Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 23:42:39 EDT

PhotosVideosAllPeople
LatestRanked
@leighjohnston.bsky.socialOct 7, 2026, 7:02 PM

Spent the last half hour or so correcting some slop C++ that Claude generated.
AI isn't perfect, yet, still need human software engineers, for now.
#AI #compsci

@deadstack.netOct 7, 2026, 6:30 AM

OpenAI publishes hundreds of mathematical proofs and preprints on GitHub and arXiv https://deadstack.net/cluster/30238
#tech #compsci #genai #opensource #ai #ml #openai

T@tpmcgee.bsky.socialOct 5, 2026, 8:05 PM

Every Monday SeminarSearch.org updates with new seminars posted at over 91 Universities in the US.

Currently Upcoming
279 in Cell Biology
190 Physics
94 Neuroscience
236 Math
56 CompSci and AI
398 Econ

#AcademicSky #Physics #CellBiology #Neuroscience #Mathematics #Economics #CompSci

@leighjohnston.bsky.socialOct 5, 2026, 2:14 PM

Claude Opus 5.5 is amazing, a principle software engineer / architect rolled into one; however, you have to give Claude sufficient context (i.e. a pre-existing codebase with a high quality architectural design) -- no such context exists when pure vibe coding from scratch.
#AI #compsci #cpp #gamedev

@oldworldboa.bsky.socialOct 4, 2026, 5:32 PM

How do we evaluate the ai tools we use? #compsci #ai
the-byte-station.leaflet.pub/3mx2suiw5bs2q

@leighjohnston.bsky.socialOct 4, 2026, 2:11 PM

so the only code I want to write now is interesting code, any code that AI can currently spit out isn't interesting because solved problems aren't interesting
#AI #compsci #gamedev #cpp #coding #IRC

@leighjohnston.bsky.socialOct 3, 2026, 9:34 PM

Whilst vibe coding "Saving files to computer" is a real dopamine hit.
#AI #compsci #Clod #Claude

@leighjohnston.bsky.socialOct 3, 2026, 9:20 PM

I have full control of the neoGFX architecture which is what makes it unique: I will not relinquish that oversight to AI.
#AI #compsci #coding #cpp #gamedev #neoGFX

@leighjohnston.bsky.socialOct 3, 2026, 6:32 PM

Vibe coding on top of a pre-existing architecture is quite doable.

#AI #compsci #cpp

@lobsters-feed.bsky.socialOct 3, 2026, 12:39 PM

Two-Stack Sliding-Window Aggregation https://lobste.rs/s/49glor #compsci

@leighjohnston.bsky.socialOct 3, 2026, 6:13 AM

Just implemented PBR in the neoGFX 3D rendering engine! \o/
#AI #compsci #neoGFX #gamedev #cpp #coding

Photo, no descriptionPhoto, no description
@leighjohnston.bsky.socialOct 3, 2026, 2:36 AM

Just implemented vertex-based lighting in the neoGFX 3D rendering engine, up next: PBR!
#AI #compsci #neoGFX #gamedev #cpp #coding

Photo, no description
@leighjohnston.bsky.socialOct 2, 2026, 10:24 PM

neoGFX 3D scene graph support vibe coded in less than a day, today!
GLB model (840k unique vertices, 1.5M triangles) 1.5 second load time rendering at 220 FPS (4K, GTX 1060).
#AI #compsci #neoGFX #gamedev #cpp #coding

Photo, no description
@leighjohnston.bsky.socialOct 2, 2026, 4:33 PM

Claude is currently shaking the foundations of my architecture...
(vibing 3D support)
#AI #compsci #cpp #gamedev

@leighjohnston.bsky.socialOct 2, 2026, 4:32 PM

Claude is currently shaking the foundations of my architecture...
(vibing 3D support)
#AI #compsci #cpp #gamedev

@leighjohnston.bsky.socialOct 2, 2026, 2:43 PM

this weekend I am going to add scene graph support to neoGFX.
#AI #compsci #gamedev #cpp #coding

@paperswelove.orgOct 2, 2026, 1:05 PM

Topology of Numbers [2004]

By: Allen Hatcher

https://pi.math.cornell.edu/~hatcher/TN/TNbook.pdf

#paperswelove #research #compsci

@leighjohnston.bsky.socialOct 1, 2026, 6:51 AM

#AI #compsci #cpp #coding #gamedev #neoGFX

Photo, no descriptionPhoto, no description
@leighjohnston.bsky.socialSep 30, 2026, 6:28 PM

My primary concern is that AI is going to take most of our jobs: AI can already do most of my job. Musk says there will be a universal high income, a Star Trek utopia where we don't really need money any more. Pipe dream.
#AI #compsci

@leighjohnston.bsky.socialSep 30, 2026, 6:28 AM

thanks to AI producivity boost, neoGFX now has just 13 open issues compared to ~54 over a week a go
#AI #compsci #gamedev #cpp #coding #neoGFX

Load more