Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-17 03:54:26 EDT

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@damarberlari.bsky.socialSep 21, 2026, 3:00 PM

Only later I realized that distance fields are composable, meaning I can compute the fields for individual letters, then just take the min value of overlapping fields to get the final fields for the whole canvas. This avoids recalculating the fields on every movement.

made with #threejs & #animejs

@limekamibear.bsky.socialSep 21, 2026, 6:54 AM

Little visual upgrade
#indiedev #gamedev #threejs #pixelart

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@s-phoenix.bsky.socialSep 21, 2026, 6:02 AM

I'm excited to share this one. Have been learning procedural shapes and noises from
@catlikecoding.com (cause I wanted to dig deeper into volume noises).

Will share this as a web-app, when I get time.
Rendering is becoming more and more clear to me.

#threejs #webgpu

@gkjohnson.bsky.socialSep 21, 2026, 1:39 AM

Trying out some path traced generative yarn balls on the web 🧶

#webgpu #threejs

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@sketchpunk.bsky.socialSep 20, 2026, 9:11 PM

#Opensource Demo
sketchpunk.gitlab.io/linkle/
Build a "gameplay abelites system" from scratch. Its a way on how to build things that your char can do & gets applied to them. Plus turns states into tags. Overall, it feels like a good modular way to make game features
#threejs #gamedev

@esdotpecom.bsky.socialSep 20, 2026, 3:52 PM

#threejs, #webcomics, #comics

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@tristankappel.wsocial.euSep 20, 2026, 12:41 PM

Ab sofort kann ich immerhin so tun, also hätte ich trainiert, wenn ich mal wieder aufwache und irgendwas Neues wehtut (👴🏼🥊)

#threejs #cannonjs #webgl #boxing #blender #workinprogress

@turgot3d.bsky.socialSep 20, 2026, 9:21 AM

Shader for the roof: horizontal lines with fading and imperfections.
#threejs #shader #turgot3d

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@yaypoly.bsky.socialSep 19, 2026, 7:57 PM

Recording weapon slashing, polygon shedding, and creature sounds with my humble setup. Trying to keep SFX low and not get too annoying quickly. #indiegame #gamedev #threejs #lowpoly3d

@s-phoenix.bsky.socialSep 19, 2026, 1:13 PM

Playing with noise

#threejs #threejsjourney @bruno-simon.bsky.social @simondev.bsky.social

@limekamibear.bsky.socialSep 19, 2026, 10:55 AM

So I've decided to go sci-fi...
#gamedev #threejs #screenshotsaturday

@3dcms.bsky.socialSep 18, 2026, 10:21 PM

■ □ ■ □ ■ □ ■ □ ■
Two dimensions in, three dimensions out: scan the corner and you're standing in the park.
▁ ▂ ▃ ▄ ▅ ▄ ▃ ▂ ▁

3dcms.info/buckrackley/...

#threejs #webgl #webdev #3D #creativecoding

A bronze owl perched by a white park bench in tall grass, between two gilded picture frames and a lamp post, under a blue sky over distant hills. A QR code in the bottom-left corner opens the same scene in 3D.
@turgot3d.bsky.socialSep 18, 2026, 7:14 PM

Vertical hash on facades. Getting closer to the original map!
#shaders #threejs #turgot3d

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@sketchpunk.bsky.socialSep 18, 2026, 4:26 PM

#opensource demo
sketchpunk.gitlab.io/linkle/proto...

Handcoded StateMachine for #threejs AnimationMixer
- Transitions: Now, from end, from start
- Marker Events: trigger things from animations
- Handles animation stacks
- Great starting point for any #gamedev to manage animations

@pocketswitzerland.bsky.socialSep 18, 2026, 12:53 PM

What's new this week
🚆 a much smoother IC1 train line
🏛️ every city now has its landmark buildings
🪎 a richer treasure hunt
🛂 border towns now show the distance to the nearest border crossing
📱 it fits in your pocket too: the map flies just fine on mobile

To be released soon!

#Switzerland #threejs

@esdotpecom.bsky.socialSep 18, 2026, 10:14 AM

Schönes Wochenende :-),
Trauer, Ordnung, Musik
Panda, Katze, Maus, Schildkröte
toon, #threeJs, #Comics, #webcomics, #Animation

youtube.com/shorts/BjaUG...

@damarberlari.bsky.socialSep 17, 2026, 2:22 PM

Continuing my exploration of the distance fields and the Jump Flooding Algorithm

#threejs #animejs

@turgot3d.bsky.socialSep 17, 2026, 7:43 AM

Draw windows, doors and other details on the facade. #shaders #threejs #turgot3d

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