bug preventing being thrown during recovery frames.

Kula:
-6T behind a foe: Adjusted to allow combos to connect from the floor danger zone.
-6T behind a foe: Fixed an animation bug.

Rachel:
-7K: Adjusted so hits from behind trigger a fatal stun.
-63214T (fully charged): Fixed a bug where the timing of the launched foe was off during certain animations.
-2K while knocked down: Fixed a bug that allowed the player being hit to perform a recovery on the final hit.

Tamaki:
-Expert Hold in Critical Stun: Fixed a bug where attacks against Tamaki during her recovery (without the long-press input)
resulted in a normal hit.
-SSSS (Break Blows): Added a voice line when cancelling a Break Blow. (No change to mechanics.)All Minato changes:
-Adjusted the priority of certain commands.
-Relaxed input detection for certain commands.
-Back Dash: Adjusted move distance.
-4P: Adjusted character push distance.
-9P: Adjusted character push distance.
-PK: Adjusted character push distance.
-PKK: Adjusted character push distance.
-PPK2K: Unified the hit reaction for tip hits with that of normal hits.
-4K: Adjusted character push distance.
-7K: Adjusted character push distance.
-9K: Adjusted character push distance.
-2P with back to a foe: Adjusted character push distance.
-8K with back to a foe: Adjusted character push distance.
-61H against a low mid punch: Fixed a bug that prevented the player from performing a recovery.
-T while shuffling: Fixed a bug that prevented the player from performing a recovery.
@nishisan33212.bsky.socialOct 1, 2026, 9:41 AM

いやー今日仕事終わりにブロック注射行ったりDOA6LRパッチのwiki編集もあってクッソ忙しかったんで多分今日イラスト投稿ないです。申しわけない🙇‍♂️ #DOA6LR

@nishisan33212.bsky.socialOct 1, 2026, 7:16 AM

ほのかの236P+Kがクッソ強化受けてるけど、これほのか中距離戦強くなりそうだのう… #DOA6LR

@tenjinkasumi.bsky.socialOct 1, 2026, 4:39 AM

追加DLCは追加キャラのみなとちゃんにテコ入れ
女天狗さんとかすみちゃんですか…
正直言ってどれも期待出来ないですね😫
#DOA6LR
teamninja-studio.com/doa6/lastrou...

@beely1011.bsky.socialOct 1, 2026, 1:27 AM

Weekly DOA news roundup:
Was expecting a Halloween costume to shadowdrop today but surprisingly there's NO new costume

Instead we have "Halloween glasses" and I was expecting something along the lines of the 2020 glasses but...

Okay TN this got a laugh out of me I'll give you that
#DOAFeed #DOA6LR

Kasumi wearing the Halloween "Glasses" in Dead or Alive 6 Last Round (she has a giant pumpkin on her head)Photo, no descriptionPhoto, no descriptionPhoto, no description
@jahorbes.bsky.socialSep 30, 2026, 6:13 AM

NiCO is very smart, she could infiltrate the Amazon Fulfillment Center.
#NiCO #DOA6LR

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@arisugawapuchi.bsky.socialSep 30, 2026, 6:05 AM

10/1(木)21時~ #DOA6LR ◝✩

ソロランクマ配信です🌟
起き上がり攻めを使っていきたい回
www.youtube.com/live/qUVOxUx...

@mrmtheartist.newgrounds.comSep 29, 2026, 4:14 PM

Ngl I was almost cooked this round.
#DOA6LR #fgc

@mrmtheartist.newgrounds.comSep 29, 2026, 3:41 PM

This was really unfortunate ngl
(not for me tho)
#DOA6LR #fgc

@beely1011.bsky.socialSep 28, 2026, 6:27 AM

They're nerfing Minato's backdash 😔

#DOA6LR #DeadorAlive #DOAFeed #FGC

Tweet from @deadoralivejp:
"Regarding the new character "Minato," in Ver1.13 (scheduled for release on 10/1), we plan to fix bugs and make adjustments, including tweaks to the back dash movement speed and command input feel.

