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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-17 18:04:42 EDT

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@neelfrostrain.bsky.socialSep 23, 2026, 7:04 AM

Working on a custom movement component in UE5! Got Apex-style slope sliding feeling super responsive and momentum-based. Currently adding wall climbing to round out the locomotion set before packaging it as a plugin

#UnrealEngine #UE5 #GameDev #IndieDev #TechArt #GameplayProgramming

@lumoslogica.bsky.socialSep 23, 2026, 3:35 AM

Sci-Fi Ammo Pick-Up Effect in Unreal Engine 5 ✨

Experimented with WPO material deformations, Substance Designer textures, & Niagara systems for dynamic collection feedback! 💥

Driven by Blueprint overlap logic.

Full breakdown 👇
www.artstation.com/artwork/vzDN4x

#TechArt #RealtimeVFX #UE5 #GameDev

@10258678.bsky.socialSep 23, 2026, 1:08 AM

Working with AI -- Vol.22
After chatting with Gemini, I decided to scrap the 3D noise texture approach—it's just way too huge, or it requires too many samples to retain the details. In the end, I went with something similar to triplanar mapping.

#gameDev #techArt #realTimeVFX #indieDev #soloDev

@zerinlabs.bsky.socialSep 23, 2026, 12:28 AM

⚙️ Game Dev Hack: Animate foliage with Vertex Colors! Paint leaf tips red in Blender, then use the Vertex Color node in Unity Shader Graph as a mask for your sway effect. No rigs needed & highly optimized! 🌿💨 #UnityTips #TechArt

@gabreusenra.bsky.socialSep 22, 2026, 4:00 AM

Stop killing your performance with dynamic lights.

Fake it with unlit materials and additive planes. Most "god rays" in top-tier indies are just static meshes with a gradient. It looks better and runs on a potato.

What’s your favorite "fake" visual trick?

#gamedev #indiedev #techart

@zerinlabs.bsky.socialSep 21, 2026, 10:09 PM

⚙️ Game Dev Hack: Want fluffy stylized trees? Transfer vertex normals from a sphere onto your leaf meshes in Blender! In Unity, lighting will wrap smoothly around the canopy instead of looking patchy. 🌳✨ #techart #unitytips #indiedev

@unloadeddicegames.bsky.socialSep 21, 2026, 9:16 PM

We did a visual overhaul of the Network map scene in INDEX 1391. Look at our before/after!

INDEX 1391 is an upcoming techno-gothic roguelike deckbuilder. Demo on Steam now: store.steampowered.com/app/4637680/...

#gameart
#digitalart
#techart

@buddycopstudio.bsky.socialSep 21, 2026, 3:32 PM

GOING LIVE!
Today’s stream: Building a forest biome from scratch in UE5! Working on tree/rock assets and setting up materials.
Come kick back, ask questions, or just vibe to the stream
www.twitch.tv/buddycopstudio
#GameDev #UE5 #TechArt #3DArt #Blender #IndieDev

@iridyscenzia.bsky.socialSep 21, 2026, 1:17 PM

'FREQUENCY'

What does this look like to you? I'd love to know! 💯❤️

#DigitalArt
#AbstractArt
#Frequency
#GeometricArt
#DigitalAbstract
#VisualArt
#DigitalArtist
#FuturisticArt
#TechArt
#Symmetry
#PatternArt

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@game-levelup.bsky.socialSep 21, 2026, 10:04 AM

¡Este jueves hay esta masterclass gratuita d #TechArt que no puedes faltar! 

👉PCG: El arte de crear mundos procedurales
Construye d manera rápida y eficiente tus #3DArt #Environment

📅24 SEP | 🕒18:30-20:00 CET
🌐 Online
👉 Regístrate AQUÍ: https://bit.ly/mc-PCG

#GameDev #Unreal #UE5 #VFX

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@zerinlabs.bsky.socialSep 20, 2026, 11:11 PM

⚙️ Game Dev Hack: Skip expensive rigs for foliage! 🍃 Paint top vertices with Red vertex colors in your 3D app. In Unity Shader Graph, multiply your wind sway offset by the Red channel to keep roots grounded. #unitytips #techart #indiedev

@milodelmal.bsky.socialSep 20, 2026, 7:02 AM

Once every fortnight I remember I have a Bluesky account.

Anyways, I am a tech artist with AAA experience.

My current for fun project Is a Baja California Sur inspired off-road beamNG mod map with to scale real racetracks scanned using photogrammetry.

#beamNG #gameDev #techArt #gameArt

@zerinlabs.bsky.socialSep 19, 2026, 10:54 PM

⚙️ Game Dev Hack: Real-time shadows killing your FPS? Use blob shadows! Attach a simple quad with a soft black circle PNG under your characters. Set the material to Unlit/Transparent. Insanely cheap indie trick! 🌑🏃‍♂️ #UnityTips #TechArt

@game-levelup.bsky.socialSep 19, 2026, 2:06 PM

¿Construir y vestir #3D #Environment de manera rápida, dinámica y eficiente? Sí👀

Aprende #TechArt en la masterclass gratuita sobre PCG: El arte de crear mundos procedurales

📅24 SEP | 🕒 18:30-20:00 CET
🌐 Online
👉 Regístrate AQUÍ: https://bit.ly/mc-PCG

#GameDev #3DArt #Unreal #UE5 #VFX #Procedural

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@nick-dev.bsky.socialSep 19, 2026, 9:05 AM

Some stylized translucency, water, and lookdev tests for the sentient monolith

#techart #gamedev #indiedev #shadersaturday

@techartaid.comSep 19, 2026, 7:56 AM

Linear interpolation (mix, blend, interp) is one of those obvious functions you end up using everywhere. Do you know, however, why we can't simply blend between UV projections? 🙂 This and more explained in my in-depth video on Lerp

www.patreon.com/techartaid/p... #UE5 #gamedev #gameart #techart

@zerinlabs.bsky.socialSep 19, 2026, 1:40 AM

⚙️ Game Dev Hack: Need varied props but want low draw calls? Use a single grayscale atlas and a custom shader that tints based on Vertex Colors! Infinite color variations using just ONE material. 🎨✨ #unitytips #techart #indiedev

@vfxapprentice.bsky.socialSep 18, 2026, 6:36 PM

How does Genshin Impact achieve its iconic, snappy combat feel?
They rely on clever technical art tricks rather than heavy physics to craft its legendary VFX. Deconstruct the magic behind the stylized combat: bit.ly/4h1Iw4f
#GenshinImpact #VFX #TechArt #GameDev #AnimeVFX

@lumoslogica.bsky.socialSep 18, 2026, 3:14 AM

Dialing in ammo pickup VFX! 🔋 Past the particle burst, the real power comes from stacking art + Niagara right on top of tight Blueprint logic.

@unrealengine.bsky.social
#UnrealEngine #RealtimeVFX #GameDev #TechArt

@zerinlabs.bsky.socialSep 18, 2026, 1:28 AM

⚙️ Game Dev Hack: Need cheap wind for grass? Avoid heavy rigs! Add a Sine wave to the Time node in Shader Graph, multiply by the mesh Vertex Color (painted at the tips), and add to Vertex Position. Instant cheap sway! 🌾 #techart #unitytips

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