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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 23:52:51 EDT

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@ironiclark.bsky.socialOct 12, 2026, 1:26 PM

New #devlog out!

I sort with a clearer head the mess from last time while doing an unrelated menial work task.

wanderingskylark.com/devlog-2026-...

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@prosperousuniverse.comOct 12, 2026, 12:46 PM

In this week's #devlog Michi talks about improving the pathfinding performance and a host of smaller improvements and bug fixes that will go into the next release.

prosperousuniverse.com/blog/2026/10...

#gamedev #browsergame #simulation

@playminesweeper.bsky.socialOct 12, 2026, 12:43 PM

Turn 12 ยท 1 player moved
๐Ÿ… @direprism.bsky.social +12

27 cells left, 2 spares, 5 flagged.
Everyone who replies opens a cell. A mine takes you out of this board โ€” you can still flag.
30 min.
#Minesweeper #retrogaming #solodeveloper #onlinegame #atprotocol #devlog

Minesweeper, turn 12. 11 by 11 grid, rows A to K, columns 1 to 11. 24 mines. 70 of 97 safe cells opened, 5 flagged.
Reading each row left to right: a digit is how many mines touch that cell, 0 is an opened blank, ? is still hidden, F is a cell somebody has flagged as a mine.
A: 2 ? ? ? ? ? ? ? 1 0 0
B: ? ? ? ? ? ? ? X 1 1 1
C: ? ? ? ? ? 1 1 1 1 1 F
D: ? ? ? ? ? 2 0 0 0 1 1
E: ? ? ? ? ? 2 2 2 1 0 0
F: ? ? ? ? 3 2 ? ? 1 0 0
G: ? ? 4 F 2 2 3 3 2 1 1
H: 2 ? 2 1 1 1 F 2 2 ? ?
I: 1 1 1 0 0 1 1 2 F 3 2
J: 2 ? 2 1 1 0 0 1 1 2 ?
K: ? ? 2 F 1 0 0 0 0 1 ?
Last move A10 was safe and touches no mines.
@merchantlegends.bsky.socialOct 12, 2026, 12:22 PM

There are several different biomes in the Temple Lands of Merchant Legends. Here you can see our hero walking south until the grass runs out and the palm trees start (Work in progress, out Q4 2026)

Wishlist Merchant Legends on Steam

#devlog #rpgmaker #gamedev

@phoenixnine.bsky.socialOct 12, 2026, 12:01 PM

We have updated the interactive terminal for opening the door, improved the design, added a player animation, added a "Faceless" on the screen, improve the contrast, Made the selected button code darker.

#indiegame #thevestige #devlog #gamedev

@romubuntu.bsky.socialOct 12, 2026, 9:15 AM

๐Ÿคซ shh - im going to have to put a secret here!
#gamedev #indiedev #godot #devlog

@bluattire.bsky.socialOct 12, 2026, 9:10 AM

Today, I am announcing a bugfix release for ByteBlaster!

Here, it's mostly a bunch of bugfixes and minor improvements. More can be read about it below.
The Linux Build is now available for testing on itch.io and gamejolt

bluattire.itch.io/byteblaster/...

#gamedev #indiegame #devlog #godot

@oli-on-quest.bsky.socialOct 12, 2026, 7:24 AM

I've been working on Spellbyte's lava and water interaction. Quenched lava now leaves stone in place while its steam rises. I staged this test before recording.

#GameDev #VoxelArt #Devlog

@yujiyt.bsky.socialOct 12, 2026, 4:31 AM

Who turned out the lights??
My indie horror game is moving from prototype > pre-alpha production, and I put a playable build on #itch.io to gather thoughts on how it's going so far! yujiyt.itch.io/derez/devlog... #indie #indiedev #pre-alpha #devlog

@alasazabache.bsky.socialOct 12, 2026, 3:00 AM

El proyecto va avanzando, lento pero seguro, aunque ahora sera para la #revivalJam2026 ya que esta inspirado en #DungeonDefenders
#gamedev #devlog #towerdefence

@400interactive.bsky.socialOct 12, 2026, 2:51 AM

Ghost !

store.steampowered.com/app/2076980
#IndieDev #GameDev #HorrorGame #Devlog #IndieGame #CoopHorror #ShowMeSunday #FinalNightAtHotel

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@otteumstudio.bsky.socialOct 12, 2026, 2:40 AM

My island town is starting to run itself in Unreal Engine 5.8 ๐ŸŒฝ

Workers chop wood, corn fields go down from the Build menu, and miners head for the rocks.

