Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-17 14:54:11 EDT

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@paweljarosz.bsky.socialOct 2, 2026, 9:01 AM

If you're coming to GiC in Poznań and will feel bored - I invite you to my presentation about web games market nobody talks about!
Zapraszam!

#webgames #webgamedev #gamedev #indiedev #Poki #Wavedash #CrazyGames #Defold #Unity #Construct #ThreeJS #PixiJS

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@milicen.bsky.socialOct 1, 2026, 1:26 PM

Got the looks in now :) And a tiny demo of the game play.
#GameDev #IndieDev #GameJam #Defold #GameArt

@defold.comOct 1, 2026, 11:19 AM

Happy to see the new experiments with 3D physics by Dragosha!

Defold 1.13.2 brought some major improvements to the workflow!
You can now use meshes directly as 3D collision shapes and take much deeper control of 3D physics with the new Bullet3D Lua API

#Defold #MadeWithDefold #gamedev #indiedev

@milicen.bsky.socialSep 30, 2026, 7:34 AM

Another level prototype. This time playing around with different level effects (reverse gravity, bouncy, wind force), instead of changing the level layouts. Think I can combine them instead 🤔
#GameDev #IndieDev #GameJam #Defold #Prototype

@defold.comSep 29, 2026, 6:37 PM

Defold 1.13.2 has been released! 🚀

Some highlights:
🅰️ Rich Text support
⚙️ Bullet3D physics Lua API
🧱 3D collision meshes
🧠 Defold-aware Lua API annotations
🤖 More Editor HTTP API functionality for tools and agents
📦 Exclude GUI, Particle FX and Tilemaps

and way more!

#Defold #gamedev #indiedev

@milicen.bsky.socialSep 29, 2026, 9:42 AM

Working on a self-led mini game jam. Theme is "One level, but constantly changing". The idea is the level morphs every time the player jumps.
#GameDev #IndieDev #GameJam #Defold

@defold.comSep 26, 2026, 6:53 PM

A small #Defold teaser 👀

@jcash.bsky.social is working on vector font rendering using existing .ttf / .otf font support.

This allows for highly detailed, more readable glyphs and there’s another nice side effect: emoji support! 😃🥳🎉

Stay tuned, it should come even this year 🧡💙

@defold.comSep 26, 2026, 11:15 AM

Day 7 of #DefoldGameJam 2026 starts and today is #ScreenshotSaturday so we're doubling our requests for screenshots, gifs, videos of what are you working on in #Defold! 🧡💙

Featured: Demidoff Corp
by Targem Games a cool #metroidvania #MadeWithDefold

Wishlist:
store.steampowered.com/app/5089550/...

@photonengine.bsky.socialSep 18, 2026, 8:48 AM

Cool to see our Head of Developer Relations, Luke, taking the stage at the Defold Game Jam 2026 this Saturday.

Saturday, September 19, 19:00 CEST
More info: lnkd.in/d5B37p4D

If you're building with @defold.com this one's worth catching.

#defold #multiplayer #gamedev

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@defold.comSep 16, 2026, 8:28 AM

We’re happy to announce the final talk of the #DefoldGameJam 2026 Online Conference! 🎤

Meet us! Björn Ritzl (@britzl) and the team behind Defold will discuss:

• the results of the latest Defold Survey
• the future roadmap of #Defold
• live Q&A

📅 September 21, 16:00 CEST

See you there! 🧡💙

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@defold.comSep 16, 2026, 6:29 AM

The Myket IAP community extension for Defold is now available in the Assets Portal - with this extension, you can integrate Myket IAP directly into Android games #MadeWithDefold

By the way, if you want to release your game e.g. in Persian, #Defold has built-in support for RTL

#GameDev #IndieDev

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@dblinchik.bsky.socialSep 14, 2026, 11:13 PM

Hi everyone! I recently created a playlist dedicated to Nakama and Defold, and I periodically record videos for it. If you're interested in this topic, please support me.

youtube.com/playlist?lis...

#Defold #Nakama #DefoldEngine #IndieDev #GameDev

@defold.comSep 14, 2026, 2:33 PM

Defold 1.13.2 Beta adds Defold-aware Lua annotations ✨

Is it a nice upgrade for writing Lua in Defold?

The editor now ships validated #Lua API annotations for game and editor scripts in the built-in Code Editor, improving completions and diagnostics for #Defold APIs, constants, and built-in types.

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@defold.comSep 14, 2026, 2:26 PM

You can now conveniently switch between API for stable, beta and alpha versions of #Defold

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@defold.comSep 11, 2026, 12:13 PM

No more surprises when updating the Editor!

Starting from the newest 1.13.2 (now in beta) we'll be showing a popup with full release notes and you will be able to also read them directly in the #Defold Editor.

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@defold.comSep 10, 2026, 6:52 PM

Defold 1.13.2 BETA is out! 🚀

✨ Rich Text for labels and GUI nodes
🧱 3D meshes for collisions
⚙️ New Bullet3D Physics Lua API
📦 Ability to exclude GUI, PFX or Tilemaps
🤖 More Editor HTTP API and more.

Check out full #Defold 1.13.2 BETA Release Notes:

forum.defold.com/t/defold-1-1...

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@balkanramgames.bsky.socialSep 9, 2026, 9:44 AM

Looking forward to this! I’ll be sharing why I built #SpriteLoop, how the workflow works, and how you can use it with #Defold.

See you on September 19!

@oneredeyedev.bsky.socialSep 8, 2026, 4:13 PM

I forgot to mention that it was NUMBER 14 OUT OF 51.

POSITION 14 OUT OF 51.

It is a HUGE IMPROVEMENT over last year's disqualification due to an uneven pixel grid

#gamedev #solodev #indiedev #indiegamedev #indiegame #Defold #gamejam

@defold.comSep 8, 2026, 2:24 PM

We’re very happy to announce the first talk for the Defold Game Jam 2026 Online Conference! 🎤

Erik Dubbelboer, Principal Engineer at @poki.com - will join us to share insights from the world of web games, Poki, and what it takes to build games that work well there!

#webgames #Defold #Poki #gamedev

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@chill4ester.bsky.socialSep 8, 2026, 12:53 PM

WIP (art for one of the main donors).

#pixelart #gamedev #defold

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