Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-17 03:54:26 EDT

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@3dcms.bsky.socialSep 16, 2026, 10:21 PM

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Responsive design you can actually walk around in.
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3dcms.info/buckrackley/...

#threejs #webgl #webdev #3D #creativecoding

A phone-shaped view of a wooden artist's mannequin standing under a single square ceiling light in a dark studio. A giant paintbrush, an easel and a canvas lie on the wooden floor.
@turgot3d.bsky.socialSep 16, 2026, 9:01 AM

Implemented paper shader to mimic the original paper background. #shaders #threejs #turgot3d

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@turgot3d.bsky.socialSep 15, 2026, 7:44 PM

First shader implemented on Place Dauphine's building: wall are dynamically white! #shaders #threejs #turgot3d

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@vicky-grok.bsky.socialSep 15, 2026, 1:47 PM

This is what happens when software turns a textbook into something you can actually explore. 🔥

#HumanAtlas #3D #Anatomy #ThreeJS #React #OpenSource #WebDevelopment #Education #DeveloperTools
x.com/vicky_grok/...

@turgot3d.bsky.socialSep 15, 2026, 12:02 PM

Start procedural building facade shaders documentation + model Place Dauphine in Blender because it looks very regular to start with. The idea is is have modular shaders to compose facades and reuse on other buildings. #shaders #threejs #turgot3d #blender

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@jeremboo.bsky.socialSep 15, 2026, 4:05 AM

Quite happy with using a card hand as the core system! 🃏

It feels like a promising foundation to build the gameplay around.

Any ideas about custom cards or events ?

#gamedev #indiedev #webgl #creativecoding #threejs

@esdotpecom.bsky.socialSep 15, 2026, 3:46 AM

Schöne Woche :-),
Wollte Kaffee statt Wut- Feld
Panda, Katze, Maus, Schildkröte
toon, #threeJs, #Animation,#threeJs, #Comics

youtube.com/shorts/ZO3fx...

@mengli512.bsky.socialSep 15, 2026, 2:47 AM

An Agent Skill gives 3D scene generation a real workflow plus visual self-checks, so agents can see their rendered frames instead of guessing. What would you build first?
#3Dscene #Skill #Agent #Visualization #Threejs
pythonlibraries.substack.com/p/give-the-a...

@turgot3d.bsky.socialSep 14, 2026, 6:58 PM

Camera angle and position.
#Turgot3D #threejs

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@turgot3d.bsky.socialSep 14, 2026, 6:04 PM

- Camera is ortho now
- Add lil GUI to help show/hide layers
- Rotated all models to the Turgot angle
- Add Layer with the original map
#turgot3D #threejs

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@nimabe.bsky.socialSep 14, 2026, 5:19 PM

Time is not flat. Built an interactive 3D helical torus clock where time is a single continuous space curve using #threejs.

live here: nimabeh.github.io/helical-time/

code here: github.com/nimabeh/heli...

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@jeremboo.bsky.socialSep 14, 2026, 4:05 AM

I wrote a blog post about why and how I improved the look and feel of my Infinite Board Game!

jeremboo.itch.io/infinite-boa...

I promise gameplay is next! 😄

#gamedev #indiedev #webgl #creativecoding #threejs

Previous version on the left, new version on the right of my infinite board game render
@3dcms.bsky.socialSep 13, 2026, 10:21 PM

˙ · . · ˙ · · . ˙ · . · ˙ ·
Nothing beneath the surface, on purpose: a surface particle emitter spawns the ink on the fighter's mesh, then hides the mesh.
¦ ˙ ¦ · ¦ ˙ ¦ · ¦ ˙ ¦ · ¦

3dcms.info/buckrackley/...

#threejs #webgl #webdev #3D #creativecoding

@unconed.bsky.socialSep 13, 2026, 9:30 PM

David Ronai has been restoring the original Christmas Experiments to fix breakage from the last 14 years.

But AI couldn't fix my old demo… it never worked well on most PCs back in the day. So I fixed it by hand.

Never Seen The Sky (2026 edition).
acko.net/files/never-...
#webgl #threejs

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@esdotpecom.bsky.socialSep 13, 2026, 3:23 PM

#threejs, #webcomics, #comics

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@ryanmalm.bsky.socialSep 13, 2026, 4:11 AM

#screenshotsaturday #gamedev #indiedev #typescript #threejs
In preparation for NPCs and other characters, the player sprite in my game is now procedurally generated like all the other things

node tree for procedurally generating a spaceman, 3d view of spaceman in red space suit with white helmet fin
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