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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 02:37:10 EDT

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@paxdriver.bsky.socialOct 7, 2026, 2:29 AM

#devlog: somehow, some way, it still had time to run net positive after the morning's disaster. FOREX trading is such a roller coaster but as I've always said, if you got house odds of 51:49, on aggregate there's an opporunity to exploit.

krisdriver.com

Unrealized PnL at EoD offsetting a.m. loss

krisdriver.com proprietary forex trading models on live data being put to the test. Unrealized PnL at the end of the day offsetting morning losses completely and turning positive.
@paxdriver.bsky.socialOct 7, 2026, 2:21 AM

#devlog: def room to tighten the stop losses to mitigate downside risk when trends reverse but it's extremely positive to see the system actively hedge open positions when tides turn!

Fantastic example of the models adapting to live market conditions. Never been so pumped by no-gain in my life lol

@paxdriver.bsky.socialOct 7, 2026, 2:21 AM

#devlog: takes an iron stomach in this game lol

Had my first anxious day but luckily i didn't watch it at all for once. Huge draw down first thing in the morning, but the system caught the trend reversal and appropriately hedged, making its way back to break even despite massive loss early on.

www.krisdriver.com demo account trading some proprietary forex trading models i developed and implemented over the weekend.
@chipwits.bsky.socialOct 7, 2026, 1:56 AM

🛠️ ChipWits Worlds Devlog: In-game manual QoL!

Click the page number or hit Ctrl+G to jump straight to any page in the 65C02 Reference Guide. Foreword roman numerals are gone for 1:1 page alignment.

Any UX ideas to make reading docs in-game even better?

#RetroComputing #GameDev #DevLog

In-game 65C02 Reference Guide reader open to page 50 showing an opcode matrix table, with a red circle highlighting the new editable page number input field and Ctrl+G navigation bar.
@seafort.comOct 7, 2026, 1:56 AM

New devlog: Using Every Part of the GPU. Read the full post: worldwright.com/devlog/2026-... #GPU #Devlog #Graphics #GameDev

@crochetquests.bsky.socialOct 7, 2026, 1:51 AM

I decided to make my own 3D models, I just need to learn Blender first lol

This is me messing with a character's face following a Joey Carlino tutorial (not sure if it will make the cut to get into the game, but it's been fun!) #gamedev #devlog #indiegame #blender

@gutterspace.bsky.socialOct 7, 2026, 12:45 AM

Looking for a new in depth story rich #RPG couch #coop to play! #Gutterspace is for you! #TwoPlayers share a single body and solve problems in the world of Gutterspace.

We are on Steam!
store.steampowered.com/app/4301340/...

Kickstarter, launching soon!

#IndieGames #NoAI #DevLog

@pointmeattsky.bsky.socialOct 6, 2026, 11:23 PM

new attack system involving a battery instead of blocks on the track. for Phil I chose a boxing glove for a weapon lol. #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art

@rodarge32.bsky.socialOct 6, 2026, 10:53 PM

Gameplay Launch Rocket Part III

#gamedev #devlog #indiegame #gameplay

@tetrabyte.bsky.socialOct 6, 2026, 8:58 PM

A real ugly BUT functioning prototype of one of the "activities" players can find in my game!

I want to keep the pallette pretty limited but I'm curios about what people will draw

Also reminder that Emily_ is 75% off on Steam!

#indiegame #indiedev #devlog #gamedev #steam

@notmattter.bsky.socialOct 6, 2026, 8:33 PM

#tocalypse #pixelart #gamedev #devlog

@helraiser2.bsky.socialOct 6, 2026, 8:32 PM

Devlog #6 - The First Post-Spooktober One! - Dinner & a Show (DEMO)
helraiser2.itch.io/dinner-and-a...

#spooktober #spooktoberjam #devlog #gamedev

@wormemergency.bsky.socialOct 6, 2026, 7:39 PM

My first jam-like game is done, here's some writing about it. play the game if you like! on windows its like 80mb.
#gamejam #devlog
i'm not dead yet! -post mortem - mean bean weather machine
wormemergency.itch.io/mean-bean-we...

@no-elk-dev.bsky.socialOct 6, 2026, 7:04 PM

If you are getting started with indie game development, I share some tips I've learned from working with different engines and frameworks over the years in this devlog

noel-k.itch.io/bullet-maxim... #indiegames #devlog #gamedev

@lukaoncloudydays.bsky.socialOct 6, 2026, 6:44 PM

Practice rendering...

#devlog #digitalart #pixelartist #gameasset #gamedev #indiegame #indiegamedev #lookingpixelart #pixelartistlookingwork #2Dart #1Bit

@larkinteractive.bsky.socialOct 6, 2026, 5:02 PM

Here's the first wave of villains for the Patchers group to face, a group called the Planet Maidens. #gamedev #indiegame #rpg #devlog

@benchboatgames.bsky.socialOct 6, 2026, 4:38 PM

Aight! If ya wanna see how the sauce is made, DevLog 2 is now up! Now i can finally get back to actually making the damn thing.

#indiegame #devlog #indedev

@phoenixnine.bsky.socialOct 6, 2026, 3:54 PM

Support a real creator

#devlog #indiegame

@promisekiller.bsky.socialOct 6, 2026, 3:53 PM

#brl #devlog Animation is tough, so I stuck to just a few frames for the expressions.

@threegoodguysgames.bsky.socialOct 6, 2026, 3:36 PM

Cheaper than real therapy tbh 📦💥

#gamedev #cozygames #spacegames #indiegames #devlog