Cropout Casual RTS Sample Project.

#UnrealEngine5 #UE5 #gamedev #indiedev #devlog #citybuilder

@s0da-m0ist.bsky.socialOct 12, 2026, 1:55 AM

A new dev-log for Spotsanity is out! Check it on Newgrounds!
t.co/yR2gq3C1ib
#spotsanity #devlog #indiedev

@grunds.bsky.socialOct 12, 2026, 1:52 AM

The latest and greatest on kingslayer.party development, hear me yap about the option selector component I've been working on

#indiedev #gamedev #tabletop #devlog

@b-render.bsky.socialOct 12, 2026, 1:28 AM

What do you Think? 12 peice old wood park sign pack available in my itch page #lowpoly #blender #godot #indiegame #devlog #godotgameengibe #retro #halloween

@paxdriver.bsky.socialOct 12, 2026, 1:07 AM

#devlog WEEK 4 is the ultimate start of the readiness test:

- 4 models are now trained and simulated across unseen data all at greater than 55% win rate

- regression thresholds, lot sizes and exposure gating are perfectly tuned to margin requirements

This is starts the hands-off 2 month trial!!!

@queensaaci.bsky.socialOct 12, 2026, 12:44 AM

Searching for some bugs and I just came across this. These pushable blocks have been the bane of me.

#indiedev #devlog #gamedev

@playminesweeper.bsky.socialOct 12, 2026, 12:13 AM

Turn 27 ยท 1 player moved
๐Ÿ… @jamestdg.bsky.social +3

23 cells left, 1 spare, 14 flagged.
Everyone who replies opens a cell. A mine takes you out of this board โ€” you can still flag.
30 min.
#Minesweeper #devlog #cli #indiedev #deduction #puzzlegame

Minesweeper, turn 27. 11 by 11 grid, rows A to K, columns 1 to 11. 24 mines. 74 of 97 safe cells opened, 14 flagged.
Reading each row left to right: a digit is how many mines touch that cell, 0 is an opened blank, ? is still hidden, F is a cell somebody has flagged as a mine.
A: F 2 1 1 1 ? ? ? ? 2 ?
B: 1 2 F 1 1 ? ? 1 ? ? ?
C: 0 1 1 1 1 2 ? ? ? 2 ?
D: 0 0 1 1 2 ? ? ? ? ? ?
E: 0 0 1 F 3 ? ? ? 2 F ?
F: 1 1 2 3 ? ? F 2 1 2 F
G: X 1 2 F ? ? X 2 0 1 1
H: 2 2 2 F F ? 1 1 0 0 0
I: F 1 1 3 F 3 1 1 0 1 1
J: 2 2 1 1 1 2 F 1 0 1 F
K: 1 F 1 0 0 1 ? 1 0 1 ?
Last move H7 was safe and touches 1 mine.
@soaringmoon.bsky.socialOct 11, 2026, 11:06 PM

#devlog for week 90 is now up on steam.

store.steampowered.com/news/app/347...

Orros 1.2 update info will come text week, for those of you waiting for that. I've also been working on a sci-fi short story.

#indiegame #gamedev #wip #blog

@whalehop.netOct 11, 2026, 10:10 PM

A whale leaps out of the sea in Whale Hop to do flips for points. I've recorded about seven and a half hours of flying in the browser version, roughly a full working day, and played it back in a new version written in Rust, a programming language. Every picture matches.

#gamedev #indiedev #devlog

Two copies of the same moment from Whale Hop, side by side, labelled in the browser and in Rust. In each, a small pale blue whale leaps nose-first out of a deep teal sea at sunset, just past a white line of surf, with a pink and cream splash at its tail and flecks of spray above it. A big dotted orange sun and the edge of a pink cloud hang in the orange sky behind. The whale, the waves, the sun and the cloud are in exactly the same places in both pictures.
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