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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-12 02:39:10 EDT

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@turgot3d.bsky.socialSep 14, 2026, 6:04 PM

- Camera is ortho now
- Add lil GUI to help show/hide layers
- Rotated all models to the Turgot angle
- Add Layer with the original map
#turgot3D #threejs

@nimabe.bsky.socialSep 14, 2026, 5:19 PM

Time is not flat. Built an interactive 3D helical torus clock where time is a single continuous space curve using #threejs.

live here: nimabeh.github.io/helical-time/

code here: github.com/nimabeh/heli...

@jeremboo.bsky.socialSep 14, 2026, 4:05 AM

I wrote a blog post about why and how I improved the look and feel of my Infinite Board Game!

jeremboo.itch.io/infinite-boa...

I promise gameplay is next! 😄

#gamedev #indiedev #webgl #creativecoding #threejs

Previous version on the left, new version on the right of my infinite board game render
@3dcms.bsky.socialSep 13, 2026, 10:21 PM

˙ · . · ˙ · · . ˙ · . · ˙ ·
Nothing beneath the surface, on purpose: a surface particle emitter spawns the ink on the fighter's mesh, then hides the mesh.
¦ ˙ ¦ · ¦ ˙ ¦ · ¦ ˙ ¦ · ¦

3dcms.info/buckrackley/...

#threejs #webgl #webdev #3D #creativecoding

@unconed.bsky.socialSep 13, 2026, 9:30 PM

David Ronai has been restoring the original Christmas Experiments to fix breakage from the last 14 years.

But AI couldn't fix my old demo… it never worked well on most PCs back in the day. So I fixed it by hand.

Never Seen The Sky (2026 edition).
acko.net/files/never-...
#webgl #threejs

@esdotpecom.bsky.socialSep 13, 2026, 3:23 PM

#threejs, #webcomics, #comics

@ryanmalm.bsky.socialSep 13, 2026, 4:11 AM

#screenshotsaturday #gamedev #indiedev #typescript #threejs
In preparation for NPCs and other characters, the player sprite in my game is now procedurally generated like all the other things

node tree for procedurally generating a spaceman, 3d view of spaceman in red space suit with white helmet fin
@sketchpunk.bsky.socialSep 13, 2026, 1:22 AM

Days of R&D to recreate #Unreal's Gameplay Abilities System to work on the web with #threejs.

Building a core sys with user defined Tags, Abilities & Effects as data. I made a dodge ability, cooldown & stamina cost/regen effects, plus tags that define current state
#gamdev

@jim.bsky.socialSep 13, 2026, 1:10 AM

I am under the weather these last few days, but not sick enough to play with #threejs flies, and still watching my environments do chaotic stuff.

@montoulieu.devSep 12, 2026, 8:13 PM

Started prototyping another atproto game where your PDS determines your allegiance and turf.

3 words:

Grand Theft Atmo

#threejs #atdev #gamedev

@robnet.bsky.socialSep 12, 2026, 11:18 AM

So long threejsconf ! Congrats to the organisers @makio64.bsky.social and of course mrdoob, this turned into something very special. Fingers crossed for 2027 😉🎉 #threejsconf #threejs

@danborutori.comSep 11, 2026, 11:12 PM

コックリさんを終わること

How you end an Ouija

#しろぽと #shirospot
#ゲーム制作 #gamedev #indiedev
#threejs #webgl
#screenshotsaturday
#スーパーゲ制デー

@psoheil.bsky.socialSep 11, 2026, 9:32 PM

What if your browser could run an LLM locally without sending the data to a server?

#AI #LLM #WebGPU #ThreeJS #JavaScript #MachineLearning #GenerativeAI #EdgeAI #LocalAI #SoftwareDevelopment #GPU #OpenSource

ben3d.ca/blog/running...

@robnet.bsky.socialSep 11, 2026, 3:36 PM

Behold the majesty of @nicoptere.bsky.social 's lightening talk with AI Attenborough #threejsconf #threejs ⚡

@robnet.bsky.socialSep 11, 2026, 3:18 PM

Edan Kwan from lusion.co demos the tech behind the company's impressive portfolio, then makes himself redundant in front of everyone with AI experiments. Humbling 😊 #threejsconf #threejs

@robnet.bsky.socialSep 11, 2026, 2:50 PM

Deep dive into the TSL API for threejs from the wonderful Sunag (aka sea3dformat) , really cool shader effects though an accessible js framework #threejsconf #threejs

@trigrou.bsky.socialSep 11, 2026, 1:23 PM

Lightning talk at @threejsconf - A few months of work, not public yet, close to alpha.
Still building 3D tools after all these years, this time to put some love into how we manage 3D assets. Let's see where it leads.
Yes, the video has a poor LOD, sorry for that.
thanks to @threejs #threejs

@turgot3d.bsky.socialSep 11, 2026, 12:29 PM

Added more buildings shapes + La Seine river
#Turgot3D #threejs