Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 08:00:47 EDT

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@childofsacrifice.bsky.socialOct 14, 2026, 1:20 AM

Sometimes you spens the whole day working and at the end can't remember what exactly you did. Lots of testing mostly. Getting the opening with the character customizer aligning together. It's nice to see it actually working even if it isn't pretty yet. #devtober

@finstonk.bsky.socialOct 13, 2026, 9:18 PM

Day 13 of #devtober - had some revelations regarding handling layers in the UI. Had to rework a few things and started adding some tweens. It ain't much, but its honest work.

@tomuxs.bsky.socialOct 13, 2026, 8:04 PM

Day 13 of #devtober, I decided to implement text rendering before making buttons etc.

I first drew my typeface on a (literal) whiteboard, took some pictures and edited them in GIMP.

Then I made couple tools to create an atlas and font metadata. At the end I've got a doodly font ready to go! :D

@sabre230.spookycrunchbunch.comOct 13, 2026, 7:25 PM

They look cooler in-game. ;) #devtober

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@shoehead.itch.ioOct 13, 2026, 6:26 PM

#devtober day 13 getting a little more complex with the weapons here, you have to aim to fire, but aiming locks you in place. I reserve the right to later change this to give you a hip fire that's way less accurate! Getting a little more Resident Evil
#gamedev #doom #uzdoom

@sabre230.spookycrunchbunch.comOct 13, 2026, 5:44 PM

Cleaned up the topology a bit and doodled up a basic texture for the little guy. I may change up the colors cause it reminds me of Captain Planet a little too much. Otherwise after I get it rigged up, it'll be field ready! #devtober

Three quarter angle of the lizard enemyFront view of the lizard enemySide view of the lizard enemy
@mouse-potato-is-on.bsky.socialOct 13, 2026, 5:35 PM

Day 10: Decided to shelf game project for now in favour of an IGU Fall Jam entry. The concept is "You are the monster" and I've got an idea based on Filipino mythology...

#Devtober #Decennial #gamedev #indiedev #MananangPoreber

@micalpixel.bsky.socialOct 13, 2026, 12:31 PM

#Devtober Day 9

I've mapped out the tentative list of abilities/upgrades/ammo types/etc for my game. There's about 20.

The plan now is to study, prototype, and refine them. They should have good synergy. They should be fun. They should, ideally, change up the gameplay.

#MayGame #gamedev

@sabre230.spookycrunchbunch.comOct 13, 2026, 3:28 AM

No gameplay tonight, instead I've spent my evening drafting up a bipedal lizard enemy that should be lots of fun to program in the near future. Please ignore my dog water topology; I am not much of an artist. 😅 #devtober

Front of lizard enemySide of lizard enemy
Three quarter angle of the lizard enemy
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@schooliedee.bsky.socialOct 13, 2026, 2:30 AM

#devtober day 12, replacing cozy with hand-rolled day/night lighting

I'd used Cozy 3 for this in the past, but it's always felt like overkill. I spent some of the day replacing it with a simple set of gradients that I can snapshot during play mode + interior versions etc.

@childofsacrifice.bsky.socialOct 12, 2026, 10:26 PM

The code for the character customizer is technically completed but since I'm still working on the wardrobe functions I'm not going to call it done but it's close. Almost, almost. I should be able to return to writing Wednesday I hope. #devtober #gamedev #indiedev

@finstonk.bsky.socialOct 12, 2026, 10:04 PM

Day 12 of #devtober - unfortunatelly other stuff needed to be done today. BUT, at least I played around a bit with the UI and started to look for some UI sounds, to give the early stages of this project some juice.

#gamedev #indiedev

@tomuxs.bsky.socialOct 12, 2026, 6:51 PM

Day 12 of #devtober. Tried loading the verb dictionary into a static structure using CTFEs, it did not prove to improve compile times compared to reading the table each time a verb is requested.

Worked a bit on the law system, added exemptions and law hierarchy.

I plan to work on interaction next.

@sabre230.spookycrunchbunch.comOct 12, 2026, 4:53 PM

Tracking rockets! If you're locked on to an object tagged as an enemy, rockets will automatically track their target. Useful for enemies that move around a lot. #devtober

@micalpixel.bsky.socialOct 12, 2026, 4:50 PM

#Devtober Day 8

I added a column to my translation table to indicate which character says each line.

It makes sense to store these together. But it should also be helpful to translators so they know which character is saying which lines they're localizing.

#MayGame #gamedev

A side-by-side of a screenshot on the left, and a spreadsheet on the right. The screenshot shows a character speaking, with the text and character name highlighted with different colors.

The same colors are highlighted in the spreadsheet, showing which table cells that content is coming from.
@sabre230.spookycrunchbunch.comOct 12, 2026, 3:44 AM

New save portal in action with a basic save screen. In the scene, you can see some unlit prefabs I threw together for set dressing. #devtober

@nyamedev.bsky.socialOct 12, 2026, 3:09 AM

AAAAAAAAAAAAAAAaaaaaaaaaaa #devtober #gamedev

Steam indiedev release dashboard stating "coming soon" with an emoji covering the "specified date" section of the UI
@sabre230.spookycrunchbunch.comOct 11, 2026, 10:49 PM

Added a new weapon type: Rockets! They do a little more damage than a regular charged shot. #devtober

@tomuxs.bsky.socialOct 11, 2026, 10:35 PM

Day 11 of #devtober, same as yesterday. Will start working again tomorrow.

@childofsacrifice.bsky.socialOct 11, 2026, 10:11 PM

More character customizer work. Honestly, I expected to finish today but I made it a lot more complicated so it's taking way longer. Ugh. #devtober

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