For more details, please check the official page. We sincerely apologize for any inconvenience caused. #DOA6LR"
@strawberry-x.bsky.socialSep 27, 2026, 11:40 AM

Late Video Game Day post ft. Kokoro from Dead or Alive ##deadoralive #deadoralive6 #doa6lr

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@beely1011.bsky.socialSep 26, 2026, 4:47 AM

DOA modding has been going crazy lately👀

Exactly 3 months after release, Redelbe/Layer2 mods are finally working for DOA6 Last Round thanks to PerfectDark023, along with some extra features!

Download link: github.com/2023PerfectD...

#DOA6LR #DOAFeed #DeadorAlive #FGC💪🕹️

@mrmtheartist.newgrounds.comSep 26, 2026, 12:18 AM

Tamaki is so fun to play ngl
#DOA6LR #fgc

@mrmtheartist.newgrounds.comSep 25, 2026, 6:43 PM

The Dead or Alive community has too many people who would rather tear down attempts of bringing back the franchise into the limelight instead of helping in their own way.
I don't like 6, but I will give my full support to the players that want to see their game grow again.
#DOA #DOA5LR #DOA6LR

@jahorbes.bsky.socialSep 25, 2026, 1:32 PM

Its time to let the guiding winds of #NiCOFriday fill our sails and carry us into an excellent weekend. ⛵️🏴‍☠️

Happy Friday!
#NiCO #DOA6LR #VirtualPhotography #DeadOrAlive

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@tenjinkasumi.bsky.socialSep 24, 2026, 8:22 AM

ヒトミちゃんの新しいDLC
パンツとガーターベルトが全然繋がってないんですが…
相変わらずパンツのデザインも使い回しだし、どんだけ手抜きばっかりしてゴミコスチューム売るんですか?
#DOA6LR

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@beely1011.bsky.socialSep 24, 2026, 4:59 AM

Patch notes before I shower

Affected characters: Jann Lee, Helena, Eliot, Christie, Raidou, Honoka, Nico, Momiji

#DOA6LR #DeadorAlive #DOAFeed #FGC💪🕹️

Jann Lee: 
-K when landing after jumping over obstacle: Fixed a bug where the tracking was set incorrectly.

Helena:
-K when jumping over obstacle: Fixed a bug where the tracking was set incorrectly.

Eliot:
-66T near a wall: Fixed a bug where the standard 66T would be triggered in certain situations.

Christie:
-6H+K: Adjusted the reach of the second hit, as it could sometimes miss after the first hit connected.

Honoka:
-SSSS (Break Blows): Fixed a bug with miss animations.
-P during Burning Soul: Added setting to Photo Mode.
-P+K during Burning Soul: Added setting to Photo Mode.

Nico:
-SS: Adjusted reach of the second hit, as it could sometimes miss if the first hit was right at the tip.
-3P+K (max charge) P: Adjusted to make the follow-up P easier to land, as it could sometimes miss when near a wall.

Raidou: 
-K when landing after jumping over obstacle: Fixed a bug where the tracking was set incorrectly.

Momiji:
-2H+K: Fixed a bug where Momiji could not transition to a crouching state after the move animation.
@tenjinkasumi.bsky.socialSep 24, 2026, 4:42 AM

今度はヒトミちゃんにDLCが来ましたが、こんなパンクファッションする娘じゃないと思いますが…?
しかし相変わらず帽子とサングラスはセットで外せない意味不明な仕様。
このダサいコスチュームもセットで3300円…
一体誰が買うんですかこれ?😰
#DOA6LR

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@beely1011.bsky.socialSep 24, 2026, 1:15 AM

DOA Weekly News Roundup:

New Hitomi costume! Kinda like the style for her but much like Ayane's it'll probably look better without the hat & glasses

#DOA6LR #DeadorAlive #DOAFeed #FGC💪🕹️

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@tenjinkasumi.bsky.socialSep 23, 2026, 5:55 AM

DOA6LRのSteamのレビューが遂に「非常に不評」に…
シリーズ30年目でこんな不名誉を取るなんて…
ブランドの看板に泥塗って、ここまで評価を落とすとかある意味才能だろ😩
天国で板垣さんが影で泣いてるわ😭
#DOA6LR

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