Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 04:27:01 EDT

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@alienshootout.bsky.socialSep 27, 2026, 3:24 PM

The creator of Alien Shootout will show you how he made his game!! Today you find out how he made the 2D animated characters for the game over screen!

Alien Shootout is on the Google Play Store! Download today!
play.google.com/store/apps/d...
#alienshootout #space #aliens #mobilegames #DevBlog

@hannahcomb.bsky.socialSep 26, 2026, 7:44 PM

New DevBlog post up about challenges designing a Turn Order UI for a digital board game.

Also: Pettable animals.

chromokun.com/blog/volcang...

#gamedev #indie #volcango #devblog #devlog #art #animal

Volcango lockup consisting of bright white letters with yellow, blue, and red outlines, set atop a hexagonal design with a red diamond inside. 'Devblog' is in white text below the lockup.
@toastielabs.bsky.socialSep 25, 2026, 10:00 AM

Week 303 of our Dev Blog is live!

Whilst the team finish up the Voxels DLC, work continues on the Game Corner room to build more tables and get ready for launch!

#indiegames #indiedev #devblog
youtu.be/3aOJwYefQk4

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@hannahcomb.bsky.socialSep 19, 2026, 4:47 PM

Did you know we have a game dev blog on Chromokun? It updated yesterday and has three entries already, with more on the way!

chromokun.com/blog/

#gamedev #indie #chromokun #art #games #blog #devblog

@pathoftitans.bsky.socialSep 18, 2026, 8:33 PM

NAT Punchthrough is one step closer to release letting players begin a game in singleplayer, and click “invite friend” to have anyone from their friends list seamlessly join their game and begin playing.

Check out the full Dev Blog: pathoftitans.com/blog/dev-blo...

#pathoftitans #dinosaur #devblog

@toastielabs.bsky.socialSep 18, 2026, 10:00 AM

Week 302 of our Dev Blog is live!

After our shop launch, we integrated running the shop into our regular work week, and Jack made a good start on the Shrunken DLC for Coloring Voxels.

#indiegames #indiedev #devblog
youtu.be/2X5BlKhEiWY

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@mell-lama.meSep 16, 2026, 11:40 AM

This does mean that a lot of what's being worked on can't really be shared as nothing visually is changing.
I'll still try to do posts like this every few days just to talk abt how it's going but I won't be able to what's going an as much
#gamedev #indiedev #Indiegamedev #devblog #indie

@pandabearsarah.bsky.socialSep 16, 2026, 10:09 AM

It's that time again, I posted a little weekly dev update for Collectors Game Project~
Tumblr - collectorsgameproject.tumblr.com
Ko-Fi - ko-fi.com/pandabearsarah

#indiegamedev #devblog #gamedev #update

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@pathoftitans.bsky.socialSep 15, 2026, 6:46 PM

We have an upcoming fix for rain leaking through cave ceilings and rocky overhangs! Though this update will fix the visual effect for now, we will resolve the “Wet” status effect in the future.

Watch the full Dev Blog to learn more: pathoftitans.com/blog/dev-blo...

#pathoftitans #dinosaur #devblog

@detectivesim.bsky.socialSep 15, 2026, 11:02 AM

It's been just over a month since the latest Dev Blog, let's review our notes 📝
🔪 Toggle Killer types to fit your gaming preferences
☑️ Objectives have been adjusted to feel more intuitive
✨ Render revamp is taking place to convert to URP.

#ShadowsOfDoubt #DevUpdate #DevBlog

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@berrynicegames.bsky.socialSep 13, 2026, 8:10 PM

New mechanic added to our game!! This is a rough demo of how picking up and using weapons works in our game! Thanks for watching :)
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Linktree
---> linktr.ee/BerryNiceGames
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#gamedev #gamedevelopment #3dmodel #indiedev #devblog #unity #unitygame

@pathoftitans.bsky.socialSep 13, 2026, 6:21 PM

We're getting closer to releasing our Biome Reverb update to make Dino and environmental audio more immersive. Check out these previews of some big Broadcast calls in a few of our map's biomes!

Watch the full Dev Blog to learn more: pathoftitans.com/blog/dev-blo...

#pathoftitans #dinosaur #devblog

@pathoftitans.bsky.socialSep 11, 2026, 6:05 PM

To help our Aquatics, we’ve begun implementing optional camera adjustment settings. These will help with clipping inside the creature, and visibility when eating, interacting, and attacking.

Watch the full Dev Blog to learn more: pathoftitans.com/blog/dev-blo...

#pathoftitans #dinosaur #devblog

@thegamerurso.bsky.socialSep 11, 2026, 11:16 AM

Here another preview of one of the areas of my game. This time around it is the water facility. In this area the player need to turn the valve to control the pressure before goes too high. #
Gamedev #IndieGame #HorrorGame #Unity3D #Blender3D #madewithunity #devblog

@toastielabs.bsky.socialSep 11, 2026, 10:00 AM

Weeks 300 and 301 of our Dev Blog are live!

A 2-week vlog where we get ready for the launch of our hobby shop! From cleaning and prepping to hiring new staff. It's a very busy time as we open the doors to the public!

#indiegames #indiedev #devblog
youtu.be/Q711NscWmLs

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@pathoftitans.bsky.socialSep 9, 2026, 6:27 PM

After our recent dinosaur balance, we’re monitoring performance and community feedback. Future balance changes will be smaller, making their impact easier to measure and adjust.

Watch the full Dev Blog to learn more: pathoftitans.com/blog/dev-blo...

#pathoftitans #dinosaur #devblog

@gbti.bsky.socialSep 8, 2026, 1:20 AM

Are you using Claude Code in the terminal? This trick can help you keep track of usage without having to use the /usage command.

gbti.network/articles/how... #devblog #ai #claudecode #claude #gbti #claudetips

@bleuraven.bsky.socialSep 7, 2026, 6:43 PM

Hello!
Here is the August 2026 devblog for MMVS!
www.bleuraven.fr/mmvs/devblog...

Comments and reactions are welcome. :3
#indiedev #gamedev #devblog #UnrealEngine #SizeFurry #macrofurry

@pathoftitans.bsky.socialSep 7, 2026, 6:41 PM

Dino AI work continues with evasion and complex combat behaviour. Right now, we're focusing on building a library of AI behaviors that allow AI to act the same way as players.

Watch the full Dev Blog here: pathoftitans.com/blog/dev-blo...

#pathoftitans #dinosaur #devblog